// PROCITY CityGen self-check — `node web/js/citygen/selfcheck.js`. Plain node, zero deps. // Asserts the Lane A acceptance contract. Prints all-green or dies loud with the first failure. // // The overlap/facing helpers are IMPORTED from plan.js (lotCorners/obbOverlap) so the harness and // the generator can never disagree about what "overlap" or "facing" means. import { readFileSync, existsSync } from 'node:fs'; import { fileURLToPath } from 'node:url'; import { dirname, join } from 'node:path'; import { generatePlan, chunkIndex, lotCorners, obbOverlap, CHUNK } from './plan.js'; import { generatePlanOSM, osmTownKeys } from './plan_osm.js'; import { allFacadeSkins, SHOP_TYPES } from '../core/registry.js'; import { xmur3 } from '../core/prng.js'; const HERE = dirname(fileURLToPath(import.meta.url)); const ASSETS = join(HERE, '..', '..', 'assets', 'gen'); let failures = 0, checks = 0; const ok = (cond, msg) => { checks++; if (!cond) { failures++; console.error(' ✗ ' + msg); } }; const section = s => console.log('\n' + s); const SEEDS = [20261990, 1, 42, 777, 2000000000, 8675309]; const SOLID = new Set(['shop', 'anchor', 'house', 'stall']); // lots realised as building shells by Lane B // A lot's outward facade normal from its ry (GLB faces -Z at ry=0 ⇒ world facing = (-sin ry,-cos ry)). const facing = l => [-Math.sin(l.ry), -Math.cos(l.ry)]; // nearest point on segment AB to point P function nearestOnSeg(px, pz, ax, az, bx, bz) { const dx = bx - ax, dz = bz - az, L2 = dx * dx + dz * dz || 1; let t = ((px - ax) * dx + (pz - az) * dz) / L2; t = Math.max(0, Math.min(1, t)); return [ax + dx * t, az + dz * t]; } const isFiniteNum = v => typeof v === 'number' && Number.isFinite(v); // The FULL structural invariant suite for ANY CityPlan — synthetic OR osm (round-8 parity: both // sources get identical coverage). `label` prefixes each check. Synthetic-only "brief" checks // (market/arcade/dept/milkbar) live at the call site, guarded, since a real town has none. function structuralSuite(plan, label) { const edgeIds = new Set(plan.streets.edges.map(e => e.id)); const nodeById = new Map(plan.streets.nodes.map(n => [n.id, n])); const nodeIds = new Set(plan.streets.nodes.map(n => n.id)); const blockIds = new Set(plan.blocks.map(b => b.id)); const lotIds = new Set(plan.lots.map(l => l.id)); const districtIds = new Set(plan.districts.map(d => d.id)); ok(plan.streets.nodes.every(n => isFiniteNum(n.x) && isFiniteNum(n.z)), `${label}: node coords finite`); ok(plan.lots.every(l => isFiniteNum(l.x) && isFiniteNum(l.z) && isFiniteNum(l.w) && isFiniteNum(l.d) && isFiniteNum(l.ry)), `${label}: lot numbers finite`); ok(plan.blocks.every(b => b.poly.every(p => isFiniteNum(p[0]) && isFiniteNum(p[1]))), `${label}: block poly finite`); ok(plan.streets.edges.every(e => nodeIds.has(e.a) && nodeIds.has(e.b)), `${label}: every edge references real nodes`); ok(plan.blocks.every(b => districtIds.has(b.district)), `${label}: every block in a real district`); ok(plan.lots.every(l => blockIds.has(l.block)), `${label}: every lot in a real block`); ok(plan.lots.every(l => edgeIds.has(l.frontEdge)), `${label}: every lot has a valid frontEdge`); ok(plan.lots.every(l => l.w > 0 && l.d > 0), `${label}: every lot