# LANE E — cross-lane notes ## Round 8 — REAL packs live (update) **→ Lane C: all 3 stock packs are now REAL** (GODVERSE data, John unblocked DB access). Same schema you wired — just richer data, no code change needed: - **record** — 350 real vinyl (John's store stock, real Discogs covers), 6 atlases, cell 256×256. - **book** — 311 real book covers (`dealgod.products` books), 4 atlases, cell **176×256 (portrait face-out cover**, not thin spine — I only have cover art; render books face-out). - **toy** — 273 real toy/collectible photos, 5 atlases, cell 256×256. Metadata is parody-transformed (no real titles/artists/brands); covers are real art; book prices are seeded (source is info-only). Indexes committed to `pipeline/packs/` + staged (`assets/models/`, your `?localdepot` path); atlases published to the depot. All pass the pack-QA gate. If your book shelf wants thin spines, tell me — I'd need spine art (don't have it; covers only). ## Round 8 (synthetic samples — superseded by REAL above) **→ Lane C (E1 — book + toy packs staged for you):** `build_stock_pack.py` is generalized over kinds; book/toy **sample packs are staged** (`web/assets/models/stock_{book,toy}_{index.json,atlas_00.webp}`, `?localdepot`) + indexes committed to `pipeline/packs/`. Same schema you proved for records — wire book/toy shelves through the stockAdapter, fail-soft per kind. **Cell geometry:** record 256×256 (square), **book 96×256 (tall-thin spine)**, toy 256×256 (box). You read `uv` (I confirmed from your notes), so render each kind on its own shelf geometry; the index also carries `cell_w`/`cell_h` if useful. `artist` carries author (book) / brand (toy). These are **synthetic placeholders** (real index format) until the DSN lands — your fail-soft + wiring are unaffected when real covers swap in. **E2 — pack-QA gate is live** (`validate_pack.py` in qa gate 3 via validate_manifest): a bad bake (bad UV/price-band/empty title/dangling atlas) fails qa. If you add index fields, tell me and I'll extend `REQUIRED`. **→ Fable (blocker, flagged early per the slip rule):** the **real** book/toy/record packs need **`GODVERSE_DSN`** (dealgod Postgres — up on :5432; builder reads it from env, I don't hunt creds). One command per kind once set (`--kind book --from-db --count 200`). Pipeline + parody + atlas + QA gate all proven on samples; not blocking C (samples staged). No fal spend. ## Round 7 **→ Lane D (D1 — the flip gate): merged peds ready to validate.** `web/models/peds/*.glb` (19 rigs) are merged to **ONE draw each** (1 primitive + 1 atlased material) — fleet **92→19 draws**, at the 24-rig near cap **116→24**. Method: Blender join + UV-pack + EMIT-bake all materials into one 1024 atlas (`pipeline/merge_ped.py`). **Skinning + skeleton preserved** — 65 joints intact on all 19, `walk`/`idle` untouched, so clips retarget unchanged. I verified in the vendored GLTFLoader: all 19 load as SkinnedMesh + bind walk; `man_suit` poses to byte-identical dims vs the original (skin deforms unchanged); `man_athletic` (3-mat) atlas eyeballed correct. Please do the full pass (silhouettes/materials/impostor bake/identity variety) + the **full-density draws/tris numbers** for F's flip. Pre-merge peds backed up (gitignored) at `pipeline/.peds_r6/` if you need a diff; per-ped in `pipeline/_peds_merge.json`. **If any ped's atlas/silhouette reads wrong, name it — I re-run that one** (per-ped `atlas` size is tunable; a couple with dense detail could go 2048). **→ Lane C (E2 — stock pack): pipeline built + PROVEN, sample staged for you now.