Commit Graph

7 Commits

Author SHA1 Message Date
jing
2498fdc892 Lane F R12: wire the v3.0-alpha gig layer (?gigs=1) — state machine, cover charge, band+crowd, gig audio
F last: five landed lanes → one Friday night. Seed 20261990 → The Thornbury Hotel,
tonight SCREAMING UTES, $10 on the door. qa.sh --strict GREEN 6/6.

- gig_state.js (new, F-owned): quiet → doors (DUSK) → on (NIGHT) → done (DAWN) → quiet.
  Rides lighting's procity:segment event (a poll only sees the segments it samples, and
  missed the night roll entirely); `state` is a getter because B's audio reads it from its
  own rAF while the player is inside a shop.
- ?gigs=1 seam: custom_bands.json fetched in the bootstrap (no fetch flag-off or ?noassets)
  → generatePlanFor(seed, src, {gigs:true, customBands}). 7 of John's 10 names fill the week.
- Cover charge on the R8 buy seam, zero new UI: paid debits once with a toast, re-entry the
  same night is free, broke → polite knockback, free nights walk straight in.
- interior_mode: opts.gig → C's gigKey; D's GigCrew (band 3 + crowd 8, 3 dancing) at C's
  stage/watch points; both disposed with the room (leak-free over 4 cycles).
- Cross-lane fix at the glue: C emits gigKey 'gig-pubrock', E shipped the bed as
  'pubrock-live' — unresolved the pub plays to a silent room and nothing errors. Bridged
  here; C/E/Fable owe CITY_SPEC a contract line. Details + 2 more findings in LANE_F_NOTES §12.
- smoke_gigs (16 gates): schedule determinism, band==3, crowd ≤ watchPoints, dance mix, bed
  resolves, ≤350 draws (47 rig / 171 placeholder), no-giants by STATURE (the band stands on a
  0.32m deck, so world-crown fails a correct band), cover ruling, ?noassets+?gigs.
  Flags-off regression gains a v3 arm: no state machine, no plan.gigs, no pub, no venue geo.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 21:09:56 +10:00
m3ultra
8c275c711b Lane F R11: wire interior audio beds + audio smokes + gate scope
Interior audio (interior_mode): enter -> PROCITY.audio.playInterior(room.audio) with Lane C's
{musicKey,toneKey} (fade in), exit -> stopInterior() (0.7s fade). Guarded/no-op when
muted/noassets/pre-gesture -- silent-and-happy.

New smoke_audio gate (flags harness, fresh Chromium per the R10 standing law): pre-gesture silence
(ctx not unlocked), 0 boot errors, ?mute=1 muted, ?noassets=1 zero audio fetches, enter/exit
AudioNode leak-free (12 cycles, 8 shops with a music bed, live sources bounded at 5). Gesture via
keyboard -- a mouse-click gesture tripped PointerLockControls in headless.

scaffold_check: scoped the Math.random generation-ban to exempt runtime FX PLAYBACK
(web/js/world/audio.js) -- Lane B's footstep SFX variant/gain jitter is transient, not world
generation (which shop plays which bed is seeded upstream in interiors.js). Noted to B.

Soak with audio on PASS (heap 48MB stable, 0 errors, no drift). qa.sh --strict GREEN 6/6.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 17:13:19 +10:00
m3ultra
3432fccd1f Lane D round 10: fix interior giant rigs + no-giants QA gate
R9 blocker: interior rig figures were ~2x too tall (keeper crown 3.83m in a 3.4m room,
clipping the ceiling). Root cause in rigs.js buildFigure: it normalised scale by height/headY,
where headY is the head bone's world Y in BIND POSE — but the Mixamo skeleton origin is the hips
(~mid-body), so headY is head-above-hips (~half the standing height), not feet->crown. Every rig
came out ~1.83-2.0x too tall. (The head does NOT move when posed — bind crown 3.209m vs idle
3.205m — so it's a hips-relative measure, not an animation issue.)

Fix: normalise by the feet->crown span (headY - minY, both already computed). buildFigure(rig, h)
now lands the crown at exactly h above planted feet. Fixes keepers, browser rigs, near-tier street
rigs AND the impostor bake (all ride buildFigure). Verified: all 19 fleet rigs crown==1.75m; live
keeper 3.83m -> 1.82m; determinism + dispose-leak soak unchanged.

