110 fittings placed across 12 shop types via new kit41.js (96-row catalogue, 67 ids in
pools) and ONE generic kitProp builder; recipes name pools, never asset ids. glb.js now
honours seeded per-fitting variants, multi-GLB booths, and a MEASURED autoYaw instead of a
110-row facing table.
THE INSTRUMENT WAS WRONG. drawSweep cleared every interior EXCEPT current, so every
historical interior number carried a phantom second room — 'toy', untouched this round,
'gained' 4 draws. R39/R40's celebrated 'worst 188, margin 162' was inflated. Corrected, and
with 110 new fittings placed: worst room in the game is 122 @ dept/auto, MARGIN 228.
Per type: record 61->78, pub 45->59, band_room 39->50, stall 71->82, book 51->61,
pawn 60->70, video 54->63, rsl 52->60, dept 116->122, opshop 102->105, milkbar 68->69,
toy 86->86 (+0, the control).
The pub finally has a bar (plywood_bar), banquettes, pokies, a stage flank. Milk bars get a
bain-marie and pie warmer. The pawn shop gets an 808 and an SP-1200 on the bench. Record
shops get a rigged DJ booth. Market stalls get 2-4 diggable bins each, closing R39's measured
44%-no-crate hole to 0/40.
WARDROBE, route R5: 257.5 KB total (246 KB atlas + 17 KB index), ONE fetch, one material,
one draw per fitting — 52 layers picked BY NAME, alpha-cropped, shelf-packed, 3.7% of source
bytes, lazy behind ?stock=real. LICENCE CALL MADE EXPLICITLY: AUDIT.md says no real brands
ship and the source library is prompted FROM real labels — the adidas jacket renders a
legible trefoil. Screened on a contact sheet, then relabelled in parody voice (Paddy's
Bootleg, Kaymart, Coogee Knits, Mombo, Stoosh).
FIVE DEFECTS FOUND AND FIXED, one long-standing: buyMesh has been INVISIBLE on every GLB
fitting since R9 (hiding every buyable item under ?stock=real) · DJ booths were
nondeterministic (parts attached in network order) · booth gear floated at 0.92 m · batch.js
dropped userData sub-tags on merge, so any post-batch flag read was already a no-op · the
path guarantee could empty a room (pub/wide/4242 returned a bar, a stage and nothing else) —
new restore pass, 129 pulled -> 101 restored over 480 rooms, path re-proved on every restore.
Gates: 288-room sweep x 4 arms all pass; soak 60 rooms avg 3.83 ms worst 10.3 ms, leaks 0;
960-room corpus 0 path-fails 0 carves; determinism byte-equal across fresh contexts
(sha256 c26b4848); ?noassets=1 60 rooms with 0 GLB / 0 manifest / 0 wardrobe / 0 stock
fetches. DJ control nodes recorded on fitting.controlNodes for a future driver (glTF drops
the limit constraints — a driver must clamp travel itself).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Measured worst interior with 3 two-draw rig proxies at browse points:
68 draws (opshop/hall) in the ?stock=real path — browsers add ≤6, ample
headroom. Flags the one tight spot for D/F: pre-existing GLB-on opshop/
hall is 344/350, so keep rigs impostor-cheap if ever stacked on GLB
hero-props there; F's sweep-with-browsers confirms ≤350.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Book/toy shelves get pull-and-buy over the SAME wallet; records keep the
deep dig. New stockpack.buildBuyableShelf(): a real shelf is merged,
per-item-ADDRESSABLE meshes — one per atlas (all covers drawn from one
seeded atlas → one draw/shelf), tagged noBatch so batch.js leaves them
intact. Aim a spine/box → pull card (title/author-or-maker/$price/band
from the pack index) → BUY debits the wallet, adds to inventory, and
collapseBuyItem() zero-areas the item's quad in place (removed from the
shelf, no geometry churn). Parody stock → no buy mesh → no card. Fail-
soft per pack; atlasPool() keeps each shelf single-atlas (one draw).
Test page: E interacts (bin→dig, shelf→card) + a #shelfBuy pull card;
shelfBuySoak() buys one item per book/toy seed. Validated: raycast→card
→BUY end-to-end (quad collapses to centre, cash/inventory update),
buy-soak 6/6 collapseOk leak geo0/tex0, ?stock=real draws record 41/
book 58/toy 57 ≤350, drawSweep GLB-off 168/on 344 unchanged, placement
determinism 0 fails, qa --strict GREEN 5/5. Shot: browse_buy_r9.jpg.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Publishes decision #1's contract FIRST (before code) so D and F build
in parallel: room.browsePoints[] (0..3, deterministic per shop.seed) —
{x,z,ry,atKind,slotIndex}, same coord frame + ry convention as
counter.stand. Guarantees: walkable, reachable (door→counter flood-
fill), ≥0.6m spaced, every archetype. C adds no meshes/draws; D's rigs
ride the ≤350 interior budget. Includes the D→F→C handoff (occupancy
count → browsePoints.slice(0,min(count,3)) → one rig per point).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
C1 — buy loop v0 (new wallet.js): runtime-only economy — seeded cash
(~$60–200), buy()/broke-gate/in-memory bag, onChange for a cash chip.
