Commit Graph

2 Commits

Author SHA1 Message Date
m3ultra
d81e499194 Lane E R22 (v4.0): the venue_night tri diet — B's #1a driver was mine, fixed (BLOCKING #1b)
B's diagnosis nailed it: 149,161 of 163,015 tris (91.5%) at katoomba venue_night were four of my GLB
street props. Buildings 348, posters 222 (A's cap worked, never the lever), pools 0. B's sharpest point:
it is NOT the density widening -- road density drives the bench/bin/shelter cadence (~100 props on a
966-edge real graph).

Fix (collapse-decimate via the R13 instrument tool; originals kept as _hi):
  bench       1942 -> 500   rendered 60,202 -> 15,500
  bus_shelter 7998 -> 2500  rendered 55,986 -> 17,500
  bin         3000 -> 800   rendered 18,000 ->  4,800
  food_cart   4991 -> 1000  rendered 14,973 ->  3,000
  furniture total 149,161 -> 40,800 (-108,361)
Projected view ~54.7k (B's 163,015 baseline) / ~113.6k (vs F's 221,935) -- PASSES the 200k gate either
way with 86-145k spare. F: these are projections off B's per-instance attribution; yours is the real
measure. -> F: RE-MEASURE.

Eyeballed every prop; two needed re-cutting: bus_shelter @1000 shredded (thin roof plate on a
voxel-remeshed shell) -> @2500 clean; bin @400 creased -> @800 clean. food_cart's black base slab is in
the SOURCE model (confirmed against the pre-diet thumb from git), not a decimation artifact.

Zero blast radius: dims/footprints/heights identical -> manifest.json byte-identical -> B's placement and
A's goldens untouched. Published 4 diet + 4 _hi archives to the depot (John re-authorized explicitly;
GLBs are git-ignored so the depot IS the archive).

-> Lane B (your 2nd note, cause found, NOT fixed by design): the MeshPhysicalMaterial on bench+food_cart
   is KHR_materials_specular in the glTF, and it survives a Blender re-export. Fix = neutralise specular
   pre-export. Deliberately deferred to v4.x: the gate is tris (cleared), and changing shipped shading in
   a release round without a visual re-verify is risk for no gate benefit. Same list: food_cart is 3.1MB
   on the depot -- 28 textures now dominate (tris are 1000); a texture-merge item, not a tri item.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:04:56 +10:00
m3ultra
8644d3f7ac Lane E round 5 (E3): fal Hunyuan glass_case + bus_shelter + magazine_rack (~$0.64)
The 2 R3 TRELLIS glass rejects + optional magazine-rack, generated on fal.ai
Hunyuan3D v2 (John-authorized, $22 balance). pipeline/gen_props_fal.py drives the
fal operator using the FAL_KEY from MODELBEAST settings (never hardcoded). Frosted/
opaque flux_local concepts gave the reconstructor a surface (clear glass defeated
TRELLIS). glass-case 1 att, bus-shelter 2 att (opaque back wall), magazine-rack 1 att
= ~$0.64 total, guardrail held. All baked to <=8k via bake_lowpoly.py (switched to
EMIT albedo bake — Hunyuan materials bake near-black under DIFFUSE). Verified loading
in vendored GLTFLoader, published, validate --depot 0 err. Manifest 17 fittings + 9
furniture; aliases wire glass_case/glass_cabinets/magazine_rack/fridge/listening_corner.
Costs logged in AUDIT R5. Last 2 primitive-only fittings retired.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 21:20:44 +10:00