Commit Graph

8 Commits

Author SHA1 Message Date
m3ultra
29942002eb Lane F R24 (v5.0-alpha): THE CRATE WALKS — the per-shop wire + a gate that can't lie
You can boot redhill_godverse, walk down Musgrave Road into Monster Robot Party, riffle its
own real crate and buy a real record. Proven falsifiably, not by eyeball:
  base      assets/stock_godverse/3962749/ (its own, not the town-wide)
  TITLES    120/120 the shop's atlas · 0/120 the generic pack
  TEXTURES  2 from stock_godverse/3962749/*.webp · 0 generic — the pixels' own file
  BUY       rec_0000 "Abstract Latin Lounge II (Part II)" @ $15 → cash 191→176, exact
  REBOOT    191/0 restored — gone-this-session, back next boot
Ladder: ?noassets → ZERO network requests · keyed-but-atlas-less shop → 404 → parody, live ·
newtown_real → base null, 350 items: the wire is a NO-OP off the godverse path.
flags_check GREEN (0 fails, 0 warns).

#6a THE WIRE: godverseBaseFor(shop), exported and used by BOTH the shell's boot preload and
the room's lookup — C's cache identity is the LITERAL (type, base) pair, so two sides building
that string differently would drop a real shop to parody, a bug indistinguishable from "no
stock" by eye. One function, one string, one key. Gated on stockReal, never the id alone.

#6b THE GATE: smoke_real_crate + DBG.stockInfo() — permanent, and it cannot pass without
touching its subject (SKIPs with a printed reason when the town/atlas is absent).

FINDING — THE BRIEF'S OWN HONEST-GATE SPEC WAS VACUOUS. It specified id equality. Both packs
number items POSITIONALLY (rec_0000…), so all 120 atlas ids are generic-pack ids too: an
id-equality gate goes GREEN on the generic pack — the exact failure the vacuous-gate law was
written to stop, reproduced inside its first application. Ids there are slot numbers, not
identity. Titles (0 overlap) and the texture URL discriminate; F asserts on those.

FINDING — THE ID SPACES COLLIDE, and it bit F's own selector inside the anti-vacuous gate.
Plan ids (1..N) and godverse ids (31, 767, 3962749) share a numeric space: Silky Oak's godverse
id is 31 and another shop's PLAN id is 31, so enterShop(31) silently entered "Wholefood Cafe"
and the soft-fall assertion PASSED ON AN UNKEYED CAFE. Fixed both ends: 'g:<n>' selects a
godverse id explicitly, a bare number stays the plan id and now REPORTS the collision, and the
smoke asserts it landed in the shop it asked for before asserting anything about it.

FINDING — F'S OWN GATE CRIED THE LOUDEST WOLF WE OWN. classic_regression reported "plan
fingerprint != golden 0x3fa36874 — determinism/prime-law broken" while the covenant was
provably intact. F wrote it in R16 as `hash_ok and returncode == 0` — two assertions, ONE
verdict, reported with the fingerprint's message — so any unrelated selfcheck red screamed that
the byte-identical-forever covenant had broken. Two assertions, two verdicts now. It isn't
enough to fail for a reason; you have to fail for YOUR reason.

FINDING — fail-soft-by-404 vs the 0-console-errors law. The boot preload must resolve a keyed
shop's pack before the door opens (getStockPack is sync), so it probes blind: 9 of Red Hill's
10 keyed shops have no atlas → 404 → parody. That IS fail-soft working, and it is also 8
console errors no .catch() can suppress. Fix is not to loosen the law but to stop probing for
what isn't there: an atlas index in G's namespace (or hasStock on the cache entry, A+G). Filed
as a contract ask, not invented. Until then the smoke counts and NAMES the probes and fails on
any other error — tolerance stated out loud.

Verified the lift is clean: cache 10 keyed → plan 9 keyed, every one a real secondhand shop.
No cafe keyed, zero duplicate ids — there is no mis-stocking.

F did NOT touch A's identity sweep or E's validator. F was the party that would benefit, and
changing a red gate to green in another lane's file to unblock F's own tag would retroactively
devalue every green F has ever reported. Filed instead — and R25 has since landed A's
reconciliation and the six pins, which is the right hands doing it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 08:43:29 +10:00
m3ultra
8ac3b18b36 Lane F R22 (v4.0 — THE EPOCH CLOSE): the re-measure, the selector, the release tour, the tag
The blocking gate is CLOSED, and the epoch closes green.

