# PROCITY — Round 7 lane instructions (from Fable, integrator) > **⚠ SUPERSEDED by [ROUND8_INSTRUCTIONS.md](ROUND8_INSTRUCTIONS.md) (2026-07-14).** Round 7 is > complete — roster flipped to default, `?stock=real` live, harness strict, v2.0-beta tagged > (`4feba02`). B (weather) and A (osm parity) slipped — round 8 carries both §Lane A and §Lane B > verbatim; everything else is historical reference only. Date: 2026-07-14 · Written after the Fable round-6 review (`6948372`) and the **v2.0-alpha tag**. You are an Opus 4.8 agent assigned ONE lane (read your session prompt). Read this file, your lane spec, your `-progress.md`, and NOTES addressed to you first. Repo state: everything committed on `main` at `6948372` = `v2.0-alpha`. `tools/qa.sh --strict` GREEN **5/5** (incl. the v2 flags harness at warn level). Four v2 flags live, default-off: `?plansrc=osm` · `?winmap=1` · `?dig=1` · `?roster=stream`. Goldens: synthetic `0x3fa36874`, osm `0x34cfdec0`. Interior law ≤350 draws/room (worst 313, sweep asserts). 27 procity GLBs live. fal balance ~$21.36. Tags `v1.0`/`v1.1`/`v2.0-alpha` await John's push. ## Theme: the flip round + the content firehose Round 6 built the machinery; round 7 turns two keys: 1. **`?roster=stream` becomes the DEFAULT.** D's readiness memo says it's deterministic, leak-free, hours-aware, and composes — gated only on one optimisation (the ped sub-mesh merge, so full density fits the draw budget). E merges, D validates, F flips. 2. **Real stock enters the dig** (the reason this system exists — V2_IDEAS #1, deferred twice): a curated GODVERSE content pack feeds C's `stockAdapter` behind `?stock=real`, so the crates you riffle hold *real* record sleeves instead of parody canvas. Plus: the flags harness graduates **warn → strict**, B ships weather, A hardens osm mode. End-of-round milestone: **`v2.0-beta`** (F tags; criteria in decision #6). ## Prime-law amendment (read carefully — the baseline moves this round) The v2 prime law ("default boot stays v1-identical") gets its first **deliberate, versioned** exception: when F flips the roster default, the default boot changes. Protocol (decision #1): the flip commit and the flags-off-baseline re-pin happen in ONE F-owned commit, with the old baseline recorded in the commit message. **Plan goldens do NOT move** (`0x3fa36874` / `0x34cfdec0` — the plan layer is untouched by the roster). Any other lane whose feature would move the default boot: that's still a land-blocker — the exception is the flip only. ## Integrator decisions (so nobody blocks) 1. **Roster-flip protocol**: E1 (sub-mesh merge) → D1 (validate + full-density numbers) → F1 (flip default; keep `?roster=v1` as the escape hatch back to the fixed roster; re-pin the flags-off draws/tris baseline in the same commit). Order is strict — no lane pre-empts the flip. 2. **Real-stock scope**: read-only content, NO economy backend. E builds the pack offline from GODVERSE (`~/Documents/dealgod/GODVERSE.md` — recordgod's 185k vinyl w/ images is the target): curate ~200–400 sleeves per record-shop archetype (+ optional small packs for book/toy if cheap), bake into atlas textures + a JSON index (id, title, artist, price band, atlas UV), publish atlases to the depot like any asset. C consumes behind `?stock=real` through the existing `stockAdapter` seam. Buying stays a stub. `?noassets` and flag-off behavior untouched. **No runtime network beyond the existing depot path; no databases; nothing from GODVERSE checked into the repo except the built pack index if it's small.** Parody-name law: run titles/artists through the same no-real-trademarks screen as everything else — if the source data is real-world metadata, parody-transform it in the pack builder (deterministic). 3. **Weather is B's round**, behind `?weather=1`: seeded per-day weather state (clear / overcast / rain), rain particles + wet-ground response, wind sway on awnings/trees if cheap. The sky domes for it already exist in `web/assets/gen/`. Tram loop is a stretch goal ONLY if weather lands early (`?tram=1`, instanced, one path over B's bus_shelter stops, no traffic sim). 4. **Harness graduates to strict** (F, after the flip lands): a red flags-harness now fails qa.sh. New flags this round (`stock`, `weather`, `tram` if it lands) enter at warn and graduate next round. 5. **fal**: no new spends. Broken-prop re-gen clause (≤2 attempts, logged) still stands. 