# PROCITY — Round 37 instructions (from Fable, integrator) Date: 2026-07-26 · **v8 opens.** Charter: [V8_SOMEONE_LIVES_HERE.md](../V8_SOMEONE_LIVES_HERE.md) · evidence: [REVIEW_CITY_PATTERNS.md](../REVIEW_CITY_PATTERNS.md) (16-agent audit) · [ANIMALS_ANSWER.md](../ANIMALS_ANSWER.md) (5-agent spike). **Read the charter first.** Round 37 is **WAVE 0 — THE FLOOR**. No content. Five micro items that every v8 content idea stands on. John's rulings are made: **the kerb is FOOTPATH**, **real towns get the content**, **animals are generated not downloaded**. Nothing here is a design question; it is execution plus honest measurement. **No tag this round** — wave 0 closes when the floor is level. ## The ledger ### 0.3 — SETTLE THE BUDGET OF RECORD *(Lane F, and it goes FIRST)* Two independent measurements disagree and **no proposal may spend against a number nobody can reproduce**: the city-patterns audit measured a **walked worst frame of 280/300 draws** (8 m steps down the main spine, carrying the R+1 dispose window at up to 31 live chunks); the animal spike re-measured and got **191 default / 167 classic** by teleport-walk and could not reproduce 280. Both were headless (SwiftShader). Settle it: - Walk it properly — real continuous motion, not bookmark teleports, sampling every frame through the chunk dispose window, on the default boot AND `?classic=1`. - If you can get a real-GPU number, say so and say how; if not, state that the number is headless and what that costs in confidence. - **Re-pin the budget of record** in the docs that assert it, and state the tri number the same way (99–124k of 200k was the audit's range; two sessions disagreed enough that it needs a pin). - **Settle ONE shared instance cap** for future town-wide standing layers (three animal proposals independently invented 120, 250 and "plus gulls" for the same layer). One number, written down, with the reasoning. Deliverable: the pinned numbers + the method, in LANE_F_NOTES §37 and wherever the laws are asserted. This unblocks everyone else's budget claims for the whole epoch. ### 0.1 — THE KERB: FOOTPATH *(Lane A ruling-side · Lane B code · Lane F gate)* John's ruling: the 9 m band between kerb and shopfront is **footpath**. Lane A's published corridor law (`roadWidth` / `vergeBand` / `poleOffset` in `core/registry.js`) is the single source of truth and Lane B adopts it. - **B:** extend the **existing merged `footGeos` class** inward from `e.width/2` to `roadWidth(e)/2` in `ground.js`. **This must stay +0 draws** (same merged mesh) — if it cannot, stop and report rather than paying a draw. Expect ~2k tris and *better* fill-rate (18 m of every main street stops being painted as road). **Special-case or it breaks:** `arcade` (`roadWidth` 0 → zero-area road quad + coincident kerbs) and `lane` (`vergeBand` = [2,2]). Grass verges survive on **residential edges only**. - **B:** ship **`?verge=0`** — a permanent flag that reverts to the pre-ruling geometry. It is the gate's falsifiability control and it costs nothing; it stays in the codebase forever. - **A:** the corridor law is yours — confirm the exports are what B should consume, and fix the selfcheck's poster-clearance assertion, which currently validates against `roadWidth/2` (5 m) while B painted bitumen to 14 m, i.e. **the gate was green while 14 gig posters stood in the road on the default boot**. Say plainly whether any golden moves (it should not — this is render-side), and if one does, amendment law, same commit. - **F (after B):** the gate — assert poster clearance on the default boot, and **assert the same leg FAILS under `?verge=0`**. The pre-change failure is known and counted at exactly 14. ### 0.2 — REPAIR `smoke_tram` *(Lane F, micro)* `flags_check.py:617-630` asserts exactly one thing — `!!getObjectByName('tram')` — prints a SKIP and returns when absent, and **passes on the fenced path**, because `tram.js:110-114` adds a named empty group. A live vacuous-gate violation inside our own suite. Fix it so it proves the tram *runs* (route resolved, stops sane, moves between frames) on the towns where it runs, and proves it is *genuinely absent* on the fenced towns — with a control that fails. ### 0.5 — `classic_regression` GETS A NETWORK ALLOW-LIST *(Lane F, micro)* `classic_regression` (`flags_check.py:128-241`) makes **no network assertion at all**. That is why R36's fetch-surface widening (five DJ bodies) needed a brand-new smoke to catch it. Give it an **allow-list**: the four v2-era depot furniture GLBs (`bench`, `bin`, `bus_shelter`, `food_cart` — git-verified v2 baseline, `24cef5a`, tagged v2.0-alpha→v2.0) plus same-origin. **Allow-list, never deny-list** — a deny-list only catches what you already thought of. Prove it discriminates: point it at a fabricated extra fetch and assert it goes red. ### 0.4 — WIRE `ctx.onChunkBuilt` / `onChunkDisposed` *(Lane B, one line each)* Producer at `chunks.js:43-51`, consumer at `sim.js:203-205`. Both shipped, never connected, since R3. Every per-chunk entity system in the v8 slate wants it. Wire it, prove a consumer actually fires, and confirm zero behaviour change when nobody subscribes. ## Laws Everything standing. This round specifically: **+0 draws is a requirement, not an aspiration, for 0.1** · every new/repaired gate must FAIL when its subject is absent, and each ships with its falsifiability control demonstrated · pathspec-atomic commits (three lanes share the tree) · no pushes, no tags — Fable pushes at the close · measurement over brief: if a premise here is wrong, prove it with numbers and say so loudly. ## Order 1. **Parallel: F (0.3 first, then 0.2 + 0.5 — all in `tools/`) · B (0.1 code + `?verge=0` + 0.4) · A (0.1 ruling-side + selfcheck).