- #1b THE BLOCKING RE-MEASURE: F's R21 re-measure made the tri diet blocking; B diagnosed layer-by-layer,
  the driver traced A -> E (A's own commit: "B's numbers say the fix is E's"), E fixed it, F re-measured:
  katoomba venue_night 221,935 (+11%) -> 108,365 (-51%); bendigo 201k -> 124,682; fremantle -> 88,397.
  Worst 124,682 — the 200k stress edge is closed. The measure-first loop worked end to end.
- #3 DBG.enterShop(selector) (Lane G's ask): id · registry type · exact name · name substring, resolved
  most-specific-first so an id-shaped string can't be shadowed. One-liner QA on any of 23 towns.
- #4 The release tour -> docs/shots/release_v4/: the Fremantle hero · the Fitzroy mecca · the Toowoomba thin
  tail · the synthetic control · the ?classic=1 covenant. Every real-town frame poses through F's R21
  cluster primitive; B's R22 bookmarks anchor on the same retail heart, so tour and bookmarks agree by
  construction. HUD hidden throughout (F's R21 ruling corollary).
  The primitive earned itself twice: the first cut posed via street_noon and the MECCA CAME OUT AS BARE
  BITUMEN — the same trap as R21. Re-posed through the cluster, Fitzroy reads.
- HONEST FINDING (filed v4.x): the brief asked for the thin tail as "proof the floor holds". It does not,
  and the frame says so — Toowoomba reads as an empty road. The floor is a RATIO, not a count: 0.008
  shops/edge vs the heroes' 0.06-0.08. Shipped labelled honestly rather than swapped for a flattering town.
- #6 Docs: README v4 section (the towns ARE the product), LANE_F_NOTES §22, F-progress.

qa.sh --strict --matrix GREEN 7/7; MATRIX GREEN — 10 towns × 7 gates (the budget gate green everywhere for
the first time); selfcheck 161,300/161,300 (A's 36 goldens + the 23-town pack).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:32:32 +10:00
m3ultra
af8a6db020 Lane B round 22 (v4.0): #3 per-town bookmarks — anchor on the retail heart (Lane G's filed bug) + F's primitive
ROOT CAUSE: every "nearest" resolver in dbg.js sorted by distance from the WORLD ORIGIN. That's the town
centre only on a synthetic plan -- a real OSM town is projected about its cache's bbox centre while its shops
cluster hundreds of metres away, so bookmarks teleported into arbitrary far-flung geometry, exactly as G
reported. Measured origin-pick distance from the retail heart: katoomba 408m, newtown 626m, fremantle 371m.

FIX: resolve bookmarks about the town's DENSEST SHOP CLUSTER (grid-bin shop lots at 120m; heaviest bin's
centroid = the retail heart) instead of the origin -- byDist, lotsByDist, streetViewPose, stopPose, and
crossroadsPose's tie-break.

GATED on the REAL-ROADS signal (edges > 200) -- the same primitive as the R20 tram fence -- so synthetic and
the marched fixtures keep their exact origin-centred behaviour and F's release-tour control shot cannot move.
The gate is load-bearing, not cosmetic: synthetic's anchor is only 117m out but it DOES re-pick (Anglibarn Op
Shop -> Dusty Pages), so an unconditional switch would have silently moved the control. Same reason the new
crossroadsPose tie-break is gated (a degree tie would otherwise resolve differently on synthetic).

Verified across the town set: synthetic(22 edges)/melbourne(15)/katoomba-fixture(15)/silverton(1) -> origin,
UNCHANGED; newtown_godverse(1626) -> anchor(98,-629); katoomba_real(993) -> anchor(-227,-625). G's own town
is fixed.

Result on katoomba: shopfront bookmarks went from ~408m adrift to <=42m of the retail heart (arcade 7m,
milkbar_dusk/patronage_door/shopfront_detail 24m, market_square 26m, dig_real 42m); strip views ~195m on the
high street; venue_night/queue_night ~345m (A's venue placement, not the bookmark). All 19 resolve, 0 errors;
synthetic 19/19 unchanged. warehouse_fringe sits 3,074m out -- correct by design (it's the far:true fringe
shot; on a 5km town the fringe genuinely is 3km away).

