Depot publish executed over the new passwordless tailnet path (allowlist auth,
GOD3_DEPOT=http://100.94.195.115:8788). Two contract bugs fixed en route:
- publish.py: /api/thumb wants JPEG keyed by the GLB name (was posting PNG keyed
by a .png name -> 404 that mislabelled successful GLB uploads as ERR); thumb
push now isolated per the MESHGOD house contract (cosmetic, never fails publish).
- validate_manifest.py: send a custom User-Agent (Cloudflare 403s Python-urllib
on the public path) + honor GOD3_DEPOT override like publish.py.
validate_manifest.py --depot -> 0 errors, 0 warnings. qa.sh --strict all green.
_published.json records the 16 published assets.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Audit -> normalize (16 GLBs + thumbs) -> web/assets/manifest.json (the
contract Lanes B/C/D read) -> facade gap-fill.
Step 4 facades generated locally on the M3 Ultra via MODELBEAST
flux_local (FLUX.2-klein-4B / MLX on MPS): 23 skins, free, ~5.7s each,
blank signboard, eyeballed, harvested, mapped to shop types. Every
registry type now has >=3 facades (stall 2->4, closing the Lane A gap).
Corner-lot -side walls tagged face:"side" with empty types so no shop
front ever selects a windowless wall. manifest validates green.
Still gated on John (both optional -- the game runs asset-free):
publish the 16 GLBs to 3GOD (needs GOD3_PW), MeshGod hero props (~$2.70).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>