# docs/shots — visual regression + devlog reference tree Owned by Lane F (each lane also drops its own acceptance screenshots here). ``` docs/shots/ laneA/ … laneE/ … per-lane acceptance screenshots (each lane owns its dir) v1_tour/ … F: the v1 beauty shots (tools/shots.py) — frozen devlog set v2_tour/ … F: the v2 tour (tools/v2_tour.py) — the CURRENT canonical set (see below) before/ … F: last known-good capture, for side-by-side regression references/ … real-world reference photos named per shot v2_contact.html … generated contact sheet for the v2 tour ``` ## v2 tour — stable filenames (do not rename; the v3 site links these) `cd web && python3 -m http.server 8130` then `tools/.venv/bin/python tools/v2_tour.py` → 1280×720 PNGs in `v2_tour/` + `docs/shots/v2_contact.html`. | file | what it documents | |---|---| | `street_noon.png` | main strip at midday | | `crossroads_busy.png` | busiest intersection, peds about | | `shopfront_detail.png` | verandah + sign + window up close | | `patronage_door.png` | streamed peds at an open shop's door (Lane D patronage) | | `rain_verandah.png` | rain outside a lit `?winmap` video-shop window | | `rain_street.png` | wet strip, rain down the street | | `tram_stop.png` | the v2 tram paused at a shelter (`?tram=1`) | | `night_crowd.png` | **VIDEO REGAL glowing amid CLOSED neighbours at night** — the §3.5 hours story (clean-night boot). **NB:** no visible street crowd — see the note below. | | `browsers.png` | **an occupied shop's interior life** — a browser at the rack + the keeper at the counter, both human-sized (R10 giant-rig fix). *figures human-sized vs door/fittings: yes.* | | `dig_real.png` | riffling a real-cover record bin (`?dig=1&stock=real`) | | `katoomba_main.png` | plan-agnostic main strip (`?plansrc=osm&town=katoomba`) | ### Note on `night_crowd` (Lane F, R10) Re-framed to the tighter, readable "one lit shop in a closed town" composition. It does **not** show a standing street crowd, and that is not a framing bug: Lane D's night patronage parks ducked-in patrons *hidden inside* the shop (they become the interior browsers seen in `browsers.png`), and seed 20261990's video shop sits on a low-traffic corner, so none gather visibly outside (tested: 0 patronage / 0 visible at night). The town's night life is the interior presence + the neon-vs-CLOSED mood. A visible outdoor night queue would need a new Lane-D mechanic (loiter-outside-the-openLate-shop) — parked for v3. The ~20 fps in night captures is a **headless-chromium software-GL artifact** (the scene is light, ~128 draws / 65k tris); on real hardware the night scene is not a perf concern. ## Regression workflow Before a risky change, snapshot the good state into `before/`, then re-run `v2_tour.py` and eyeball `v2_contact.html`. **Process rule (R10): any shot containing a humanoid gets an explicit "figures human-sized relative to doors/fittings: yes" line in the progress note — actually look.**