-> F (ledger #4, the shared posing primitive): published on the harness as DBG.townAnchor {x,z,n,anchored,ref}
   (the retail heart + whether it's in use) and DBG.clusterPose(kinds) (stand on the road at the densest
   cluster, look along it). Your cluster-pose finding as a dbg.js-consumable -- the tour and the bookmarks now
   resolve through the SAME primitive, so a tour shot and its bookmark can't drift apart.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:01:41 +10:00
m3ultra
eee60e05a5 Lane B (Streetscape) round 14: v3.0 release — alpha-alias retirement + tour audit + queue_night hero (?gigs=1)
Release round: no new systems, no rng, goldens frozen (0x3fa36874 / gig 0x1f636349 both unmoved).
Files: audio.js, venue.js, dbg.js (+ LANE_B_NOTES). Verified fresh Chromium, seed 20261990.

- Alpha-alias readers dropped (debt #1, B first): audio.js venueGigState() loses the alias hop
  (g.venueShopId===id -> g.state); byVenue + clock fallback only. venue.js stateGetter() loses the
  bare-string arm (F passes gigState.byVenue since R13, confirmed index.html:379); seed = update(null).
  Verified live: byVenue {116:on,404:on,490:quiet} at NIGHT drives the marquee with no string arm;
  audio resolves gig-<genreKey> per venue with no alias hop. F is UNBLOCKED to delete the getters.
- Bookmark/tour audit under ?gigs=1: all 19 bookmarks resolve, frame un-letterboxed, 0 page errors,
  <=300 draws. District venue-conversions hijacked none (night_neon->Video Regal, dig_real->Retro
  Groove). No pose fixes needed. (Orphan-chunk teleport inflates tris across sequential shots -- fresh
  counts <=153k; tram_stop's real ~293k is close-range Lane D GLB ped rigs, framing fine, not a venue block.)
- queue_night bookmark added (dbg.js): John's release hero -- close 3/4 on the pub door at seg 5
  ('on'), biased to the queue side; new poseForVenueQueue() recomputes venue.js frontage geometry.
  Frames marquee + window glow + streetlamp pools + the queue (spawned live by the shell loop; F's
  gig_shot.py drives it live -- verified by manually spawning D's VenueQueue: 2 punters at the door).
- Poster-repetition call (debt #4): FINE, no ask to E -- 2 gigs tonight => 2 distinct designs
  (screenprint/Screaming Utes x7, xerox/The Dead Ringers x7); variety scales with venues playing.
- Town-wide streetlamp pools: v3.1 candidate per Fable ruling (venue-scoped for v3.0; no code).

-> Lane F: cross-lane alias sweep is CLEAN (no A/C/D/E reads it); only your own 20 tool lines in
   flags_check.py + gig_shot.py remain -- migrate to *Of(id)/venueShopIds[0] when you delete the
   gig_state.js:141-151 getters + the CITY_SPEC alias line (with A).
-> Lane A (now gates John's hero-shot poster): buildPosters item 1 still seats each venue's own
   frontage poster on local -Z (back wall, 15.9m from the +Z street facade). Flip to +sin,+cos and it
   seats by the door -- in the existing queue_night frame, no pose change. Per "don't touch world
   code," B did not work around it. Re-flagged from R13.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 08:43:22 +10:00
m3ultra
46127c7e95 Lane B (Streetscape) round 13: v3.0-beta the district — N-venue frontage + night pass + posters + queue zone (?gigs=1)
Generalises the R12 one-pub slice to all 2-4 venues and lands the night-readability polish. All
gig-gated (flags-off byte-identical, verified in a fresh browser context). Files: venue.js, audio.js, dbg.js.

- venue.js -> N venues: per-venue lit marquee/frontage on B's +Z facade side + window-light spill;
  streetlamp pools on venue blocks (one instanced warm-pool mesh, night-driven -> the Friday-night
  walk reads); town-wide posters instanced per gig (14 posters = 2 draws / 2 textures, band-name
  overprint, flat printed-poster fallback). Town-wide pools deferred (would need always-on
  furniture.js -> breaks flags-off parity).
- Queue-zone marker per venue: venue.queueZone = {x,z,ry,len} for Lane D (head at the door, extends
  along the frontage; queuer faces -ry). queueZones{} + queueZoneFor(id).
- audio.js muffled spill per-genre (debt #1): import gigKeyFor; the nearest venue at doors/on within
  26 m spills its gig-<genreKey> through the 470 Hz lowpass, so pub/band_room/RSL crossfade genre.
  F: delete the GIG_BED bridge.
- update(gigStates) polymorphic: per-venue map {[venueShopId]:state} (F wires PROCITY.gigs.byVenue)
  or alpha-compat bare string (primary pub). Contract documented for F in LANE_B_NOTES.
- ?noassets fetch fix (latent R12 bug): gate the poster JPEG fetch behind !noassets -> 0 gig-layer
  network over the 22-JPEG facade/ground baseline.
- dbg.js: venue_night + district_posters bookmarks (seg 5) so tools/qa/gig_shot.py scripts the
  street money shot; poseForVenue resolves from the live plan.