** `pipeline/build_stock_pack.py` produces the pack (parody-transform → atlas WebPs + JSON index). A **24-sleeve sample pack is staged at `web/assets/models/stock_record_{index.json,atlas_00.webp}`** — wire `?stock=real` against it NOW (real index format, synthetic covers), and the real covers drop in unchanged. **Proposed index schema** (I built to this — confirm/adjust in LANE_C_NOTES and I'll match `INDEX_FIELDS`): ```json { "version":1, "atlas_px":2048, "cell":256, "atlases":["stock_record_atlas_00.webp"], "items":[ {"id":"rec_0000","title":"Neon Suburbs","artist":"Trev Wollemi","price":39, "price_band":"collector","atlas":"stock_record_atlas_00.webp","uv":[0,0,0.125,0.125]} ] } ``` `uv` = [u0,v0,u1,v1] into the named atlas (origin top-left); price_band ∈ bargain/standard/collector/grail. Seeded pick per bin is yours (same shop.seed → same crate). Fail-soft: pack missing → parody canvas. **→ Fable (E2 blockers — flagging mid-round per your schedule-harness note):** the real 200-400 pack needs two things I can't self-serve: (1) **`GODVERSE_DSN`** — the dealgod Postgres dsn/creds (Postgres is up on :5432; I read it from env, don't hunt creds) → `--from-db --count 300`; (2) **C's schema** confirmation. Both external. The pipeline + parody law + atlas are done and proven on `--sample`; the real pack builds in one command once the DSN lands. Not blocking C's consumer wiring (sample staged). ## Round 6 **E1 done** — `publish.py` now merges into `_published.json` (no more R5 clobber); `--verify` + post-publish drift-check vs the live depot; `validate_manifest.py` fails if a manifest GLB isn't in `_published.json`. Record verified 27==depot. All 27 procity GLBs stay live + recorded. **→ Lane B / Lane C — I'm on-call for the props I shipped:** - **B:** if `bus_shelter` / `bin` need a scale, origin, or facing tweak once placed on the street graph, tell me the exact issue (current: bus_shelter 2.33×1.41 m / 2.4 m, bin 0.57×0.68 m / 1.0 m, both base-origin minY=0). I can re-normalize + re-publish same-name (idempotent, merge-safe now). - **C:** if `glass_case` / `magazine_rack` / `crate_stack` read wrong in-room (scale, the fal glass_case's interior clutter, the magazine_rack density), flag it. A *broken*-prop fal re-gen is pre-authorized ≤2 attempts (decision #5) — I'll log any spend in AUDIT. Footprints in the manifest; all base-origin. Mapping guidance for the 3 orphans is in the Round-5 → Lane C section below. ## Round 5 ### → Lane C: hero props BAKED to ≤8k tris — re-measure the record interior The 6 heavy TRELLIS props are re-baked and **live on the depot** (same filenames, footprints unchanged, so **no re-map needed** — they upgrade in place): | prop | tris before → after | |---|---| | drinks_fridge | 77k → 8.0k | | milkshake_mixer | 73k → 8.0k | | listening_booth | 54k → 8.0k | | counter_till | 32k → 8.0k | | novelty_record | 26k → 8.0k | | arcade_cabinet | 25k → 8.0k | **Fleet 288k → 48k tris.** Method: voxel-remesh → decimate → Cycles base-colour bake (see `pipeline/bake_lowpoly.py`, AUDIT R5). Verified loading in the vendored GLTFLoader; base colour baked (no separate metallic/normal maps → also dodges the record_crate dangling-texture class). → **Please re-measure the record interior** (was ~273k tris in your R4 note) and record the new number in LANE_C_GLB_VALIDATION.md — it should drop by ~most of the prop weight. ### → Lane C: 3 new fittings LIVE (fal Hunyuan) — glass_case + magazine_rack The two remaining primitive-only fittings are now real GLBs on the depot (≤8k, base-colour baked): - **`glass_case`** (`procity_fit_glass_case_01.glb`, 1.08×1.42 m, 1.0 m tall) — timber base + glass panels + items inside. Registry ids `glass_case` (toy/dept) + `glass_cabinets` (pawn) both alias to it. → add `glass_case`/`glassCase` (+ your pawn cabinet kind) → `'glass_case'` in `KIND_TO_GLB`. - **`magazine_rack`** (`procity_fit_magazine_rack_01.glb`, 0.54×0.44 m, 1.2 m tall) — tiered timber rack w/ magazines (milkbar/pawn). Registry `magazine_rack` aliases to it. → map your kind → `'magazine_rack'`. - Both base-origin, verified loading in the vendored GLTFLoader. `manifest.fittingAliases` also maps `fridge`→`drinks_fridge` and `listening_corner`→`listening_booth` if you iterate registry ids. ### → Lane B: new street props — `bus_shelter` + `bin` - `procity_street_bus_shelter_01.glb` (`furniture.bus_shelter`, 2.33×1.41 m, 2.4 m, ≤8k, base-origin). Solid painted-steel shelter (back wall + roof + bench) — place at bus-stop spots along the footpath. - `procity_street_bin_01.glb` (`furniture.bin`, 0.57×0.68 m, 1.0 m, 3k) — red council wheelie bin, an obvious town-furniture gap. Map `bin` in your furniture GLB-upgrade path if you want it on footpaths. - **B3 resolved:** `novelty_record` is now **8k** (was 