# LANE C — venue interfaces (round 13, v3.0-beta: the district) → Lane D + Lane F *PROCITY-C, 2026-07-15. R13 §Lane C. The district ships **three** venue archetypes behind `?gigs=1` — `pub` (R12), and new this round **`band_room`** and **`rsl`**. A converts a chosen shop to a venue kind in place (`shop.type = kind`); C keys the interior recipe off `shop.type`. All three return the SAME shape (below), so Lane D drops rigs in and Lane F reads state with no per-kind branching. Non-venue rooms are byte-identical (venue code only runs for `recipe.venue`, on its own seed sub-streams).* *Verified (fresh context, seeds 20261990/1990/7/42/101 + 90-build venue soak): 0 throws · 0 carves · 0 path-fails · 0 determinism-fails · leak geo0/tex0 · worst build 8.3 ms. Draws below.* --- ## 0. The pinned pose `ry` convention (ROUND13 debt #4) — READ THIS FIRST **Canonical convention (all of C's poses use it):** a pose's `ry` is the yaw of a thing whose **front / outward normal is local −Z at ry=0**, i.e. world-facing `(−sin ry, −cos ry)`. `counter.stand`, `browsePoints`, `watchPoints` and `bandPoses` ALL follow it, and the box placeholder (`placeholder.js`) is built to it (toes at −Z). This is the long-standing convention `keepers.js` greet math already assumes. **The GLB fleet mesh is the outlier — it faces local +Z at ry=0.** Verified two ways in a fresh context: - toe-bone probe (`toe − foot`, the anatomically-anterior direction) on 5 peds → `(0.05..0.14, +0.99)` = **+Z**. - planting a fleet rig at C's `counter.stand.ry` via `spawnRig` (no flip) and dotting its forward against the intended customer-facing direction → **−0.99 (180° backward)**; at `ry+π` → +0.99. - for contrast the box placeholder's foot mesh sits at z −0.076 → **−Z** (matches the convention). **Finding: with the GLB fleet loaded, keepers AND browsers have been facing 180° backward since the fleet was wired in.** `keepers.js` spawns rigs at `stand.ry` / `browsePoint.ry` with **no flip**, and the mesh front is +Z, so the keeper faces the bar wall and the browser faces the aisle instead of the goods. The R12 band reads correctly only because `band.js` added `RY_FLIP = π`. The two actor kinds are **opposite** (placeholder −Z, GLB rig +Z), so the current per-consumer state is inconsistent both ways: | consumer | applies | placeholder (−Z front) | GLB rig (+Z front) | |---|---|---|---| | `keepers.js` (keepers, browsers) | no flip | ✅ correct | ❌ **backward** | | `band.js` (band, crowd) | `+RY_FLIP` (π) | ❌ backward | ✅ correct | **Recommended canonical fix (Lane D — visual only, NO golden moves, no C poses change):** normalise the fleet at the source. In `rigs.js buildFigure`, rotate the cloned `inner` by π about Y so every GLB rig's front becomes **−Z**, matching the placeholder and every C pose. Then: - `keepers.js` stays flip-free and is now correct for GLB too (fixes keepers + browsers); - `band.js` **drops** `RY_FLIP` (set to 0) — the poses already face right under the −Z convention; - placeholder and GLB modes become consistent (no more mode-dependent facing). One rotation at the source, delete every consumer flip. C's data does not move (pure poses, all −Z already), so no golden is touched — it's the visual fix debt #4 anticipated. Repro handed to D in `C-progress.md`. *(If D prefers to keep the flip per-consumer instead, the equivalent is: ADD `RY_FLIP` to `keepers.js` spawns — but that leaves placeholder-mode keepers backward, so the source-normalise is the clean one.)* --- ## 1. What `buildInterior` returns for a venue (`shop.type` ∈ `pub` | `band_room` | `rsl`) Everything below is **pure data on the return** (room-local coords, the ry convention pinned in §0). Lane D drops rigs straight in; Lane F reads state — no new lifecycle vs. the R9 keeper/browser seam. ### `room.stage` — the band stage, now a **4-PIECE** (ROUND13 debt #3, null for non-venues) ```js room.stage = { x, z, // deck centre (against the back wall) w, d, // deck size (m) — varies by kind (table below) deckY, // deck top surface height (m) — front line stands here riserY, // drum riser top height (m) = deckY + 0.16 — the drummer sits here frontZ, // z of the deck lip (the crowd stands in front of this, +Z) bandPoses: [ { x, z, ry, role, y, seated? } ×4 ], } ``` - `bandPoses[0..2]` = the **front line**: `role` ∈ `guitar` / `vocal` / `bass`, across the deck lip, `y = deckY`. - `bandPoses[3]` = the **drummer**: `role: 'drums'`, `seated: true`, up-stage centre on the drum riser, `y = riserY` (= `deckY + 0.16`, the `fittings.js` stage riser). The