6. **Tag `v2.0-beta`** (F, end of round) when: roster default-on + escape hatch verified · flags harness strict + green · `?stock=real` riffles real sleeves in a record shop · `?weather=1` rains · qa strict green. If stock OR weather slips, tag anyway with what landed and note it — same no-hostage rule as always. ## Process rules (unchanged) - ONE shared working tree. `git status` first; stage only your files by exact path; options before `--`; `add` new files first; commit immediately; pin a durable lane ref. - Leave `qa.sh --strict` GREEN. Update `-progress.md`; cross-lane asks in your NOTES. - F owns `web/index.html` + `tools/`; document call sites for F. - `procityprogress.txt` / `settings.local.json` stay untracked. - Repo `/Users/m3ultra/Documents/procity`; GODVERSE reference `~/Documents/dealgod`; dev server `:8130`. ## Sequencing ``` E1 (ped sub-mesh merge) ──→ D1 (validate + density numbers) ──→ F1 (FLIP + re-pin baseline) E2 (GODVERSE stock pack) ──→ C1 (?stock=real in the dig) ──────→ F2 (strict harness + new smokes) B1 (?weather=1) · A1 (osm parity + 2nd town) ── parallel ──────→ F3 (tag v2.0-beta) ``` E has both feeder tasks — start E1 immediately (it gates the flip), E2 right after. F1 lands before F2 (strict) so the baseline only re-pins once. --- ## Lane A (Citygen) — osm mode to parity + a second town The Melbourne import works; make osm a first-class citizen, not a demo. 1. **Selfcheck parity**: parameterize the full selfcheck suite by plan source so osm plans get the same invariant coverage as synthetic (lots/shops integrity, hours contract, exactly-one openLate, storeys ranges, determinism, <100ms). Wire so `qa.sh` runs both (F already pins both goldens — extend the checks behind them). 2. **A second fixture town**: extract another AU town from the thriftgod cache (different scale/shape than inner-Melbourne — a smaller coastal or regional strip is ideal) → `?plansrc=osm&town=`. Same laws: checked-in module fixture, zero network, deterministic, pinned golden per town (give F the hashes). 3. **Document the "add a town" recipe** in LANE_A_NOTES (fixture extraction → module → golden pin) so future towns are mechanical. 4. Watch for: osm towns must satisfy the SAME downstream contracts (openLate exactly-one, registry types, hours sanity) — if a real town's data fights a contract, the importer normalizes it (and logs what it changed), the contract doesn't bend. **Acceptance**: full selfcheck green on every (source, town); second town boots end-to-end; recipe documented; both plan goldens unchanged, new town's golden pinned; qa green. ## Lane B (Streetscape) — weather `?weather=1` (decision #3). Seeded, deterministic, cheap. 1. **Weather state**: seeded per (citySeed, day) — clear / overcast / rain (weights feel AU-plausible). Expose `window.PROCITY.weather` for other lanes (D may thin crowds in rain later; not this round). 2. **Rain**: a particle layer (instanced/points, ONE draw), audible-later, camera-following; wet ground = roughness/darkening response on street surfaces; puddle sheen if cheap. Sky: pick the matching dome from the existing `sky-*.jpg` set (summer storm / grey drizzle are already in `web/assets/gen/`). 3. **Wind**: subtle sway on awnings + trees during overcast/rain if it fits the budget — vertex-shader time offset, not per-frame CPU. 4. **Budget + composition**: worst view ≤300 draws with weather on; works with winmap (rain outside a lit window is the money shot — screenshot it), night, and interiors (rain audio/visual stops inside; interiors are separate scenes so mostly free). 5. **Stretch ONLY if 1–4 land early**: `?tram=1` — one instanced tram/bus on a seeded main-street loop over your bus_shelter stops, door-stop pause at each. No traffic sim. **Acceptance**: `?weather=1` deterministic per seed/day; rain + wet ground + matching sky render; ≤300 draws; composes with winmap/night; flag-off identical; screenshots (incl. rain-through-window); qa green. ## Lane C (Interiors) — real sleeves in the crates `?stock=real` (decision #2). The stockAdapter seam you built in v1 finally eats. 1. **Define the pack contract with E** (you own the consumer side): what the JSON index + atlases must provide per item (title/artist/price-band/atlas+UV). Put the agreed schema in LANE_C_NOTES *first* so E builds against it — a half-day handshake beats a rework. 2. **Consume**: when `?stock=real` and the pack is available (depot or `?localdepot=1`), record-shop bins draw sleeves from the pack (seeded pick per bin — same seed, same crate contents) instead of parody canvas; the dig riffle shows real covers + pack titles/prices; the pull-out card shows title/artist/price. 3. **Laws**: deterministic per shop.seed · leak-free (atlas textures dispose with the room or share via the loader cache — prove with the soak) · ≤350 draws (atlas = the sleeves stay batched; assert via drawSweep) · `?noassets` and flag-off untouched · fail-soft (pack missing → parody canvas, warn once). 4. **Extend the dig soak**: `?dig=1&stock=real` enter/riffle/exit × N rooms, zero leaks, determinism. 