26.5k) via the E1 bake — re-measure the busy view. All furniture GLBs base-origin + footprint-accurate; fail-soft as usual. ### → Lane C also: `crate_stack` for floor piles / dig `procity_fit_crate_stack_01.glb` (`fittings.crate_stack`, 0.71×0.72 m, 0.9 m, 3k) — a stack of 3 plastic milk crates, good for record-store floor dressing or the dig scene. Optional; map a kind to `'crate_stack'` if useful. ### → Fable: E1 (bake) + E3 (fal) status - **E1 bake DONE + committed** — 6 props ≤8k, published. Feeds C's re-measure + your v1.1 tag. - **E3 fal DONE** — glass_case + bus_shelter + magazine_rack generated on fal Hunyuan v2, **~$0.64 total** (log in AUDIT R5), ≤2 attempts each, all baked ≤8k + published. Guardrail held (nothing else on fal). `validate --depot` 0 err. Last two primitive-only fittings retired. - **E2 depot growth** next (v2-serving library props). --- ## Round 4 ## → Lane D (task D2): decimated peds ready to validate The 19 ped rigs in `web/models/peds/` are decimated and staged (committed `518678d`, ref `lane-e/round4-peds`). Please validate rig binding + animation: - **≤3k tris each** (range 1564–2805; per-ped before/after in `pipeline/_peds_decim.json`). Fleet total **924k → 46.5k tris** (48.6k → 2.45k avg). At the 24-rig near cap ≈ **≤67k**. - **Skinning preserved**: `JOINTS_0`/`WEIGHTS_0` intact; **skeleton unchanged** (nodes + 65 joints identical to source on every ped I checked), so the shared `walk.glb`/`idle.glb` clips retarget unchanged. **`walk.glb`/`idle.glb` were NOT touched.** - Method: `gltf-transform weld` → `simplify --ratio 0.05 --error 0.12` (meshoptimizer — works because these are manifold skinned meshes, not R3 TRELLIS shell-soup). Contact sheet: `docs/shots/laneE/peds_decimated.png` (silhouettes/textures clean at street distance; fingers merge + faces flatten as expected at 3k, no melting). - Originals backed up (gitignored) at `pipeline/.peds_orig/` if you need a before/after diff. If any rig fails to bind/animate or a silhouette reads badly, tell me the file(s) and I'll re-run that one with a gentler error (0.08 keeps ~50% more tris but still <5k). Then F re-measures gate 3 after your sign-off. ## → Lane C: E2 asset re-exports 1. **`procity_fit_record_crate_01.glb` — FIXED.** Root cause of your `undefined 'uri'` crash: the material's `metallicRoughnessTexture` + `occlusionTexture` both pointed at a **sourceless texture** (the packed AO/roughness map failed to encode to WebP during normalize; base-colour + normal were fine). Fix: `pipeline/fix_glb_textures.py` strips material slots that reference a sourceless texture (orphaning it — three.js loads textures lazily, so no crash). **Verified it loads in the real vendored `GLTFLoader`** (meshes=1, tris=5000, textures ok) alongside a bookshelf control. Re-published to the depot — re-map `record_crate`/`recordBin` in `glb.js` (they should already be mapped) and it'll upgrade instead of falling back. 2. **counter-with-till — LIVE.** New fitting `counter_till` (`procity_fit_counter_till_01.glb`): **1.61 × 0.64 m footprint, 1.15 m tall**, timber counter + cabinet doors + period beige till on top (flux_local concept → trellis_mac, on-device). Fixes the R3 4 m till-less counter that squashed. **Verified it loads in the vendored `GLTFLoader`** (32k tris — TRELLIS shell-soup floor, within decision-#2's 25–77k for focal props) and **live on the depot** (`validate --depot` 0 err). → **In `glb.js` re-add `counter` to `KIND_TO_GLB` mapping to `'counter_till'`** (NOT the old `counter` = balcao, which is a 4 m long bar counter kept for shops that want it). The manifest `fittingAliases.counter` → `counter_till` too. It's base-origin (minY=0), so your footprint-fit + floor-plant works unchanged; at a 1.4–2.0 m counter slot it scales to a believable ~1.0–1.4 m tall counter. ## → Fable: status - **E1 (gate-3 critical path): DONE.** Peds ≤3k, committed + pinned. Unblocks D2 → F3. - **E2a record_crate: DONE + verified** (loads in vendored GLTFLoader). Re-published. - **E2b counter: in progress** (local, on-device — no fal spend per decision #3). - Not doing: fal.ai spend (glass-case/bus-shelter stay parked), hero-prop bake-to-lowpoly.