riser mesh already exists in the stage fitting — the pose just seats the kit + drummer on it. - **Lane D:** lift each member to **its own `pose.y`** (was `stage.deckY`; front line is unchanged, the drummer now sits 0.16 m higher on the riser). `role` hints the instrument — E's GLBs via `opts.instrumentFor(role)` (electric_guitar/bass_guitar/mic_stand/drum_kit), primitives otherwise (asset law). `seated:true` → seated bob. - `ry = π` faces the audience (+Z) **under the pinned −Z convention** → apply your fleet flip per §0. - **John may veto to a front-line trio** (charter): say so before you start and C ships `bandPoses` length 3 (drop `[3]`), and F amends its `band==` smoke back to 3. ### `room.watchPoints` — the audience, **cap by kind** (empty `[]` for non-venues) ```js room.watchPoints = [ { x, z, ry, dance, slotIndex } ] // seeded floor poses, all facing the stage centre ``` - **Crowd cap by kind: `pub` 8 · `band_room` 8 · `rsl` 12** (the RSL is the crowd-cap stress case). The room fills what geometry allows up to the cap; **the count IS the crowd cap** (F asserts crowd ≤ `watchPoints.length`). - `dance` seeded **~⅓ true** ("a bit of both"). D: `dance:false` → stand-and-watch idle; `dance:true` → bob/sway with a **seeded phase offset** (use `slotIndex`/coords). Every point walkable, reachable, clear of the keeper stand + browse points + stage/PA. Deterministic per `shop.seed`. ### `room.counter` / keeper — unchanged The bar is a normal counter; the barkeep is just a keeper at `room.counter.stand` (R9 seam). *(Subject to the §0 facing fix — the keeper is one of the actors currently backward with the GLB fleet.)* ### `room.audio.gigKey` — the live bed (ROUND13 debt #1) `room.audio = { musicKey, toneKey, gigKey? }`. The manifest key **is** the gigKey, canonical form **`gig-`** — no mapping table. F passes gig state via `opts.gig`: ```js buildInterior(rslShop, THREE, { gig: { on: true } }) // → room.audio.gigKey === 'gig-covers' ``` - Genre resolves `opts.gig.genreKey` → the venue's own `shop.genreKey` (A sets it) → a kind default (`pub`→pubrock, `band_room`→grunge, `rsl`→covers). Present **only when a gig is on**. - **Prefer `gigKey` over `musicKey`** while the gig plays. **Lane E** names the beds `gig-pubrock`, `gig-grunge`, `gig-covers`; a missing key → silence (audio law), band still visible. ### The venue table (C-owned tuning, FYI) | kind | archetype bias | ceiling | deck `w × d`, `deckY` | crowd cap | genre → gigKey | dressing | |---|---|---|---|---|---|---| | `pub` | wide / hall | 3.6 m | `0.58·W × 2.0`, 0.32 | 8 | pubrock → `gig-pubrock` | pub tables, sticky carpet, bar | | `band_room` | cosy / pokey / wide | **3.4 m (low)** | `0.62·W × 1.6`, **0.20** (barely a riser) | 8 | grunge → `gig-grunge` | near-empty standing room, tin-shed dingy | | `rsl` | hall / wide | **4.0 m (tall)** | `0.50·W × 2.4`, **0.40** | **12** | covers → `gig-covers` | flock walls, club carpet, bistro tables, members' bar | ## 2. Quiet-night variant No `opts.gig` → a normal interior: `stage` + `watchPoints` are still returned as data, but there's **no `gigKey`** (room-tone + maybe the seeded radio `musicKey`), and D spawns no crowd. A seeded dark night reads true — the venue is just a quiet pub/club. ## 3. Budgets (measured, seed 20261990, fresh context) - **Empty shells** (`drawSweep` glb-off): band_room **124** · pub **126** · rsl **135** — town-wide worst 161 (opshop/hall). ≤ 350. ✓ - **Gig-night incl. FULL crowd + 4-piece** (worst-case framing from the door): RSL **237 draws** asset-free (16 rigs: 12 crowd + 4 band) / **77** GLB, **40.9k tris**. pub 176/56. band_room 173/53. ≤ 350 draws / 200k tris. ✓ *(Measured with all 12 RSL watchPoints filled — band.js still caps crowd at 8 in R12; raising it to the watchPoint cap is D's R13 item, so this is the forward-looking worst case.)* - **90-build venue soak** (pub/band_room/rsl mixed): 0 determinism · 0 carve · 0 path-fail · worst 8.3 ms; leak geo 0 / tex 0. ## 4. The archetypes (C-owned, FYI) `band_room` = a tin shed: small (cosy/pokey), low ceiling, barely-a-riser deck, near-empty standing floor, bar in the corner — the PA is louder than the room. `rsl` = carpet-and-flock club: the biggest floor in town (hall/wide), a proper raised stage at one end, bistro tables round the edge, members' bar, the biggest crowd cap. Both reuse the `pub` venue machinery (`theme.js venueSpec` + `layout.js` placeStage/placeWatchPoints); only the dressing + `venueSpec` differ. Stage/PA/amp keep their GLB slots for Lane E (primitive fallback holds).