5. If E's pack covers book/toy too, wire those shelves as a bonus — record shops are the acceptance bar. **Acceptance**: riffling a bin with `?stock=real` shows real (parody-screened) sleeves with titles/prices, deterministic + leak-free + ≤350 draws; fail-soft proven; contract doc'd; qa green. ## Lane D (Citizens) — validate the merge, hand F the flip 1. **D1 — validate E1's merged peds** (the flip gate): rigs bind + animate (walk/idle), silhouettes/materials intact, impostor bake clean, identity variety preserved. Then the numbers: draws-per-near-rig before/after, worst-view draws/tris at FULL density (`?roster=stream`, no reduced-density concession), 30-chunk soak leak-free. Write the go/no-go into LANE_D_NOTES with the exact figures — F flips on your word (decision #1). 2. **Full-density defaults**: with the merge in, set the stream path's density/near-cap defaults to the values your memo said full density needs — these become the shipping defaults when F flips. 3. **Post-flip verification** (after F1 lands): default boot runs the streamed roster — re-run your determinism + far-field-density + leak checks on a NO-FLAG boot; verify the `?roster=v1` escape hatch actually restores the fixed roster. 4. Do NOT start rain-behavior/schedules/queues — crowds react to weather in a later round. **Acceptance**: merged peds validated with published numbers; go/no-go memo written; after the flip, no-flag boot passes your full check suite; escape hatch verified; qa green. ## Lane E (Assets) — the two feeders Both critical-path. E1 gates the flip; E2 gates the stock. In that order. 1. **E1 — ped sub-mesh merge (START IMMEDIATELY).** Per-ped GLBs carry multiple primitives/materials → multiple draws per near rig. Merge to (ideally) ONE primitive + one atlased material per ped: gltf-transform `join`/`palette`/`instance` pipeline — **preserving skinning (joints/weights), morphs if any, and compatibility with the shared walk/idle clips**. Backup originals (gitignored), process all 19, verify each loads + binds in the vendored GLTFLoader, record before/after draws+tris in AUDIT.md, hand to D. 2. **E2 — the GODVERSE stock pack.** Build `pipeline/build_stock_pack.py`: read recordgod data from `~/Documents/dealgod` (fixture-extract like A's pattern — the pipeline reads the local dataset at build time; NOTHING queries it at runtime), curate 200–400 sleeves (image quality + variety), **parody-transform titles/artists deterministically** (the no-real-trademarks law applies to metadata too), bake atlas PNG/WebPs + JSON index to C's schema (wait for C's contract note — it's their task 1), publish atlases to the depot, stage for `?localdepot=1`. Provenance in AUDIT.md (source dataset, count, transform). Small packs for book spines / toy boxes only if the record pack lands early. 3. **On-call**: B may want a rain-streak sprite or puddle texture (procedural first — generate only if truly needed, flux_local, free). **Acceptance**: E1 — all peds single-draw (or documented floor), skinned + animating, D signs off; E2 — pack published + staged, index validates against C's schema, parody screen run, provenance logged; qa green (incl. your own provenance-drift gate). ## Lane F (Integration) — flip, tighten, tag 1. **F1 — the roster flip (after D1's go).** In `web/index.html`: streamed roster becomes default; `?roster=v1` restores the fixed roster; `?roster=stream` stays accepted (now a no-op). **Same commit**: re-pin the flags-off regression baseline (draws/tris snapshot) to the new default boot, old values in the commit message (prime-law amendment). Plan goldens untouched. Then boot no-flags + escape hatch and eyeball both. 2. **F2 — harness to strict (after F1).** Flags harness failures now fail qa.sh. Add smokes for the new flags as they land: `stock=real` (enter record shop, open dig, assert non-parody sleeve count > 0), `weather=1` (boot, assert particle layer + wet response active, 0 errors), `tram=1` if B ships it. New flags enter at warn (decision #4), existing four + flags-off are strict. 3. **F3 — tag `v2.0-beta`** (decision #6 criteria): summary tag message with the flip baseline note; update flags table + runbook + F-progress. Local; John pushes (remind him v1.0/v1.1/v2.0-alpha are also still unpushed). 4. **Marshal**: this round has two hard sequams (E1→D1→F1, E2→C1) — if a lane stalls, flag it in F-progress early rather than at round end. The R5 lesson (silent no-show) now has a harness for code, but not for schedule — you're the schedule harness. **Acceptance**: default boot = streamed roster with re-pinned baseline + working escape hatch; harness strict + green with new-flag smokes; `v2.0-beta` tagged on a green tree; runbook/flags table current. --- *— Fable (integrator). Two keys turn this round: the town gets permanently busier, and the crates get real. Both have hard sequencing — respect the arrows, commit atomically, pin your refs, leave it green.*