a7289d0550
3 Commits
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a7289d0550 |
Lane E R22 (v4.0): MODELBEAST notes refresh + provenance v4-final + G2a atlas review
Ledger #3 (E's G item), #6 (provenance prep), + the C/E contract review.
- MODELBEAST notes (#3): pipeline/README.md's toolchain row claimed sf3d/trellis_mac were 'HF-gated
(setup needed)' -- ultra was right, that was stale (weights cached; trellis_mac 15/15 on thriftgod
Tier-1; the :8777 queue also runs bg_remove_local/mflux_image_edit/seedvr2_upscale). Corrected.
Ultra's finish-farm post-mortem folded into the props section VERBATIM + credited, with Fable's
Ruling 1 amendment (NO-DRACO: drop --compress draco, rest of the command stands). Noted that our
bake_lowpoly.py / decimate_props.py are NOT the finish farm, so nobody conflates them.
- Provenance v4-FINAL (#6): the frozen table carries the pack (22 towns, all 8 states/territories,
1192 shops + roads[], ODbL, raw snapshots) + a row for Lane G's newtown_godverse attributed to G.
The licence spine is complete -- nothing shipped is unaccounted.
- BUG: index.json still listed 22 -- generated before the
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8a383e494e |
Lane E R21 (v4.0): the town pack — 22 towns, 1192 shops (DATA-ONLY, non-gating)
Ledger #5 pull-forward. Nothing here touches a golden until A absorbs in R22; F tags v4.0-beta with or without it. selfcheck ALL GREEN 154141/154141, synthetic 0x3fa36874 unmoved, all 22 byte-identical on re-run. - Curated 18 candidates on secondhand density first (heroes are the game), a walkable 2-3.4km centre, and a national spread; 17 survived -> 22 towns, 1192 shops, 298 heroes, all 8 states/territories. fitzroy is the mecca (40 heroes/160 shops, 2x katoomba); thin tail toowoomba/darwin (3 heroes) left in as honest data -- A/Fable may drop them in R22. - FINDING: the 3x-hero cap is a CURATION FILTER, not just a density knob. Wollongong had ~62 real shops but 1 hero -> capped to 4 -> dropped by the >=6 floor. A town without a secondhand strip cannot inflate into a retail strip; John's SUBTLE directive does quality control for free. - Newcastle: my centre was wrong, not the town (CBD held 2 heroes; the strip is Hamilton/Beaumont St). Re-centred: 2 -> 9 heroes, 8 -> 36 shops. - BUG (mine, shipped R18, caught here): fetch_roads_raw had no query-comparison while fetch_raw did, so re-centring refetched shops but silently reused the OLD CBD roads -> Hamilton shops seated against a graph 2.5km away -> the town marched out with ZERO shops (surfacing as 32 bogus 'open-late invariant' failures; ten other no-video towns passing is what proved it wasn't the open-late rule). Fixed: the roads path now compares its query too -- the bbox lives in the query, so a re-centre must invalidate BOTH snapshots. Newcastle rebuilt: 34 shops seated, openLate=1. - Discipline: bounded bboxes, raw snapshots committed (shops+roads), C's §6 mapping, SUBTLE guardrails (heroes never subsampled, texture 3x, 2392 drops counted), ODbL. Overpass rate-limits hard at pack scale (batch 1 died on a fatal 504 after 25 retries) -- courtesy sleep 4s, two polite batches. -> Lane A (R22): 34 goldens to pin (17 new towns x base+gig); sizes 12->160 shops load-test your capacity/overflow fences. -> Lane B: index.json now lists 22 towns (your selector already reads it). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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078245f7bd |
Lane E R20 (v4.0-beta): the density widening — widened fetch, 5 caches re-emitted, towns index
Ledger #2 (E's half), built to C's LANE_C_PUB §6 table under John's SUBTLE directive. - Widened fetch: C's tasteful staple list (shop=* + amenity=cafe per C's dagger note), mapped through C's copy-paste table onto EXISTING registry types (no new archetypes). Guardrails honoured: no vehicle/fuel/funeral/storage/industrial, no pure services. New raw snapshot per town (the fetcher auto-refetches when the class list changes -- query recorded in each snapshot), committed like the first. - SUBTLE by construction: secondhand HEROES never subsampled; texture capped at 3x heroes (top of C's ~2-3x band), over-cap towns seed-subsampled deterministically (sha256(townKey:osmId)) with every drop counted in counts.textureDropped. Result 3.0x in all five: katoomba 20+60 (-4), newtown 18+54 (-156), fremantle 20+60 (-81), bendigo 9+27 (-81), castlemaine 6+18 (-43). Density 6-21 -> 24-80 shops (3-4x). - web/assets/towns/index.json (new, E-owned): {schema, generated, license, attribution, towns[{key, town, state, shops, roads}]} -- B's selector can drop the REAL_TOWNS hardcode (hud.js:11). - Deterministic (byte-identical re-run, 0 re-fetch). ODbL: SOURCES.md + per-cache license/attribution. -> Lane A (absorb pass): (1) 10 expected golden re-pins -- the widening moves every real town's base+gig golden (designed E->A handoff); synthetic 0x3fa36874 UNMOVED, fixtures frozen. (2) SEAM: index.json trips selfcheck's town glob (selfcheck.js:467 takes every top-level towns/*.json as a cache) -- one-line fix in your file: .filter(f => f.endsWith('.json') && f !== 'index.json'). Didn't touch selfcheck.js (yours, you're mid-round in it); Fable spec'd the index at this path so the path stays. -> Lane C: kept video_games -> video (absent from your §6 table; was already shipping as video pre-widening, so the fallback would have regressed it to opshop). Same family, same target -- flagging for your table. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |