Commit Graph

6 Commits

Author SHA1 Message Date
m3ultra
a7289d0550 Lane E R22 (v4.0): MODELBEAST notes refresh + provenance v4-final + G2a atlas review
Ledger #3 (E's G item), #6 (provenance prep), + the C/E contract review.

- MODELBEAST notes (#3): pipeline/README.md's toolchain row claimed sf3d/trellis_mac were 'HF-gated
  (setup needed)' -- ultra was right, that was stale (weights cached; trellis_mac 15/15 on thriftgod
  Tier-1; the :8777 queue also runs bg_remove_local/mflux_image_edit/seedvr2_upscale). Corrected.
  Ultra's finish-farm post-mortem folded into the props section VERBATIM + credited, with Fable's
  Ruling 1 amendment (NO-DRACO: drop --compress draco, rest of the command stands). Noted that our
  bake_lowpoly.py / decimate_props.py are NOT the finish farm, so nobody conflates them.
- Provenance v4-FINAL (#6): the frozen table carries the pack (22 towns, all 8 states/territories,
  1192 shops + roads[], ODbL, raw snapshots) + a row for Lane G's newtown_godverse attributed to G.
  The licence spine is complete -- nothing shipped is unaccounted.
- BUG: index.json still listed 22 -- generated before the dd4489c merge, so newtown_godverse was
  invisible to B's selector while R22 verifies at 23-town scale. Regenerated -> 23 towns (selfcheck
  ALL GREEN 161300/161300). Index is now self-describing: state reads from the cache first, then my
  config, so any lane's town rosters itself.
- G2a atlas contract review (E's half; C answers interior ceilings in LANE_C_PUB): Fable's priors all
  hold. Atlas-per-shop is an UPGRADE if the loader disposes on room exit -- today stockpack.js never
  disposes (R9: 181MB resident, accreting). Without dispose, per-shop strands ~16MB/shop (~190MB per
  town visited, unbounded across 23 towns). With dispose: ~4MB resident at 1024², ~45x better than
  today. Also: size the atlas to the shop (<=1024², not 2048² for a 6-item shop); reuse my index
  schema verbatim so stockpack.js/fail-soft-to-parody/?noassets/validate_pack all work unchanged;
  the R8 parody law (parodied metadata, real cover art) is unchanged.

-> Lane G: add "state":"NSW" to newtown_godverse.json and the index picks it up automatically.
-> Lane C: the R9 dispose-on-exit cache-cap is now load-bearing for G2a (my VRAM numbers above).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:54:49 +10:00
m3ultra
8a383e494e Lane E R21 (v4.0): the town pack — 22 towns, 1192 shops (DATA-ONLY, non-gating)
Ledger #5 pull-forward. Nothing here touches a golden until A absorbs in R22; F tags v4.0-beta with
or without it. selfcheck ALL GREEN 154141/154141, synthetic 0x3fa36874 unmoved, all 22 byte-identical
on re-run.

- Curated 18 candidates on secondhand density first (heroes are the game), a walkable 2-3.4km centre,
  and a national spread; 17 survived -> 22 towns, 1192 shops, 298 heroes, all 8 states/territories.
  fitzroy is the mecca (40 heroes/160 shops, 2x katoomba); thin tail toowoomba/darwin (3 heroes) left
  in as honest data -- A/Fable may drop them in R22.
- FINDING: the 3x-hero cap is a CURATION FILTER, not just a density knob. Wollongong had ~62 real
  shops but 1 hero -> capped to 4 -> dropped by the >=6 floor. A town without a secondhand strip
  cannot inflate into a retail strip; John's SUBTLE directive does quality control for free.
- Newcastle: my centre was wrong, not the town (CBD held 2 heroes; the strip is Hamilton/Beaumont St).
  Re-centred: 2 -> 9 heroes, 8 -> 36 shops.
- BUG (mine, shipped R18, caught here): fetch_roads_raw had no query-comparison while fetch_raw did,
  so re-centring refetched shops but silently reused the OLD CBD roads -> Hamilton shops seated against
  a graph 2.5km away -> the town marched out with ZERO shops (surfacing as 32 bogus 'open-late
  invariant' failures; ten other no-video towns passing is what proved it wasn't the open-late rule).
  Fixed: the roads path now compares its query too -- the bbox lives in the query, so a re-centre must
  invalidate BOTH snapshots. Newcastle rebuilt: 34 shops seated, openLate=1.
- Discipline: bounded bboxes, raw snapshots committed (shops+roads), C's §6 mapping, SUBTLE guardrails
  (heroes never subsampled, texture 3x, 2392 drops counted), ODbL. Overpass rate-limits hard at pack
  scale (batch 1 died on a fatal 504 after 25 retries) -- courtesy sleep 4s, two polite batches.

-> Lane A (R22): 34 goldens to pin (17 new towns x base+gig); sizes 12->160 shops load-test your
   capacity/overflow fences. -> Lane B: index.json now lists 22 towns (your selector already reads it).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:06:46 +10:00
m3ultra
078245f7bd Lane E R20 (v4.0-beta): the density widening — widened fetch, 5 caches re-emitted, towns index
Ledger #2 (E's half), built to C's LANE_C_PUB §6 table under John's SUBTLE directive.