Regression guard (required): new tools/qa/interior_scale_check.py (Playwright) enters a sample of
shops, injects browser rigs at browse points, asserts every interior fig crown in [1.4,2.0]m AND
< room dims.H AND feet planted. Wired into tools/qa.sh --strict (run_gate => a giant fails qa).
Proven bidirectional: PASS on the fix (24 figs/6 shops), FAIL on a reintroduced giant. Full
qa.sh --strict: 6 passed, 0 failed.

Re-shot laneD/r10_browsers_fixed.jpg. Figures human-sized relative to doors/fittings: yes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 13:01:54 +10:00
m3ultra
9cc00ad29c Lane F R8: wire town/weather/patronage/buy + graduate harness + new smokes
Shell seams (F owns index.html): A &town=<key> -> generatePlanFor(seed,'osm',{town}) (Katoomba);
B weather (createWeather on ?weather=1; PROCITY.weather={state,intensity}, {clear,0} off; update in
loop); C session wallet bound to the dig BUY (getCash/onBuy in interior_mode); D patronage door
points -> citizens.setShops + ?patronage=0 off-switch + setWeather each frame.

Harness: stock=real + weather=rain graduated warn -> STRICT. New warn smokes: buy-v0 (dig BUY ->
wallet, cash 191->179 bag 0->1), patronage (7 peds visit shop doors/~18s), book/toy stock (6/11
real atlas meshes). Determinism gate: pinned osm/katoomba golden 0x0f652510 keyed on (seed,plansrc,
town) + fixed a hex zero-pad bug the katoomba golden exposed (0x0f652510 vs unpadded 0xf652510).

No patronage baseline re-pin needed (nets fewer draws, within tolerance). qa.sh --strict GREEN 5/5.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 09:09:11 +10:00
m3ultra
781baea4e2 Lane F R6 F2: wire ?plansrc=osm shell selector + pin osm golden + dig nearest-bin fallback
A landed the plansrc seam (52eb109); F owns the shell bootstrap. index.html: ?plansrc=osm
-> citygen.generatePlanFor(seed,'osm') (real-data 'Melbourne' 95 shops); default synthetic
'Boolarra Heads' unchanged (prime law). scaffold_check.mjs: pin BOTH goldens keyed by
(seed,plansrc) — synthetic 0x3fa36874, osm 0x34cfdec0 (deterministic) — + assert the selector
routes synthetic|osm. flags_check auto-detects + smokes plansrc + the all-on combo (4 flags).

interior_mode.js: restored binUnderAim's nearest-bin fallback (Lane C test-page parity) so E
riffles a nearby bin without perfect aim / before the bin GLB async-loads — fixes the dig
smoke's raycast-miss under fast headless AND improves real UX.

qa.sh --strict GREEN; flags_check GREEN (all 4 flags + all-on combo, 0 console errors).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 22:59:45 +10:00
m3ultra
9416d0ae08 Lane F R4: wire citizens.setExposure (F1) + permittedMax storeys-checker fix (F2)
F1: pass renderer.toneMappingExposure into CitizenSim each street frame so mid-tier
impostors track the animated day/night exposure (per LANE_D_NOTES). Verified: boots
clean, 0 console errors, exposure animates night 1.18 <-> midday 0.98.

F2: scope the consistency storeys check to permittedMax = max>=2 ? min(max+1,3) : max
(Lane A's corner-anchor rule, LANE_A_NOTES R3). Consistency now 0 warnings across 6
seeds; a single-storey type at >1 still trips. qa.sh --strict GREEN 4/4.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 18:15:42 +10:00
m3ultra
aa4ed4fdca Lane F: integration — interiors + keepers + street peds + QA harness
interior_mode.js bridges Lane B's enterShop seam to Lane C buildInterior and Lane D
keepers (spawn at counter keeperStand, greet, leak-free over 5 cycles). CitizenSim
wired into the street loop (pop 140, ~96 active midday, worst ~191 draws). tools/:
qa.sh gate runner (all 4 landed gates GREEN --strict), scaffold/consistency checks,
shots.py + soak.py browser harnesses. docs/shots/ reference tree, LANE_F_NOTES
runbook, V2_IDEAS parking lot.

(F's inline seam edits to index.html/skins.js landed with the Lane B commit.)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:29:03 +10:00