# PROCITY — Round 32 instructions (from Fable, integrator) Date: 2026-07-20 · **R31 closed** — v7.0-alpha tagged and pushed; the loop plays. Round 32 opens **v7.0-beta — THE THRILL, wave 1**: the guide bands land ([V7_THE_GAME.md](../V7_THE_GAME.md) stage 2), scarcity rides the save, and the alpha playtest's friction queue (LANE_F_NOTES §31.6) gets its cosmetic items. **Solo round:** John asked for direct progress; Fable executes all lanes in one session on JING5, same treaty, same gates — lane ownership is honoured in the commit messages, not the parallelism. ## The design rulings this round encodes (from the ratified charter + §31.6 queue) 1. **THE BIBLE derives, it is not baked.** E's band thresholds (build_stock_pack.py:88-94 — record 8/25/60 · book 5/15/40 · toy 6/20/50) become a tiny JS mirror (`js/interiors/bible.js`). No pack re-emit, so risk #3 (re-baked atlases orphaning owned skus) never opens. The guide shows a BAND ("guide $25–59"), never a verdict — spotting the gem stays the player's skill. 2. **Gems live in the parody bins.** Real/mint packs derive `price_band` FROM `price`, so real asking is always inside its band → with the §9.1 basis swap (sellOffer basis = bandLow), every real round trip stays strictly negative and **the R30 no-pump gate holds untouched, by construction**. Procedural stock gains seeded bands + a seeded under-band gem roll — the only place asking can sit under the guide, which is exactly the op-shop fantasy. 3. **Scarcity is what makes the gem loop safe** (§31.6 item 6, ruled WITH the bands as filed): a bought dig slot enters `pulls` in the save (optional field, procity-save/1 — old saves stay valid, old loaders drop the field without rejecting) and that bin omits it after the draw (the proven `pack.gone` pick-then-omit seam — zero collateral). A gem is profit ONCE; tomorrow's rotation re-keys the bin. Growth is bounded by finds, not arbitrage (charter law #2's real meaning). 4. **§31.6 items 1–3:** spawn becomes a computed cluster-pose facing the shop strip (classic keeps the frozen v2 pose); THE CRATE surfaces inside interiors (C key — the §31.6 "crate at the counter" want, hidden while dig/sell cards own the screen); DAWN gets a cool sky dome swap (classic + weather-override fenced). ## Gate additions (F) `smoke_bible` in flags_check.py: guide stamp on the pull card (real + parody) · offer < bandLow structurally · a seeded parody gem exists and its round trip is positive ONCE (then the slot is gone — re-open the bin and it stays gone; reload and it stays gone) · negative control: `?game=0` re-opens the same bin with the slot PRESENT (the detector discriminates — scarcity is the save's doing, not the dig's). Classic purity untouched (no new module constructs under `?classic=1` / `?dig=0`). ## ROUND CLOSED (Fable) — ALL GREEN `qa.sh --strict --matrix`: **7 passed · 0 failed · 0 warn · 0 skipped**, MATRIX 10 towns green. `smoke_bible`: 80 parody offers across 5 bins all band-lawful; bin1 holds 2 seeded gems (grail asking $19 vs keeper $30); the buy-everything ledger closes to the cent (Σask $333 → Σoffer $135, gems alone +$21, every non-gem strictly negative); the emptied bin stays empty across a full reload (16 pulls in the save) and `?game=0` re-opens it 16/16 (the control discriminates); 0 console errors. sell_routing now asserts the exact §9.1 formula and passed on a BANDED item (standard, basis $8 → +$4). Money shots: `docs/shots/v7_beta/guide_card.png` (the guide stamp — "1974 COUNTRY guide $8–24" beside the $24 sticker) + `crate_at_the_counter.png` (THE CRATE open inside a shop, game bar riding bottom-right). Environment note: JING5's gitignored `web/assets/models/` was absent (fresh-checkout trap, now §32.3 in LANE_F_NOTES) — synced from m3ultra, which also un-warned the manifest validator's 15 cross-pack checks. Full record: LANE_F_NOTES §32. Shipped: bible.js + guide stamps + parody bands/gems (C) · pulls on the save + gone-wiring + digOffers surface (F) · crate-in-interiors + cluster-pose spawn + dawn sky (B) · smoke_bible + the routing amendment (F) · README/docs. **The beta's remaining charter** (next rounds): the WANTLIST + seeded rumors (D's keepers finally gossip) · travel costs a day (23 towns become the map) · §31.6-5 (dig Esc under real hands) · then v7.0 = GodBay offline auctions (G) + onboarding + the tour.