THE TABLE (LANE_C_PUB §10, the deliverable): what a player can actually do in each of
the 12 shop types, counted in 48 rooms per type. `record` digs (4.6 bins/room) and is the
only room where anything can be sold. `stall` digs — in 27 of 48 rooms; the other 21 (44%)
have NO crate, a measured correction to the round's binding fact #5. The other ten types
offer looking. `?stock=real` is opt-in, so the default boot has zero `buyMesh` anywhere;
garments/snacks/magazines/treasures are unbuyable in any mode; `interactable:true` on
cases/fridges/returns/arcade is read by nothing.
THE MECHANISM: `rummageBin` — a castored galvanised dump tub, rim 0.76 m, heaped with
stickered bric-a-brac and a hand-lettered "EVERYTHING $2" card. 72 rooms: placed 72/72,
reachable 72/72 (0.77–1.15 m), 0 carves, pathOK 72/72, deterministic 72/72, and the rest
of the room byte-identical to pre-R39 72/72 (the spec is appended last). Armed end-to-end:
aim → dig → 16 offers → BUY → bin depletes. Default: 0 bins, dig never opens.
THE CONTENTS ARE NOT SHIPPED. `o.dig` defaults false, so the tub is furniture and the
economy is untouched; `opts.fittingOpts.rummageBin.dig` (or `?opshopdig=1`) arms it. Held
for John with the numbers: 44 record + 36 stall vs 147 op shops across 23 towns.
THE BUDGET: `C-progress.md:841`'s GLB-on 344 is R9-era and stale — today's tree measured
319 before I touched it, so the margin was 31, not six. The bin costs +5 GLB-off / +10
GLB-on at opshop/hall; every other type byte-identical. Margin now 21. Also: `slot.pool`
stops the scatter fill minting a material per item, so 12 goods cost less than 9 did.
FILED, NOT FIXED: Lane E's bookshelf GLB ships transmission:1, which triggers three.js's
transmission pre-pass and issues every draw in the room twice — opshop/hall 191→104,
book/hall 101→51. Roughly half the interior budget. E's asset, so E/F rule.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
v3.0-alpha band room. New pub recipe (venue:true): stage + PA + amps at the back wall (new stage/paSpeaker/ampStack fittings, GLB slots stage/pa_speaker/amp for E), bar counter (keeper), sticky carpet, blocked back door = green room.
buildInterior returns for venues: room.watchPoints[] (6-8 seeded audience poses {x,z,ry,dance} facing the stage, dance ~1/3, counter.stand ry convention); room.stage {x,z,w,d,deckY,frontZ,bandPoses[3]} for Lane D's band; room.audio.gigKey ('gig-'+genreKey) set when Lane F passes opts.gig.
Flags-off byte-identical: venue code runs only for recipe.venue on its own seed sub-streams; non-pub rooms have watchPoints:[], stage:null, unchanged placement/audio.
Verified: 40-seed pub sweep (0 throws/carves/path-fails, 8 watchPoints, dance 0.38) + 60-room mixed soak (0 det/path fails, leak geo0/tex0, worst 19ms). Non-pub unchanged. Interface for D/F: docs/LANES/LANE_C_PUB.md. scaffold + manifest green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Published R5, unconsumed until now:
- glb.js KIND_TO_GLB: glassCase->glass_case, magazineRack->magazine_rack,
and a NEW crateStack primitive (fittings.js — a stack of crates) ->
crate_stack. yaw 0 (validated on-screen).
- theme.js: crateStack in record + opshop (back-room dressing); glassCase
added to milkbar; magazineRack added to pawn; milkbar magazineRack moved
window->wall (dodges the door-counter congestion).
- layout.js: fixed placeNearCounter — it picked one random side and gave up,
so counter-zone fittings (the glass case) rarely landed. Now it tries both
sides + offsets, then falls back to a free aisle spot, so a min>=1 fitting
reliably lands.
Validated (GLB on, baked depot): all 3 load + render planted/scaled/facing
right. Appearance glassCase 12/12 (toy/pawn/milkbar), magazineRack 12/12
(milkbar/pawn), crateStack ~11/12 (record/opshop). drawSweep still <=350
with them on (worst 177 GLB-on / 157 off). Determinism 0 fails, leak-free,
dig (?dig=1) still riffles batched bins (C3 re-verify). Contact sheet
docs/shots/laneC/glb_orphans_r6.jpg. qa.sh --strict GREEN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Round-4 §Lane C — map the 4 new hero props + cash_register (manifest now
14 fittings), validate, measure, clean up.
- glb.js: map listening_booth→listeningCorner (record), drinks_fridge→fridge
(milkbar), arcade_cabinet→new arcadeCabinet primitive (video focal prop).
New attachCounterTop() places cash_register on every counter's till slot
(hides the primitive till) + milkshake_mixer on the milk-bar benchtop;
counter primitive + keeper stand untouched. All yaw 0 (no correction).
- fittings.js: new arcadeCabinet primitive (footprint/height matched to the
GLB); counter exposes counterTop attach points + tags the primitive till.
- theme.js: arcadeCabinet in the video recipe; the 3 focal props (arcade,
listeningCorner already, +) raised to priority 6 + placed first so the
door-counter path loop can't pull them → 24/24 appearance.
- interiors.js: thread recipe.key to upgradeRoom (gates milkshake_mixer to
milk bars).
- interior_test.html: load GLBs via the live depot: path (drop the deleted
_local_glb localBase shim; ?localdepot=1 still works offline).
Validated (all via live depot): primitive sweep 810 {throws 0, pathFail 0,
detFail 0}; GLB-on soak {throws 0, path 0, det 0, leakGeo 0, leakTex 0,
worst 7.3ms}; all 5 new props render planted/scaled/facing right (contact
sheet docs/shots/laneC/glb_heroprops_r4.jpg). Room tris measured: milk-bar
GLB-on ~468k (drinks_fridge 77k + milkshake_mixer 73k) — reported to Lane E
as the #1 bake-pass target (not fixed, per integrator decision #2; interiors
render one-at-a-time so gate 3 is unaffected). record_crate still broken +
counter still oversized — both await Lane E re-export (C task 5). Deleted the
stale web/assets/_local_glb/ validation copy. qa.sh --strict GREEN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>