has positive size`); ok(plan.shops.every(sh => lotIds.has(sh.lot)), `${label}: every shop has a real lot`); ok(plan.shops.every(sh => SHOP_TYPES[sh.type]), `${label}: every shop has a known type`); ok(plan.shops.every(sh => SHOP_TYPES[sh.type].facades.includes(sh.facadeSkin)), `${label}: every facade is in its type's pool`); ok(plan.shops.every(sh => sh.hours[0] >= 0 && sh.hours[1] <= 23 && sh.hours[1] > sh.hours[0]), `${label}: every shop has sane hours`); ok(plan.shops.every(sh => sh.name && sh.sign), `${label}: every shop is named`); ok(plan.shops.every(sh => !/[{}]|undefined/.test(sh.name + sh.sign)), `${label}: no unresolved tokens / undefined in names`); ok(plan.shops.every(sh => { const [mn, mx] = SHOP_TYPES[sh.type].storeys; const pmax = mx >= 2 ? Math.min(3, mx + 1) : mx; return sh.storeys >= mn && sh.storeys <= pmax; }), `${label}: storeys within registry range (corner-boost ≤ min(max+1,3); single-storey never boosted)`); const lotShopCounts = {}; for (const sh of plan.shops) lotShopCounts[sh.lot] = (lotShopCounts[sh.lot] || 0) + 1; ok(Object.values(lotShopCounts).every(c => c === 1), `${label}: no lot has two shops`); ok(plan.shops.every(sh => SOLID.has(plan.lots[sh.lot].use)), `${label}: every shop sits on a solid lot`); let backwards = null; for (const l of plan.lots) { const e = plan.streets.edges.find(x => x.id === l.frontEdge); const a = nodeById.get(e.a), b = nodeById.get(e.b); if (!a || !b) continue; const [nx, nz] = nearestOnSeg(l.x, l.z, a.x, a.z, b.x, b.z); const [fx, fz] = facing(l); if ((nx - l.x) * fx + (nz - l.z) * fz < -0.01) { backwards = l.id; break; } } ok(backwards === null, `${label}: every lot faces its frontEdge` + (backwards !== null ? ` (lot ${backwards} backwards)` : '')); const byBlock = {}; for (const l of plan.lots) (byBlock[l.block] ||= []).push(l); let inBlock = null; for (const arr of Object.values(byBlock)) { const cq = arr.map(lotCorners); for (let i = 0; i < arr.length && !inBlock; i++) for (let j = i + 1; j < arr.length; j++) if (obbOverlap(cq[i], cq[j])) { inBlock = [arr[i].id, arr[j].id]; break; } if (inBlock) break; } ok(!inBlock, `${label}: no overlapping lots within a block` + (inBlock ? ` (lots ${inBlock})` : '')); const solids = plan.lots.filter(l => SOLID.has(l.use)); const cs = solids.map(lotCorners); const aabb = cs.map(q => { let a = [1e9, 1e9, -1e9, -1e9]; for (const [x, z] of q) { a[0] = Math.min(a[0], x); a[1] = Math.min(a[1], z); a[2] = Math.max(a[2], x); a[3] = Math.max(a[3], z); } return a; }); let crossBlock = null; for (let i = 0; i < solids.length && !crossBlock; i++) for (let j = i + 1; j < solids.length; j++) { if (solids[i].block === solids[j].block) continue; const A = aabb[i], B = aabb[j]; if (A[2] < B[0] || B[2] < A[0] || A[3] < B[1] || B[3] < A[1]) continue; if (obbOverlap(cs[i], cs[j])) { crossBlock = [solids[i].id, solids[j].id]; break; } } ok(!crossBlock, `${label}: no overlapping building lots across blocks` + (crossBlock ? ` (lots ${crossBlock})` : '')); const idx = chunkIndex(plan); const covered = new Set(); for (const cellB of Object.values(idx.chunks)) { for (const id of cellB.lots) covered.add(id); ok(cellB.lots.every(id => lotIds.has(id)) && cellB.shops.every(id => plan.shops.some(sh => sh.id === id)) && cellB.edges.every(id => edgeIds.has(id)), `${label}: chunk buckets reference real ids`); } ok(plan.lots.every(l => covered.has(l.id)), `${label}: chunkIndex covers every lot`); const cell = v => Math.floor(v / CHUNK); let edgeGap = null; for (const e of plan.streets.edges) { const a = nodeById.get(e.a), b = nodeById.get(e.b); if (!a || !b) continue; const dx = b.x - a.x, dz = b.z - a.z, len = Math.hypot(dx, dz) || 1; const hw = (e.width || 0) / 2, px = -dz / len * hw, pz = dx / len * hw; const steps = Math.max(1, Math.ceil(len / 2)); for (const f of [-1, -0.75, -0.5, -0.25, 0, 0.25, 0.5, 0.75, 1]) { for (let k = 0; k <= steps && !edgeGap; k++) { const x = a.x + dx * k / steps + px * f, z = a.z + dz * k / steps + pz * f; const bk = idx.chunks[`${cell(x)},${cell(z)}`]; if (!bk || !bk.edges.includes(e.id)) edgeGap = [e.id, f, cell(x), cell(z)]; } if (edgeGap) break; } if (edgeGap) break; } ok(!edgeGap, `${label}: chunkIndex covers the full road corridor (road+verge)` + (edgeGap ? ` (edge ${edgeGap[0]} @ off ${edgeGap[1]} missing @ ${edgeGap[2]},${edgeGap[3]})` : '')); ok(JSON.stringify(JSON.parse(JSON.stringify(plan))) === JSON.stringify(plan), `${label}: JSON round-trip lossless`); // exactly one late-night landmark; openLate field ⟺ hours[1]≥22 (same shop); it's the video (or, // for a town with no video at all, the fallback landmark). Holds for synthetic AND osm. const late = plan.shops.filter(sh => sh.openLate); const ge22 = plan.shops.filter(sh => sh.hours[1] >= 22); ok(late.length === 1, `${label}: exactly one open-late shop (${late.length})`); ok(ge22.length === 1, `${label}: exactly one shop closes ≥22:00 (${ge22.length})`); ok(late.length === 1 && ge22.length === 1 && late[0] === ge22[0], `${label}: openLate field ⟺ hours[1]≥22 (same shop)`); ok(late.length === 1 && late[0].hours[1] >= 22 && late[0].type !== 'stall', `${label}: open-late shop closes ≥22:00 and isn't a stall`); ok(late.length === 1 && (late[0].type === 'video' || !plan.shops.some(x => x.type === 'video')), `${label}: the open-late shop is the video rental (or fallback if no video)`); } // ── 1. determinism: two runs byte-identical ───────────────────────────────────────── section('determinism (deep-equal across two runs)'); for (const s of SEEDS) { const a = JSON.stringify(generatePlan(s)), b = JSON.stringify(generatePlan(s)); ok(a === b, `seed ${s}: two runs identical`); } // ── 1b. golden fingerprint: guards against silent output DRIFT across code revisions ──── // (If you intentionally change generator output, run selfcheck, copy the printed hash here.) section('golden fingerprint (output-drift guard)'); const GOLDEN = { seed: 20261990, hash: 0x3fa36874 }; { const hash = xmur3(JSON.stringify(generatePlan(GOLDEN.seed)))() >>> 0; ok(hash === GOLDEN.hash, `seed ${GOLDEN.seed}: fingerprint 0x${hash.toString(16)} matches golden 0x${(GOLDEN.hash >>> 0).toString(16)}`); } // ── 2. performance: generate under 100ms ──────────────────────────────────────────── section('performance (<100ms per plan)'); for (const s of SEEDS) { const t0 = process.hrtime.bigint(); generatePlan(s); const ms = Number(process.hrtime.bigint() - t0) / 1e6; ok(ms < 100, `seed ${s}: generated in ${ms.toFixed(1)}ms`); } // ── 