- Widened fetch: C's tasteful staple list (shop=* + amenity=cafe per C's dagger note), mapped through
  C's copy-paste table onto EXISTING registry types (no new archetypes). Guardrails honoured: no
  vehicle/fuel/funeral/storage/industrial, no pure services. New raw snapshot per town (the fetcher
  auto-refetches when the class list changes -- query recorded in each snapshot), committed like the first.
- SUBTLE by construction: secondhand HEROES never subsampled; texture capped at 3x heroes (top of C's
  ~2-3x band), over-cap towns seed-subsampled deterministically (sha256(townKey:osmId)) with every drop
  counted in counts.textureDropped. Result 3.0x in all five: katoomba 20+60 (-4), newtown 18+54 (-156),
  fremantle 20+60 (-81), bendigo 9+27 (-81), castlemaine 6+18 (-43). Density 6-21 -> 24-80 shops (3-4x).
- web/assets/towns/index.json (new, E-owned): {schema, generated, license, attribution, towns[{key, town,
  state, shops, roads}]} -- B's selector can drop the REAL_TOWNS hardcode (hud.js:11).
- Deterministic (byte-identical re-run, 0 re-fetch). ODbL: SOURCES.md + per-cache license/attribution.

-> Lane A (absorb pass): (1) 10 expected golden re-pins -- the widening moves every real town's base+gig
   golden (designed E->A handoff); synthetic 0x3fa36874 UNMOVED, fixtures frozen. (2) SEAM: index.json
   trips selfcheck's town glob (selfcheck.js:467 takes every top-level towns/*.json as a cache) -- one-line
   fix in your file: .filter(f => f.endsWith('.json') && f !== 'index.json'). Didn't touch selfcheck.js
   (yours, you're mid-round in it); Fable spec'd the index at this path so the path stays.
-> Lane C: kept video_games -> video (absent from your §6 table; was already shipping as video pre-widening,
   so the fallback would have regressed it to opshop). Same family, same target -- flagging for your table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:30:50 +10:00
m3ultra
10db373e67 Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry
Newtown/Fremantle/Bendigo/Castlemaine now schema v2 with roads[] (1086/622/1552/397 real streets),
same fidelity cut (street tier only). Data-only: only katoomba gates the round; A hardens against these.
build_towns.py: added Overpass retry/backoff (public API 504s under load — hit one mid-run).

The poster-clearance finding is SYSTEMATIC: it reproduces on all 5 real-road towns, every seed (23
checks, -0.9 to -4.7m), confirming it's plan-level poster placement (A's pickVenues/POSTER_CLEAR), not
town data. Scoping holds: only the real/* v2 path fails; synthetic + fixtures + classic + default boots
stay green. A's one fix generalizes to all five. ODbL: raw roads committed, SOURCES.md current.

-> Lane A: all 5 towns' roads live; the systematic poster finding is yours to resolve + re-pin goldens.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 16:32:10 +10:00
m3ultra
dbb52c2390 Lane E R18 (v4.0-alpha): katoomba_real real road geometry (schema v2, ledger #3)
Extend build_towns.py: bounded way[highway](bbox) out geom per town -> raw cached in-repo -> roads[]
in A's v2 contract ({id,kind,pts:[[lat,lon]]}, kind=raw OSM highway class). katoomba_real is now
schema v2 with 484 real streets (Bathurst Rd, Cliff Drive, ...). Fidelity cut (charter risk #4, flagged
to A): fetch every ROAD_KIND tier -> raw; EMIT the town street tier only, excluding service/track/
footway/path/steps/cycleway (1461 of 2506 Katoomba ways = bushwalking tracks/sidewalks/stairs/driveways).

A's lift builds a real town from it (verified): 484 streets -> 872 nodes/799 edges (main 232 side 531
arcade 36) -> 12 blocks, 20 lots, 3 venues (pub/band_room/rsl), 12 gigs. pickVenues lands venues on the
real graph (ledger #2 met).

FINDING for A (alpha failure-list, charter risk #3): on the real graph, spine posters overhang crossing
carriageways -- selfcheck kerb-clearance fails on 4 seeds (-1.6 to -2.5m; e.g. seed 20261990 poster 50 vs
edge 58 = -2.42m). Same class as A's R15/R16 corner-poster fix, now on real cross-street geometry. Owner:
A (pickVenues/POSTER_CLEAR on the real graph, the 'A again' harden step) -- my roads data is VALID (cache
validates; failures are plan-level poster placement). Golden settles after A's fix (pre-fix 0x6014a8e6).
ODbL: raw roads committed, SOURCES.md updated.

-> Lane A: katoomba roads live; harden the lift + resolve the poster finding + re-pin the golden.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 16:27:55 +10:00
m3ultra
483a4b75c6 Lane E R17 (v3.2): the real-map scout — 5 AU town caches + publish --verify fix
Ledger #4 (warm-up): publish.py --verify no longer false-flags non-procity_ published assets
(sit.glb, vintage-cash-register). It compares the _published.json name record against the depot's
full file list (fetch_depot_files) instead of a procity_ prefix filter; only OUR namespace flags as
unrecorded. --verify now: all 39 recorded assets live.

Ledger #6 (the scout): new pipeline/build_towns.py ports thriftgod build_city()'s Overpass route to
per-town caches in A's procity-town-cache/1 contract. 5 real compact AU towns under web/assets/towns/
(katoomba/newtown/fremantle/bendigo/castlemaine, 6-21 shops, spans <2.4km): bounded Overpass query ->
raw cached in-repo (re-runs never re-fetch) -> dedupe/suburb-fill/parody (trademarked chains only;
indie shops keep real OSM names)/type-map. Deterministic (byte-identical re-run, no RNG). ODbL:
SOURCES.md licence table + license/attribution on every cache. All 5 boot through the full
structural+gig suites (selfcheck 16596/16596 green; synthetic golden 0x3fa36874 unmoved). Overpass
fetch John-authorized (Standing #2).

-> Lane A: caches live under web/assets/towns/; pin the per-town goldens selfcheck printed (katoomba
   0x61760542 newtown 0x95978b45 fremantle 0xee9fd09a bendigo 0x5e3e76a6 castlemaine 0xf1a628a1) +
   feed through plan_osm. E->A handshake.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 14:49:40 +10:00