MOTION (§41.1). The clip library goes 8 -> 46: ten idles, eight browse, eight sit/lean,
eight social, six locomotion, six venue, in SIX grouped GLBs (one fetch each), 3.35 MB —
LESS than the 4.29 MB the old eight cost, via lossless dedup + int16 rotations (worst
error 0.0034 deg). All six verified skeleton-only (tris 0, meshes 0, nodes 66): ZERO DRAW,
which is what makes this round affordable. No retarget was run and none was wanted — the
bank and the peds are the same mixamorig skeleton, so retargeting would add error AND bake
the ped mesh into the clip, ending zero-draw. MIRPAMO 'make smoke' green to prove the tool,
then deliberately unused. Three seeds in the brief were duds and got substituted: the whole
*_Degree_Turn set is RIFLE-AIMING, and two 'examine' clips are 262 KB static poses, not
motion. R16 flat-body trap re-checked on all 46 (spine tilt 24 samples/clip, 0 frames >75
deg); turn_in_place auto-demoted from loopable on a 36.7 deg seam.
RULING 1 — the Bandai hazard, closed non-destructively and better than specified. 3,077 CC
BY-NC clips sat unzoned in a neutrally-named path. Renamed PER FILE (3,077/3,077) not just
the directory, because mirpamo names output <rig>@<clip>.glb — the _NC-research marker now
PROPAGATES into any retargeted GLB automatically. Nothing deleted; ultra's red/bandai
re-verified as canonical. Ledger corrected: the manifest claimed CC-BY-NC-ND, the bundled
licence text says CC BY-NC, no ND.
PROPS (§41.2). 110 assets from three libraries, published, sha1-verified, 0 validator errors
both modes. THE FINDING: every handover number was a TRIANGLE count, and triangles were
never the binding constraint — DRAW CALLS were. As handed over this cargo cost 14,140 draws
against a 162-draw margin; it ships at 117. '3dstore passes as-is' was true on tris/metres/
Draco/textures and FALSE on draws — 30 of 46 files carried up to 16 materials on one mesh
(one per record sleeve), so a 1,020-tri tub cost 16 draws; baked to COLOR_0, 288 -> 40, zero
tri drift, A/B identical. dj-gear's own manifest claimed median 6,288 tris / 18 under budget;
measured 51,528 and 12, with draws to 2,145. Pub props were NOT metre-correct (every source
unit-normalised to max dim 1.00 m) and 40x decimation was impossible as specified (loungeChair
is 94% non-manifold).
Ruling 5 vs the draw budget was a real conflict (one mixer = 4.6x a whole room); resolved by
joining SCENERY selectively while every control node keeps its object/name/pivot — verified
by parsing the SHIPPED GLB, not the tool that wrote it: PASS 4 / STATIC 10 / N/A 17 / FAIL 0.
deck_1200_rigged = 5 draws with Platter_SPIN, Arm_YAW, Fader_PITCH, Btn_STARTSTOP intact.
The R40 four-surface transmission gate FIRED ON LIVE CARGO: 5 genuinely transmissive
materials (cartridge dust-covers, a mixer meter window) that would each have doubled every
opaque draw in the room. 9 assets rejected on eyeball after decimation rather than shipping
mush. Two existing-tooling bugs fixed: normalize.py's yaw/up were silent no-ops (the jukebox
exported 0.40 m instead of 0.97 m), and footprints now measure the shipped GLB.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Ledger #4 (warm-up): publish.py --verify no longer false-flags non-procity_ published assets
(sit.glb, vintage-cash-register). It compares the _published.json name record against the depot's
full file list (fetch_depot_files) instead of a procity_ prefix filter; only OUR namespace flags as
unrecorded. --verify now: all 39 recorded assets live.
Ledger #6 (the scout): new pipeline/build_towns.py ports thriftgod build_city()'s Overpass route to
per-town caches in A's procity-town-cache/1 contract. 5 real compact AU towns under web/assets/towns/
(katoomba/newtown/fremantle/bendigo/castlemaine, 6-21 shops, spans <2.4km): bounded Overpass query ->
raw cached in-repo (re-runs never re-fetch) -> dedupe/suburb-fill/parody (trademarked chains only;
indie shops keep real OSM names)/type-map. Deterministic (byte-identical re-run, no RNG). ODbL:
SOURCES.md licence table + license/attribution on every cache. All 5 boot through the full
structural+gig suites (selfcheck 16596/16596 green; synthetic golden 0x3fa36874 unmoved). Overpass
fetch John-authorized (Standing #2).
-> Lane A: caches live under web/assets/towns/; pin the per-town goldens selfcheck printed (katoomba
0x61760542 newtown 0x95978b45 fremantle 0xee9fd09a bendigo 0x5e3e76a6 castlemaine 0xf1a628a1) +
feed through plan_osm. E->A handshake.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- publish.py: _published.json now MERGE (read existing → union → sorted write), never
replace — fixes the R5 --only clobber (27→1). Proven: a real no-op re-publish kept it
at 27. Added --verify + post-publish drift-check vs the live depot (/api/list procity_*).
- validate_manifest.py: new provenance-drift gate — every manifest procity_* GLB must be
in _published.json or QA fails. Proven: simulated clobber (→1) exits 1 w/ per-file errors.
- Record verified: 27-entry _published.json is byte-exact vs the live depot.
- qa.sh --strict GREEN (5 gates incl. F1 harness).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Depot publish executed over the new passwordless tailnet path (allowlist auth,
GOD3_DEPOT=http://100.94.195.115:8788). Two contract bugs fixed en route:
- publish.py: /api/thumb wants JPEG keyed by the GLB name (was posting PNG keyed
by a .png name -> 404 that mislabelled successful GLB uploads as ERR); thumb
push now isolated per the MESHGOD house contract (cosmetic, never fails publish).
- validate_manifest.py: send a custom User-Agent (Cloudflare 403s Python-urllib
on the public path) + honor GOD3_DEPOT override like publish.py.
validate_manifest.py --depot -> 0 errors, 0 warnings. qa.sh --strict all green.
_published.json records the 16 published assets.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Audit -> normalize (16 GLBs + thumbs) -> web/assets/manifest.json (the
contract Lanes B/C/D read) -> facade gap-fill.
Step 4 facades generated locally on the M3 Ultra via MODELBEAST
flux_local (FLUX.2-klein-4B / MLX on MPS): 23 skins, free, ~5.7s each,
blank signboard, eyeballed, harvested, mapped to shop types. Every
registry type now has >=3 facades (stall 2->4, closing the Lane A gap).
Corner-lot -side walls tagged face:"side" with empty types so no shop
front ever selects a windowless wall. manifest validates green.
Still gated on John (both optional -- the game runs asset-free):
publish the 16 GLBs to 3GOD (needs GOD3_PW), MeshGod hero props (~$2.70).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>