Commit Graph

2 Commits

Author SHA1 Message Date
m3ultra
c2e44821c7 Lane E R39 (5/n): two corrections to my own R39 arithmetic, both measured
- The magpie's white, restated exactly. The wing-bar occlusion claim is the strong one and it now
  carries its footprint proof: the bar's (x 0.174-0.316, z 0.005-0.055) lies ENTIRELY inside the
  wing's (x 0-0.34, z -0.085-0.065) with the bar 3 mm above it, so from below the wing hides it.
  The nape box tops out at 0.067 against a head surface at 0.0728 (I had written 0.065, and had
  the sliver on the wrong side). And the flank argument is now the honest one: nape and rump are
  14 mm and 20 mm slabs on a 166 mm bird = 1.3 px and 2 px of white at 64 px.
- THE CLASSIC ARGUMENT FOR THE ARCADE IS INVERTED relative to R38 and I nearly carried the wrong
  one over. R38's ground palette is classic-safe BY ABSENCE (character.js returns frozen literals
  for a null town key; classic has none). The arcade district exists ONLY on the synthetic, and the
  synthetic IS the classic boot — so the kit lands squarely on the covenanted town and needs an
  EXPLICIT flag test, ground.js's VERGE shape, not the by-absence one.
- arcade_measure.mjs now also counts chunks: arcade lots span exactly 2 (0,0 and 0,1) on all five
  seeds, so a per-chunk arcade class is +1 draw in 2 chunks and +0 in the other 23.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 20:58:26 +10:00
m3ultra
30b86a9ef7 Lane E R39 (2/n): THE ARCADE, MEASURED THEN DRESSED — 3 skins live ($0, on-device, green), and the instance count taken BEFORE generating
MEASURED FIRST (pipeline/arcade_measure.mjs, over 5 seeds, off Lane A's own generatePlan):
  the arcade is ONE 42.00 m x 5 m edge, 2 blocks, 16-17 shops (17 at the default seed), frontage
  3.00-4.94 m (mean 3.87-4.05), depth 5.1-8.0 m, 4-11 of them two-storey. Walkable 5.00 m between
  lot faces. AWNING_DEPTH 2.2 from each face means the two slabs already meet 0.60 m apart over the
  centreline — the arcade IS roofed, and the roof is an accident.
  ⚠ AND THE POSTS ARE IN THE WRONG PLACE: buildings.js:643 puts them 2.00 m out from each lot face,
  i.e. +/-0.50 m from the centreline — two rows of posts 1.00 m apart down a 5.00 m lane. No
  collider, so it walks; it just reads as a colonnade planted in its own doorway. Lane B ask filed.

SHIPPED (all riding existing shared materials or stating their draw):
  facade-shuttered   768x595 (the 1.29:1 arcade lot aspect, not the pool's 1.78:1) — the dead
                     tenant. +0 draws, +0 tris, 1 of the 14 FREE facade-atlas slots (22 of 36 used).
  ground-arcade-floor 512^2 terrazzo — +1 draw TOWN-WIDE, +0 tris (the 504 m2 lane quad moves out
                     of footGeos). use:'arcade-floor' names a slot that does not exist yet, on purpose.
  ground-arcade-roof  512^2 pressed-metal + wired glass — +1 draw in the 1-2 arcade chunks, +2 tris.

pipeline/seamless_tile.py: cut a regular-pattern skin to a whole number of its own periods instead
of feathering the joint. It has a guard, because on this pair the naive version made things WORSE:
the roof's x seam went 26.7 -> 8.3 (kept), the diffusion-drawn terrazzo floor is not periodic enough
to cut on (autocorr r=0.26) and 27.9 -> 31.9 was rejected and passed through. Recorded, not hidden.

manifest: facades 48->49, grounds 14->16. validate_manifest.py 0 errors, 0 warnings.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 20:46:43 +10:00