Commit Graph

10 Commits

Author SHA1 Message Date
m3ultra
9a65f51a88 Lane D R14 (v3.0): identity continuity — the ped you followed is in the crowd
The last charter promise. A per-venue tonight roster (sim.js _venueRoster) of
who entered a gig venue tonight — surge occupants self-record in _enter, queue
admits relay via citizens.recordVenueEntry — is consumed by GigCrew.spawn: the
crowd's front slots BECOME the roster identities (same pedIndex, same height),
seeded strangers fill the rest.

- No golden move: both goldens are plan-gen hashes; each crowd slot is an
  independently-keyed rng stream, so a roster override touches only that slot and
  an EMPTY roster is byte-identical to R13 (verified). Roster heights 1.55-1.95m
  stay inside the no-giants [1.4,2.0] gate. Pure bookkeeping: 0 rng, 0 GPU.
- Roster persists across interior exit/re-enter, bounded, auto-clears on the
  setGig(id,false) transition (per-night). Deduped by stable key.
- queue.js: admitOne() returns {pedIndex,height,key} + fires an onAdmit callback
  (auto-drain AND explicit) so F relays every walked-in punter to the roster;
  _spawnAt stashes the identity. band.js: _make returns pedIndex; members carry
  it for F's continuity smoke; crew.spawn is now null-gig-safe.
- Verified: surge 8/8 + queue 4/4 real identities land in the crowd; empty-roster
  == R13; 7-night x 3-venue soak leak geo0/tex0, roster bounded, no identity
  churn; interior 64 draws <=350 (0 new rigs); ?noassets placeholders, 0 fetch.
- F seam in LANE_D_NOTES: crew.spawn({roster}) + queue onAdmit relay + the
  tonightRoster(venueShopId) accessor.
- Debt #2 (sit clip): investigated, deferred to v3.1 — the clip converts+binds
  (tailnet Sitting_Idle.fbx -> 394KB sit.glb) but a real seated pose is ~1.2m
  stature (fails F's no-giants floor) and needs a _rotWithHips loader + replant
  (shared rig-stack) + an F smoke exemption; not a freeze-week change. SEAT_DROP
  hack kept (reads seated from the money-shot front).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 09:04:06 +10:00
m3ultra
fefbb4b806 Lane D R13 (v3.0-beta): 4-piece + instruments, outdoor queue, multi-venue surge, RY fix
- RY audit (debt #4): the ped GLB fleet's visual front is +Z but the whole
  system assumed -Z (sim heading math, C's pose ry, placeholder, impostor).
  Fixed at the source (rigs.js buildFigure normalises every rig to -Z front)
  and dropped band.js RY_FLIP. Corrects keepers/browsers (faced the back wall)
  and streamed walkers (moon-walked): 223/223 gig + 188/188 flags-off now face
  travel. Visual only, no golden move. keepers.js/placeholder.js/impostor.js
  unchanged (fixed for free). Canonical convention -> LANE_D_NOTES for C.
- Instruments (debt #2): E's manifest GLBs swap over the primitives async
  (placeholder-persists, fleet-gated -> 0 fetch under ?noassets), guitar/bass
  held, mic + kit planted, guitar_amp dressing.
- Drummer (debt #3): 4-piece, seated at C's drums pose (sink + kit occlusion;
  reads from the front/crowd POV - a sit clip is the polish).
- Outdoor queue (new queue.js): seeded 2-6 line at the frontage, drains on
  admitOne() + auto-drain, consumes B's queueZone or a frontage-hugging door
  fallback. F wiring seam documented in LANE_D_NOTES.
- Multi-venue surge (sim.js): setGig -> Set of concurrent venues.
- Interior gig 56 draws <=350; ?noassets+?gigs placeholders, silent-and-fine.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 00:00:05 +10:00
m3ultra
34145e24a7 Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam)
Follow a ped into a shop and find them browsing. D owns occupancy truth; C owns browse points;
F wires the handoff. Validated end-to-end in-shell (?stock=real). qa --strict GREEN; v1 untouched.

Occupancy (D1): patronage records who's inside which shop by shopId. New
citizens.occupancyOf(shopId) -> {count, occupants:[{seed,enteredAt,pedIndex}]} (pedIndex = the
exact ped who ducked in, for identity continuity). Cleaned on emerge/chunk-drop/stream-toggle.
Deterministic: 17 shops + occupants byte-equal across two runs (fixed a stale-occupancy leak on
stream toggle).

Browsers: keepers.js gained browse:true (faces the shelf via ry, no player-greet) + pedIndex +
seedKey. Each = a merged ped ~1 draw. 12 enter/exit cycles: count == min(occupancy,3) 12/12,
worst 61 draws <=350 (C's headroom holds), leak-free (0 GPU delta after warmup), disposed every
exit via keepers.disposeAll().

Consistency (D2): inside peds hidden on the street (0 rendered), re-emerge at the door.

F handoff verified by running F's exact interior_mode wiring (enter -> occupancyOf ->
browsePoints.slice(0,min(count,3)) -> keepers.spawn). index.html setShops door points need
shopId:s.id added. Closing-time handled by the dwell model (pending A's explicit ruling).