World gen untouched (purchases never re-enter the plan/seeded build).
Test page: #cashChip HUD + I-toggle inventory + dig BUY IT button
(pull → bag, cash down, bin depletes); digSoak buys ≤2/visit.
C2 — book spines + toy boxes wired to ?stock=real. stockpack.js keys
each pack to a slot (record→sleeve, book→spine, toy→box); stock.js
shelfLine builds real atlas-UV cover planes for book/toy shelves
(static, no dig), fail-soft per pack. E's packs live: record 350/6,
book 311/4, toy 273/5 (items/atlases).
C3 — validated: draws ≤350 (record 41, book 42, toy 51), determinism
0 fails, leak-free (0 geo/tex delta ×20; buy-soak 12 visits/5 bought,
leakGeo0/tex0), reload resets wallet, flag-off + ?noassets untouched,
qa.sh --strict GREEN 5/5. Shot: docs/shots/laneC/buyloop_r8.jpg.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The stockAdapter seam built in v1 finally eats. Lane E's stock pack (parody-
transformed Discogs metadata + cover atlas) feeds record-shop bins + the dig
riffle behind ?stock=real. Economy stays a stub (buying = toast).
- Contract handshake (task 1, unblocked E): confirmed E's index schema as-is
in LANE_C_NOTES (items[{id,title,artist,price,price_band,atlas,uv}]; uv
origin top-left, C flips V for WebGL; fail-soft; per-type packs).
- stockpack.js (new): preloadStockPack/getStockPack (cached) + makeStockAdapter.
Atlas texture + material are shared/cached (like depot GLBs); each sleeve is
a cover PLANE sampling the atlas at its baked UV, so all real sleeves in a
room batch to ONE draw (record: 59 draws).
- stock.js binFan: real cover planes (else parody canvas). dig.js: riffles real
covers, pull card shows title/artist/$price/band. interiors.js: opts.stock=
'real' wires the adapter (warn-once + parody fallback if pack absent). Test
page reads ?stock=real, preloads record/book/toy, passes the adapter to the dig.
Validated (E's staged 24-sample; real covers drop in unchanged when E gets the
DB): determinism 0/30, leak-free rooms + real dig (0/0 over 25 cycles), draws
<=139 all rooms (record 59), fail-soft on no-pack types, ?dig=1&stock=real
leak-free. Flag-off + ?noassets untouched (procedural path byte-identical).
qa.sh --strict GREEN. F smoke hook + E contract in LANE_C_NOTES. Shot
docs/shots/laneC/stock_real_r7.jpg.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Review debt: book room was 1,245 draws GLB-on. Diagnosed two drivers —
multi-material stock boxes (one draw per face, 6x) and one mesh per stock
item — then batched:
- stock.js: stock boxes are single-material now; every stock mesh tagged
userData.isStock.
- batch.js (new): batchRoom() two-tier merge, called from interiors.js before
the GLB upgrade. Room-level merge of all isStock across every fitting
(grouped by material, world transforms baked) + per-fitting merge of fixture
frames (kept in-group so record bins stay raycast targets for ?dig=1 and the
GLB upgrade can hide the fixture). Uses vendored BufferGeometryUtils
mergeGeometries.
- glb.js: frame-hide is now by isStock tag (not frame-count), so batched
fixtures hide while the room-level stock rides on the GLB.
- interior_test.html: drawSweep() asserts <=350 draws across all type x
archetype (GLB off and on), folded into the soak; exposed as
window.PROCITY_C.drawSweep for F's harness (hook in LANE_C_NOTES).
Result (drawSweep, seed 1990): GLB-off worst 152, GLB-on worst 313
(opshop/hall) — book 1,245 -> 189. Determinism 0 fails / 810, leak-free, dig
still riffles batched bins, worst warm build 38ms (<50), visually identical.
qa.sh --strict GREEN (5 gates).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Round-5 §Lane C task 1 (the v1.1 gate). Map Lane E's R4-late re-exports in
glb.js:
- record_crate FIXED (E stripped sourceless AO/roughness slots) → crate/
recordBin upgrade to plastic crates with the procedural sleeves inside;
removed the stale "fails to load" comment.
- counter → 'counter_till' (the real ~1.6m timber counter WITH a modelled
till; NOT the 4m balcao). Footprint-fit + floor-plant + keeper-stand pose
unchanged.
- Double-till resolved (documented): counter_till carries its own till, so
the separate cash_register attach is dropped whenever the counter GLB is
live (falls back to cash_register on the primitive counter otherwise);
milkshake_mixer stays on the milk-bar bench, lifted +0.10m onto the taller
GLB counter.
Validated (GLB on, via depot): sweep+soak {throws 0, path 0, det 0, worst
10.4ms}, 0 rooms with a visible primitive till, leak-free vs a saturated
baseline (the transient 2geo/4tex first-sight is record_crate + counter_till
cache-fill). Primitive path byte-unchanged (glb.js-only edit). qa.sh --strict
GREEN. Contact sheet docs/shots/laneC/glb_v1_1_r5.jpg. → F can tag v1.1
(LANE_C_NOTES.md).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>