Commit Graph

6 Commits

Author SHA1 Message Date
m3ultra
888335d633 Lane D round 12: gig band + crowd + patronage surge (?gigs=1)
v3.0-alpha — Friday night at the pub. New web/js/citizens/band.js (GigCrew):
- Band trio on C's stage.bandPoses (deckY), distinct fleet peds (seeded per gig), each with a
  primitive instrument on the chest (guitar/mic/bass; E's GLBs drop in via opts.instrumentFor).
- Crowd (<=8) at C's watchPoints on the gate-protected spawnRig path: dance:false = weight-shift
  idle, dance:true = bounce/sway/step with seeded phase (no metronome).
- Deterministic from citySeed; placeholder crew under ?noassets.

sim.js: setGig(venueShopId, on) gig-night surge — patronage pulls peds from further (GIG_RANGE)
and ducks in harder (GIG_SURGE) at the venue; occupants drain at close per A's closing-time ruling.
Guarded by _gigVenue==null so gig-off is byte-identical (prime flag law; goldens unmoved).

Verified standalone (A withGigs + C buildInterior + D): band 3, crowd 8, dancing 3, all 11 figures
human-sized (1.60-1.83m under a 4.0m ceiling; R10 no-giants holds), band faces audience + crowd
faces stage, deterministic, leak-free (8 cycles, 0 delta). Crew ~40 draws. Surge: venue occupancy
1 -> peak 5, identity stable. Shot: docs/shots/laneD/r12_gig_night.jpg.

Flag for C/F: band.js flips C's watchPoints/bandPoses ry by pi (RY_FLIP) — the fleet mesh's visual
front is local +Z, not the -Z the comments assume. Remove RY_FLIP if C re-fronts the gig poses.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 19:49:07 +10:00
m3ultra
3432fccd1f Lane D round 10: fix interior giant rigs + no-giants QA gate
R9 blocker: interior rig figures were ~2x too tall (keeper crown 3.83m in a 3.4m room,
clipping the ceiling). Root cause in rigs.js buildFigure: it normalised scale by height/headY,
where headY is the head bone's world Y in BIND POSE — but the Mixamo skeleton origin is the hips
(~mid-body), so headY is head-above-hips (~half the standing height), not feet->crown. Every rig
came out ~1.83-2.0x too tall. (The head does NOT move when posed — bind crown 3.209m vs idle
3.205m — so it's a hips-relative measure, not an animation issue.)

Fix: normalise by the feet->crown span (headY - minY, both already computed). buildFigure(rig, h)
now lands the crown at exactly h above planted feet. Fixes keepers, browser rigs, near-tier street
rigs AND the impostor bake (all ride buildFigure). Verified: all 19 fleet rigs crown==1.75m; live
keeper 3.83m -> 1.82m; determinism + dispose-leak soak unchanged.

Regression guard (required): new tools/qa/interior_scale_check.py (Playwright) enters a sample of
shops, injects browser rigs at browse points, asserts every interior fig crown in [1.4,2.0]m AND
< room dims.H AND feet planted. Wired into tools/qa.sh --strict (run_gate => a giant fails qa).
Proven bidirectional: PASS on the fix (24 figs/6 shops), FAIL on a reintroduced giant. Full
qa.sh --strict: 6 passed, 0 failed.

Re-shot laneD/r10_browsers_fixed.jpg. Figures human-sized relative to doors/fittings: yes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 13:01:54 +10:00
m3ultra
34145e24a7 Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam)
Follow a ped into a shop and find them browsing. D owns occupancy truth; C owns browse points;
F wires the handoff. Validated end-to-end in-shell (?stock=real). qa --strict GREEN; v1 untouched.

Occupancy (D1): patronage records who's inside which shop by shopId. New
citizens.occupancyOf(shopId) -> {count, occupants:[{seed,enteredAt,pedIndex}]} (pedIndex = the
exact ped who ducked in, for identity continuity). Cleaned on emerge/chunk-drop/stream-toggle.
Deterministic: 17 shops + occupants byte-equal across two runs (fixed a stale-occupancy leak on
stream toggle).

Browsers: keepers.js gained browse:true (faces the shelf via ry, no player-greet) + pedIndex +
seedKey. Each = a merged ped ~1 draw. 12 enter/exit cycles: count == min(occupancy,3) 12/12,
worst 61 draws <=350 (C's headroom holds), leak-free (0 GPU delta after warmup), disposed every
exit via keepers.disposeAll().

Consistency (D2): inside peds hidden on the street (0 rendered), re-emerge at the door.

F handoff verified by running F's exact interior_mode wiring (enter -> occupancyOf ->
browsePoints.slice(0,min(count,3)) -> keepers.spawn). index.html setShops door points need
shopId:s.id added. Closing-time handled by the dwell model (pending A's explicit ruling).

Evidence: docs/shots/laneD/r9_browsers_in_shop.jpg. Changed sim.js + keepers.js + test page.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 10:21:10 +10:00
m3ultra
93a3168a99 Lane D round-5: chunk-streamed roster (v2) behind ?roster=stream
Implements the R3 design note (was design-only). Default-off; the v1 whole-graph path is
byte-identical when the flag is off (shell citizen-0 signature matches the R4 golden exactly).

- chunk-local identity keyed (seed, chunkKey, i) — same seed + chunk -> same residents,
  independent of town size / visit order; home edge picked from that chunk's edges.
- windowed spawn/despawn: hook-driven via Lane B's onChunkBuilt/onChunkDisposed (sim auto-
  detects and stops polling) + a camera-poll fallback that needs zero Lane B changes.
- global near-cap + mixer stagger + rig pool + impostor layer unchanged, run across live chunks.
- owner-chunk despawn (no cross-boundary re-keying); per-chunk time-of-day thinning (hours-aware).

Proven on a 9x9 fixture grid: constant far-field density (~58-129 within 70m at spawn AND 150m
out, vs v1's uniform ~12-15); deterministic (507 chunk-keyed identities re-derive from seed);
leak-free (2 full grid walks / ~380 chunk cycles -> 0 geom/tex delta, pool capped 30); budget
unchanged (near-cap 24 + 1 impostor draw, 2.31ms/frame). qa.sh --strict GREEN.

Only web/js/citizens/sim.js + web/citizens_test.html changed. Flag + shell call-site documented
in LANE_D_NOTES for Lane F to wire web/index.html.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 21:07:10 +10:00
m3ultra
a5e4b64a9d Lane D round-4: in-shell verify (D1) + decimated-ped validation (D2) + impostor tone-map fix (D3)
D1: peds+keepers upgrade placeholder->rig in the shell; 12 enter/exit shops leak-free
(renderer.info.memory back to exact baseline); determinism holds across reload; ?noassets
fully placeholder with zero ped fetches.

D2 (gate-3 critical path): validated Lane E's decimated fleet — all 19 peds <=3k tris
(1564-2805, avg 2450), rigs bind+animate (skinning/skeleton preserved), 0 broken meshes under
eviction churn, silhouettes+identity intact, atlas bakes clean. Near fleet ~59.6k tris at the
24-cap (was ~1.2M) — F clear to re-measure gate 3.

D3: fixed a real bug found only in-shell — the impostor self-tone-mapped (toneMapped:false +
in-shader ACES), correct on the direct-canvas test page but DOUBLE-tone-mapped under the shell's
EffectComposer/OutputPass. Reworked to a standard toneMapped:true material outputting linear via
three's own tonemapping/colorspace chunks, so it matches the near rigs on both render paths.
setExposure is now a no-op (exposure is global). Verified noon+night in-shell.

Only web/js/citizens/impostor.js changed (+ NOTES/progress/R4 shots).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 18:56:28 +10:00
m3ultra
9eb1acc61b Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page
Populate the town at city scale, on budget, deterministic per-citizen identity:
- rigs.js — ported 90sDJsim rig stack: mixamorig canonicalisation so one shared
  walk clip drives all 19 peds, head-bone height-normalise, feet-plant, pooled
  near-tier actors with walk<->idle crossfade
- impostor.js — 4-yaw sprite-atlas baker + instanced billboards: whole mid crowd
  in 1 draw call, tone-matched to the ACES near rigs
- sim.js — deterministic roster, footpath lanes off the street graph, near/mid/far
  LOD with hysteresis + hard 24-cap, staggered mixer budget, time-of-day density
- placeholder.js — seeded low-poly box humanoids (frame-one population + ?noassets)
- keepers.js — one keeper per shop at the counter, idle + greet-turn
- 21 ped GLBs (byte-identical from 90sDJsim), citizens_test.html harness,
  LANE_D_NOTES.md, 5 beauty shots

Verified in-browser: 200 citizens at max mixer 0.2ms (budget 2ms), near capped 24,
determinism holds (200 identities match seed), no T-pose, ?noassets crash-free.
Consumes Lane A plan.streets with zero adapter. Six adversarial-review bugs fixed
(non-deterministic fleet order, shared-resource disposal on pool eviction,
impostor colour-management).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 13:43:05 +10:00