Budget (fresh Chromium, gigs-on NIGHT, busiest pub block, all frontages lit): worst 154 scene /
~167 total draws, 64k tris -- <=300 / <=200k. 0 console errors (gigs / gigs+noassets / flags-off).
Verified 3 venues seed 20261990: pub->gig-pubrock, RSL->gig-covers, band_room->gig-grunge (all in
E's manifest).

Finding for Lane A: buildPosters item 1 seats each venue-frontage poster on the lot -Z (back wall,
measured 15.9 m from the +Z street facade) -- flip to +sin,+cos. Spine/pole posters render correctly
and face the footpath ("SCREAMING UTES" readable). Non-blocking (marquee + pools carry the shot).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 23:11:10 +10:00
m3ultra
16c4450cd9 Lane B round-9: v2 tram (?tram=1) + tour bookmarks + rain-drop polish
- tram.js: 1 small bus, seeded out-and-back loop on the main-street spine,
  door-dwell at each busShelterStops stop, ping-pong at ends. Deterministic,
  exactly 2 draws, night headlights via lighting.isNight(). Flag-off identical.
  Shell wiring (2 lines) documented for F in LANE_B_NOTES.
- dbg.js: 8 v2 tour bookmarks (16 total) incl. rain_verandah hero shot;
  tram_stop now frames the nearest-origin (open) shelter stop.
- weather.js: cap rain gl_PointSize (clamp 2-22px) - near drops are thin
  streaks now, not blobs. Rain smoke still GREEN.
- qa.sh --strict GREEN, golden hash frozen, flags-off byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 11:09:41 +10:00
m3ultra
6323d58736 Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record
- B1: per-shop closed-facade visuals — dark windows + red CLOSED plate + door tooltip, batched via a
  per-vertex aHours attr + two shared shaders + one uHour/uNight uniform pair on a procity:segment
  event (facade atlas untouched, no per-shop materials, no per-frame poll). 22:00 → only the openLate
  video shop lit, all others CLOSED; ~200 draws worst-view with citizens.
- B2: the shots 'letterbox' was camera-jammed-into-a-wall poses, not a composer bug (composer proven
  correctly sized headless). Reframed street_noon/arcade/warehouse to look down a street
  (streetViewPose), added the 3 missing bookmarks, night_neon now frames the lit video shop amid
  CLOSED neighbours, + a defensive composer resize. shots.py: 10 un-letterboxed shots, 0 errors.
- B3: furniture GLB use-if-ready upgrade (bench + food_cart, sit on their footprints) + novelty_record
  placed at record stores. novelty_record GLB is 26.5k tris (5x glb_law) → stays low-poly primitive
  until Lane E decimates it; ?noassets verified 0 network.

qa.sh --strict GREEN (4/4).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 19:59:27 +10:00
m3ultra
5313402e43 Lane B (Streetscape): chunk-streamed walkable town shell
First-person shell: chunk streaming, instanced buildings + facade texture atlas
(22 facade materials -> 1; 5 skin materials city-wide), signs, awnings, furniture,
day/night lighting, minimap, pixel-accurate collision (incl. arbitrary-angle lots),
door raycast -> procity:enterShop, DBG harness, all-fallback mode. Renders Lane A's
full generated town (seed 20261990 'Boolarra Heads', 493 shops); worst continuous-
walk view ~261 draws (<=300 gate). 6 adversarial-review bugs fixed (collision sign,
house doors, awning skin, sign atlas, furniture seed hash, shot-mode restore).

index.html and skins.js include Lane F's inline integration seam edits (marked
'[Lane F integration]'): interior/keeper/citizen wiring + facade filename fix.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:28:47 +10:00