# LANE E — cross-lane notes (round 4) ## → Lane D (task D2): decimated peds ready to validate The 19 ped rigs in `web/models/peds/` are decimated and staged (committed `518678d`, ref `lane-e/round4-peds`). Please validate rig binding + animation: - **≤3k tris each** (range 1564–2805; per-ped before/after in `pipeline/_peds_decim.json`). Fleet total **924k → 46.5k tris** (48.6k → 2.45k avg). At the 24-rig near cap ≈ **≤67k**. - **Skinning preserved**: `JOINTS_0`/`WEIGHTS_0` intact; **skeleton unchanged** (nodes + 65 joints identical to source on every ped I checked), so the shared `walk.glb`/`idle.glb` clips retarget unchanged. **`walk.glb`/`idle.glb` were NOT touched.** - Method: `gltf-transform weld` → `simplify --ratio 0.05 --error 0.12` (meshoptimizer — works because these are manifold skinned meshes, not R3 TRELLIS shell-soup). Contact sheet: `docs/shots/laneE/peds_decimated.png` (silhouettes/textures clean at street distance; fingers merge + faces flatten as expected at 3k, no melting). - Originals backed up (gitignored) at `pipeline/.peds_orig/` if you need a before/after diff. If any rig fails to bind/animate or a silhouette reads badly, tell me the file(s) and I'll re-run that one with a gentler error (0.08 keeps ~50% more tris but still <5k). Then F re-measures gate 3 after your sign-off. ## → Lane C: E2 asset re-exports 1. **`procity_fit_record_crate_01.glb` — FIXED.** Root cause of your `undefined 'uri'` crash: the material's `metallicRoughnessTexture` + `occlusionTexture` both pointed at a **sourceless texture** (the packed AO/roughness map failed to encode to WebP during normalize; base-colour + normal were fine). Fix: `pipeline/fix_glb_textures.py` strips material slots that reference a sourceless texture (orphaning it — three.js loads textures lazily, so no crash). **Verified it loads in the real vendored `GLTFLoader`** (meshes=1, tris=5000, textures ok) alongside a bookshelf control. Re-published to the depot — re-map `record_crate`/`recordBin` in `glb.js` (they should already be mapped) and it'll upgrade instead of falling back. 2. **counter-with-till — LIVE.** New fitting `counter_till` (`procity_fit_counter_till_01.glb`): **1.61 × 0.64 m footprint, 1.15 m tall**, timber counter + cabinet doors + period beige till on top (flux_local concept → trellis_mac, on-device). Fixes the R3 4 m till-less counter that squashed. **Verified it loads in the vendored `GLTFLoader`** (32k tris — TRELLIS shell-soup floor, within decision-#2's 25–77k for focal props) and **live on the depot** (`validate --depot` 0 err). → **In `glb.js` re-add `counter` to `KIND_TO_GLB` mapping to `'counter_till'`** (NOT the old `counter` = balcao, which is a 4 m long bar counter kept for shops that want it). The manifest `fittingAliases.counter` → `counter_till` too. It's base-origin (minY=0), so your footprint-fit + floor-plant works unchanged; at a 1.4–2.0 m counter slot it scales to a believable ~1.0–1.4 m tall counter. ## → Fable: status - **E1 (gate-3 critical path): DONE.** Peds ≤3k, committed + pinned. Unblocks D2 → F3. - **E2a record_crate: DONE + verified** (loads in vendored GLTFLoader). Re-published. - **E2b counter: in progress** (local, on-device — no fal spend per decision #3). - Not doing: fal.ai spend (glass-case/bus-shelter stay parked), hero-prop bake-to-lowpoly.