Evidence: docs/shots/laneD/r9_browsers_in_shop.jpg. Changed sim.js + keepers.js + test page.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 10:21:10 +10:00
m3ultra
3daf8df3ec Lane D round-8: shop patronage v0 + weather reaction
The crowd comes alive. Default-on for the streamed roster (behind ?patronage=0); v1 path
(?roster=v1) untouched — no patron fields, golden identity holds. qa --strict GREEN.

Patronage (D1): per-ped state machine walking -> going (steer to a nearby open shop's door,
seeded ~every 10m within 18m) -> inside (hidden, 5-20s seeded dwell) -> emerge (resumes walk).
Hours-aware: noon = all types (up to ~38 inside, 7 types); night = video-only (the openLate shop
draws the crowd, roll ramps up as streets empty). Deterministic (150 chunk-keyed ids), leak-free
(0 GPU delta over the churn), budget-neutral (inside peds hidden -> draws -1).

Weather (D2): reads Lane B's PROCITY.weather contract (no import). setWeather({state,intensity}).
Rain -> density -56% (40-60% target), walk speed +14%, more sheltering (inside 6->25); overcast
-10%; clear = v1.

Also this session: R7 post-flip shell verification (no-flag boot streams, determinism, leak-free,
?roster=v1 restores golden roster) and pushed main + v1.0/v1.1/v2.0-alpha/v2.0-beta to origin.

F wiring (setShops door-point recipe, setWeather, ?patronage=0) documented in LANE_D_NOTES.
Only web/js/citizens/sim.js + web/citizens_test.html changed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 04:42:34 +10:00
m3ultra
43edabfe56 Lane D round-7: validate ped-merge → GO for roster flip + full-density defaults + escape hatch
Lane E's R7 merge (447188a) made each ped 1 mesh/1 material (~1 draw/near-rig, fleet 116->24 at
the cap) — the gate my R6 memo named. Validated + handed F the GO.

Merge validated: bind+animate/no-T-pose, skinning/skeleton preserved, silhouettes+atlas materials
crisp (hi-vis/suit/kid), impostor bake clean, identity variety + determinism intact. GPU memory
dropped (geom 205->160, tex 141->90).

Flip numbers (full density, perChunk 16, in-shell): worst street view 241 draws <=300 (was 356
unmerged), 65,899 tris <=200k, 17 near-rigs; 30-chunk soak (726 builds/disposes) leak-free, 0 GPU
delta, heap stable. => GO.

D2: enableStream default perChunk 8->16 (full density, the merge affords it); near-cap stays 24.
D3: test page + harness default to stream now; ?roster=v1 escape hatch restores the fixed roster
(verified streamMode false + determinism). No-flag boot -> streamMode true + determinism.
F's web/index.html flip wiring (invert to default-on + ?roster=v1 escape) documented in
LANE_D_NOTES; in-shell no-flag-URL boot completes when F lands F1.

Only web/js/citizens/sim.js + web/citizens_test.html changed (+ NOTES/progress).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 00:51:51 +10:00
m3ultra
5db3155991 Lane D round-6: harden streamed roster + default-on readiness memo
Flag ?roster=stream stays default-off; v1 path byte-identical (citizen-0 = R4 golden, passes
F1 flags-off regression). Full evidence memo in LANE_D_NOTES for the R7 default-on decision.

- Soak (in-shell, real town): 242 chunk builds/disposes over 3 walks -> 0 GPU geom/tex delta;
  16 shop enter/exit -> 0 delta; heap oscillates 50->77->54MB (GC, no leak); 188 chunk-keyed
  identities re-derive from seed; 0 console errors.
- Hours-aware density: added setNightLivelyChunks + NIGHT_LIVELY_FLOOR so the open-late video
  block stays lively at night (31->16) while ordinary streets go near-empty (65->6). F call-site
  documented (openLate lot -> chunkKey via sim.chunkKeyAt).
- Composition with ?dig=1: roster is street-tier, inert while interior/dig open (frame loop is
  street-branch-only); enter/exit record shops leak-free with stream on. No shared state with any
  v2 flag -> all-on combo safe.
- Budget gap found + made safe: each decimated ped is 8 sub-meshes / 2 materials = ~7 draws/rig,
  so full-density stream (perChunk 16) hits 356 draws (>300 street budget). Set default perChunk 8
  (291 draws, budget-safe today). The clean unlock for full-density default-on = merge ped
  sub-meshes by material (8->2 -> ~2 draws/rig -> perChunk 16 fits ~260); documented as R7 work,
  F1-safe (v1 spawn view has ~0 near-rigs).

Only web/js/citizens/sim.js + web/citizens_test.html changed (+ NOTES/progress).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 22:56:39 +10:00
m3ultra
93a3168a99 Lane D round-5: chunk-streamed roster (v2) behind ?roster=stream
Implements the R3 design note (was design-only). Default-off; the v1 whole-graph path is
byte-identical when the flag is off (shell citizen-0 signature matches the R4 golden exactly).

- chunk-local identity keyed (seed, chunkKey, i) — same seed + chunk -> same residents,
  independent of town size / visit order; home edge picked from that chunk's edges.
- windowed spawn/despawn: hook-driven via Lane B's onChunkBuilt/onChunkDisposed (sim auto-
  detects and stops polling) + a camera-poll fallback that needs zero Lane B changes.
- global near-cap + mixer stagger + rig pool + impostor layer unchanged, run across live chunks.
- owner-chunk despawn (no cross-boundary re-keying); per-chunk time-of-day thinning (hours-aware).

Proven on a 9x9 fixture grid: constant far-field density (~58-129 within 70m at spawn AND 150m
out, vs v1's uniform ~12-15); deterministic (507 chunk-keyed identities re-derive from seed);
leak-free (2 full grid walks / ~380 chunk cycles -> 0 geom/tex delta, pool capped 30); budget
unchanged (near-cap 24 + 1 impostor draw, 2.31ms/frame). qa.sh --strict GREEN.

Only web/js/citizens/sim.js + web/citizens_test.html changed. Flag + shell call-site documented
in LANE_D_NOTES for Lane F to wire web/index.html.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 21:07:10 +10:00
m3ultra
a5e4b64a9d Lane D round-4: in-shell verify (D1) + decimated-ped validation (D2) + impostor tone-map fix (D3)
D1: peds+keepers upgrade placeholder->rig in the shell; 12 enter/exit shops leak-free
(renderer.info.memory back to exact baseline); determinism holds across reload; ?noassets
fully placeholder with zero ped fetches.

D2 (gate-3 critical path): validated Lane E's decimated fleet — all 19 peds <=3k tris
(1564-2805, avg 2450), rigs bind+animate (skinning/skeleton preserved), 0 broken meshes under
eviction churn, silhouettes+identity intact, atlas bakes clean. Near fleet ~59.6k tris at the
24-cap (was ~1.2M) — F clear to re-measure gate 3.

D3: fixed a real bug found only in-shell — the impostor self-tone-mapped (toneMapped:false +
in-shader ACES), correct on the direct-canvas test page but DOUBLE-tone-mapped under the shell's
EffectComposer/OutputPass. Reworked to a standard toneMapped:true material outputting linear via
three's own tonemapping/colorspace chunks, so it matches the near rigs on both render paths.
setExposure is now a no-op (exposure is global). Verified noon+night in-shell.

Only web/js/citizens/impostor.js changed (+ NOTES/progress/R4 shots).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 18:56:28 +10:00
m3ultra
0985b05790 Lane D (Citizens): round-3 support — setExposure day/night hook + design notes
Fable round-3 §Lane D (all three tasks):
- sim.js: add CitizenSim.setExposure(e) passthrough so mid-tier billboards track the
  shell's per-segment renderer.toneMappingExposure (lighting.js animates it); stored so it
  survives the placeholder->rig atlas re-bake. Verified: uniform tracks 0.55<->2.3 and
  persists across the fleet upgrade.
- Keeper GLB-rig upgrade contract verified leak-free (my side): 15 enter/exit cycles with a
  fleet-backed rig keeper leave renderer.info.memory geo/tex exactly at baseline. Enabling it
  in the shell is one arg (pass `fleet` to KeeperManager) once F's §3.4 lands.
- LANE_D_NOTES: exact Lane F call sites for setExposure + keeper fleet-upgrade, and the
  chunk-streamed roster v1.5 design note (chunk-local identity, windowing, ownership/hand-off,
  budget, opt-in migration) — design only, no implementation.

Code touches only sim.js; no sibling files edited. Determinism still passes, near cap 24,
mixer 0.3ms, no console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 15:55:25 +10:00
m3ultra
9eb1acc61b Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page
Populate the town at city scale, on budget, deterministic per-citizen identity:
- rigs.js — ported 90sDJsim rig stack: mixamorig canonicalisation so one shared
  walk clip drives all 19 peds, head-bone height-normalise, feet-plant, pooled
  near-tier actors with walk<->idle crossfade
- impostor.js — 4-yaw sprite-atlas baker + instanced billboards: whole mid crowd
  in 1 draw call, tone-matched to the ACES near rigs
- sim.js — deterministic roster, footpath lanes off the street graph, near/mid/far
  LOD with hysteresis + hard 24-cap, staggered mixer budget, time-of-day density
- placeholder.js — seeded low-poly box humanoids (frame-one population + ?noassets)
- keepers.js — one keeper per shop at the counter, idle + greet-turn
- 21 ped GLBs (byte-identical from 90sDJsim), citizens_test.html harness,
  LANE_D_NOTES.md, 5 beauty shots

Verified in-browser: 200 citizens at max mixer 0.2ms (budget 2ms), near capped 24,
determinism holds (200 identities match seed), no T-pose, ?noassets crash-free.
Consumes Lane A plan.streets with zero adapter. Six adversarial-review bugs fixed
(non-deterministic fleet order, shared-resource disposal on pool eviction,
impostor colour-management).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 13:43:05 +10:00