3. structural invariants — SYNTHETIC source (full suite) + synthetic-only brief checks ── section('structural invariants — synthetic'); const facadeSet = new Set(); for (const s of SEEDS) { const plan = generatePlan(s); structuralSuite(plan, `syn ${s}`); // synthetic-only brief presence (a real OSM town has none of these) ok(plan.streets.edges.some(e => e.kind === 'main'), `syn ${s}: has a main-street spine`); ok(plan.streets.edges.some(e => e.kind === 'arcade'), `syn ${s}: has an arcade`); ok(plan.districts.some(d => d.kind === 'market'), `syn ${s}: has a market district`); ok(plan.shops.some(sh => sh.type === 'stall'), `syn ${s}: market has stalls`); ok(plan.shops.some(sh => sh.type === 'dept'), `syn ${s}: has a department-store anchor`); const milkbars = plan.shops.filter(sh => sh.type === 'milkbar').length; ok(milkbars >= 2 && milkbars <= 4, `syn ${s}: 2–4 corner milk bars (${milkbars})`); for (const sh of plan.shops) facadeSet.add(sh.facadeSkin); } // ── 3b. OSM plan-source PARITY: every town runs the identical structuralSuite + its own golden ── // (round 8) Real-data towns get the same coverage as synthetic; only the synthetic-brief checks are // skipped. Goldens are pinned per town; the synthetic golden above stays 0x3fa36874. section('OSM plan source parity (fixture-driven, zero-network)'); const OSM_GOLDENS = { melbourne: 0x34cfdec0, katoomba: 0x0f652510 }; const OSM_SEEDS = [20261990, 1, 42, 777]; for (const town of osmTownKeys()) { const report = {}; for (const s of OSM_SEEDS) { const plan = generatePlanOSM(s, town, s === 20261990 ? { report } : {}); ok(plan.source === 'osm', `osm/${town} ${s}: source tagged 'osm'`); ok(JSON.stringify(generatePlanOSM(s, town)) === JSON.stringify(plan), `osm/${town} ${s}: deterministic (same fixture+seed)`); structuralSuite(plan, `osm/${town} ${s}`); for (const sh of plan.shops) facadeSet.add(sh.facadeSkin); } const hash = xmur3(JSON.stringify(generatePlanOSM(20261990, town)))() >>> 0; const want = OSM_GOLDENS[town]; ok(want !== undefined && hash === (want >>> 0), `osm/${town}: golden 0x${hash.toString(16)} matches 0x${((want ?? 0) >>> 0).toString(16)}`); console.log(` ${town}: ${report.shops} shops · normalized {typesRemapped:${report.typesRemapped}, hoursClamped:${report.hoursClamped}, openLate:${report.openLate}}`); } // ── 4. every facade skin referenced by the registry exists on disk ────────────────── section('assets on disk'); for (const f of allFacadeSkins()) ok(existsSync(join(ASSETS, f)), `registry facade exists: ${f}`); for (const f of facadeSet) ok(existsSync(join(ASSETS, f)), `used facade exists: ${f}`); // ── report ────────────────────────────────────────────────────────────────────────── console.log(`\n${failures ? '✗ FAIL' : '✓ ALL GREEN'} — ${checks - failures}/${checks} checks passed`); const sample = generatePlan(20261990); console.log(` sample seed 20261990 → "${sample.name}": ` + `${sample.streets.nodes.length} nodes, ${sample.streets.edges.length} edges, ` + `${sample.blocks.length} blocks, ${sample.lots.length} lots, ${sample.shops.length} shops`); console.log(` fingerprint hash: 0x${(xmur3(JSON.stringify(sample))() >>> 0).toString(16)} (paste into GOLDEN.hash)`); process.exit(failures ? 1 : 0);