** Disjoint files by construction. 2. **Then F again:** the kerb gate against B's landed code + the `?verge=0` control, full `qa.sh --strict --matrix`, and the round report. ## FABLE'S MID-ROUND RULING — CLASSIC KEEPS ITS PAINT (B's escalation, §0.1) B implemented the kerb ruling with `?classic=1` **forcing verge off** — i.e. classic keeps the pre-ruling ground — rather than moving a covenanted town's render on its own initiative, and escalated the choice. **RULED: keep the fence. Classic keeps v2's paint.** Reasoning, and it is not the R27 precedent: R27 (John's facade ruling — "the covenant is anti-drift machinery, not a defect preservative") applies when classic is preserving a **live defect**. Here it is not. The defect this ruling fixes is *posters standing in the road* — and **`?classic=1` has no gig layer, therefore no posters, therefore no defect to preserve**. What classic would be adopting is a cosmetic change to road paint on a town whose entire job is to be v2, unchanged, forever. The museum piece keeps its paint. **The one real cost, and its mitigation:** a fenced classic means two ground geometries exist — and "two implementations of one thing" is precisely the disease this round was convened to stop (four `isOpen`s, three `chunkIndex` divergences, two registries). So the fence is ruled acceptable **only as a single branch on one code path**, never a second implementation. B has built it that way (one flag, one `bandOuter <= bandInner` test); it stays that way. If it ever starts to fork, the fence comes down and classic takes the footpath. *John may overrule; it is a one-token change (drop `!classic`), and B has proven both sides render identically to their intended baselines.* ## FABLE'S SECOND MID-ROUND RULING — CLASSIC'S POST-v2 FETCH DELTA (F's escalation, §0.5) F built the allow-list by deriving it from the **v2.0 tag at gate time** rather than from my brief's literal ("four depot GLBs + same-origin"), and was right to: my shape **would have gone green straight through the R36 breach**, because `models/peds/woman_dj_01.glb` is same-origin. Deriving from `git ls-tree v2.0` enumerates the covenanted 21 ped files where today's directory holds 32. That is the correct mechanism and it stands. Doing it, F measured a **+6 file delta** between the real v2.0 tree's wire and today's `?classic=1`, and refused to improvise a verdict on a six-epoch-old fact. **RULED:** - **The 5 audio files (R11, `f7dd44f`): RATIFIED as baseline.** The covenant preserves "the exact v2 town", and **v2.1 was v2's final tagged state** — audio shipped inside v2, so classic fetching it is classic being correct, exactly as the four furniture GLBs are. - **`assets/towns/index.json` (R20/R21): NOT baseline — carried as a NAMED, PRINTED exception, not silently.** It is v4 selector machinery in a v2 museum. It changes nothing about the classic town (a UI list, no geometry, no identity, no seeded draw), so it is not the R36 species and it does not get gated in a floor round. It goes on the allow-list **labelled as a post-v2 exception** so it can never read as baseline. - **Filed to the v8 debt ledger, for R38 or later:** *should `?classic=1` show the town selector at all?* In v2 there was no selector (it landed R19). Hiding it under classic would retire the exception at the source and cost one branch — but it is a question about what classic *means*, which is a design ruling, not a leak to plug mid-round. **Also ratified from F's report:** the budget of record is **292 draws / 124,793 tris** (the 280-vs-191 split was **camera bearing** — 110 draws of spread, the audit took `DBG.teleport`'s default yaw 0 which is the worst bearing, the spike took a travel-facing yaw; both correct, different quantities). My "viewport is the variable" hypothesis was **disproven** — F ran 1280×720 vs 2560×1440 with everything else fixed and got byte-identical counts; three's culling is frustum-shaped, not pixel-shaped. Shared instance cap: **256**, binding companions ≤24 tris/instance and proximity-first spending. **Margin is 8 draws, not twenty.** **Filed, not fixed (R38+):** `?r=3` on the default town measures **307 draws** — an ungated override that breaches the ≤300 law, with no gate covering it. Documented in the README as a diagnostic, not a supported boot; whether `?r=` gets clamped is a later ruling. ## Standing - John's three rulings are made; nothing in this round needs him. - Still open for later rounds, not now: the market-plaza amendment, hardyards provenance, where MOCAPGOD actually lives.