MOTION (§41.1). The clip library goes 8 -> 46: ten idles, eight browse, eight sit/lean,
eight social, six locomotion, six venue, in SIX grouped GLBs (one fetch each), 3.35 MB —
LESS than the 4.29 MB the old eight cost, via lossless dedup + int16 rotations (worst
error 0.0034 deg). All six verified skeleton-only (tris 0, meshes 0, nodes 66): ZERO DRAW,
which is what makes this round affordable. No retarget was run and none was wanted — the
bank and the peds are the same mixamorig skeleton, so retargeting would add error AND bake
the ped mesh into the clip, ending zero-draw. MIRPAMO 'make smoke' green to prove the tool,
then deliberately unused. Three seeds in the brief were duds and got substituted: the whole
*_Degree_Turn set is RIFLE-AIMING, and two 'examine' clips are 262 KB static poses, not
motion. R16 flat-body trap re-checked on all 46 (spine tilt 24 samples/clip, 0 frames >75
deg); turn_in_place auto-demoted from loopable on a 36.7 deg seam.
RULING 1 — the Bandai hazard, closed non-destructively and better than specified. 3,077 CC
BY-NC clips sat unzoned in a neutrally-named path. Renamed PER FILE (3,077/3,077) not just
the directory, because mirpamo names output <rig>@<clip>.glb — the _NC-research marker now
PROPAGATES into any retargeted GLB automatically. Nothing deleted; ultra's red/bandai
re-verified as canonical. Ledger corrected: the manifest claimed CC-BY-NC-ND, the bundled
licence text says CC BY-NC, no ND.
PROPS (§41.2). 110 assets from three libraries, published, sha1-verified, 0 validator errors
both modes. THE FINDING: every handover number was a TRIANGLE count, and triangles were
never the binding constraint — DRAW CALLS were. As handed over this cargo cost 14,140 draws
against a 162-draw margin; it ships at 117. '3dstore passes as-is' was true on tris/metres/
Draco/textures and FALSE on draws — 30 of 46 files carried up to 16 materials on one mesh
(one per record sleeve), so a 1,020-tri tub cost 16 draws; baked to COLOR_0, 288 -> 40, zero
tri drift, A/B identical. dj-gear's own manifest claimed median 6,288 tris / 18 under budget;
measured 51,528 and 12, with draws to 2,145. Pub props were NOT metre-correct (every source
unit-normalised to max dim 1.00 m) and 40x decimation was impossible as specified (loungeChair
is 94% non-manifold).
Ruling 5 vs the draw budget was a real conflict (one mixer = 4.6x a whole room); resolved by
joining SCENERY selectively while every control node keeps its object/name/pivot — verified
by parsing the SHIPPED GLB, not the tool that wrote it: PASS 4 / STATIC 10 / N/A 17 / FAIL 0.
deck_1200_rigged = 5 draws with Platter_SPIN, Arm_YAW, Fader_PITCH, Btn_STARTSTOP intact.
The R40 four-surface transmission gate FIRED ON LIVE CARGO: 5 genuinely transmissive
materials (cartridge dust-covers, a mixer meter window) that would each have doubled every
opaque draw in the room. 9 assets rejected on eyeball after decimation rather than shipping
mush. Two existing-tooling bugs fixed: normalize.py's yaw/up were silent no-ops (the jukebox
exported 0.40 m instead of 0.97 m), and footprints now measure the shipped GLB.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
loadPedFleet gains dance:!CLASSIC (mirrors the sit/look gate) → fleet.danceClips
= 4 mesh-free mixamorig club dances (party/medium/drink/sway). _make picks one
per dancer off a fresh gigdance seeded stream (zero impact on existing draws /
the same-seed-same-crowd covenant), spawnRig plays it, and update() drops the
fake bounce for real-clip dancers (procedural sway stays as the classic/noassets
fallback). ?classic fetches nothing, byte-identical.
Verified: default boot fetches all 4 dance GLBs (gated load runs), both modules
parse + export clean, page boots. Same clips + _canon/_rotOnly/spawnRig proven
animating in 90sDJsim (its crowd/rigs.js is this file ported).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Same 5 Mixamo-rigged DJ characters as 90sDJsim, converted FBX->skinned GLB +
decimated to 4k tris (<=5k ped law) via MESHGOD scripts/fbx_to_ped.py — mixamorig:
skeleton + skin preserved. Added to PED_NAMES (rigs.js). Shares the proven bind:
identical _canon/_rotOnly + the same GLBs verified animating in 90sDJsim.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
look.glb — DONE, published, verified. Looking_Around.fbx (675 KB) from the CACHED tailnet stash (not
re-downloaded — the asset-pipeline skill's law) -> fbx_to_clip.py -> web/models/peds/look.glb: mesh-free,
65 mixamorig joints, 195 tracks, inverseBindMatrices present, 136 KB. Structurally identical to the
sit.glb precedent on every measurable field (meshes/nodes/skins/joints/bind), so D's _canon binds it
exactly like walk/idle/sit. Depot: published to digalot.fyi/3god under John's R22 standing authorization
for Lane E assets (_published.json 43 -> 44), verified by fetching the bytes BACK from the public depot:
https://digalot.fyi/3god/a/look.glb -> HTTP 200, 139,640 bytes, sha1 identical to local.
-> D: it's ready. Gate it behind an opt the way rigs.js gates sit (loadPedFleet(base, { sit })) — a raw
fetch would breach the ?classic=1 zero-fetch-delta covenant, same as sit.glb.
`lean` DOES NOT EXIST — the spike's premise is half wrong. The brief and kickoff both say "two of the 34
already-cached clips (lean, look-around)" and "Spike 1 needs nothing from anyone". look-around is cached;
lean is not, anywhere. Measured, not assumed: the stash's 34 clips contain no lean; `find ~/Documents
-iname "*lean*"` on ultra returns nothing (not mixamo-fetch, not character_kit, not 3D=models, no FBX by
that name at any depth); and the fetch tool cannot help unattended — `node fetch.cjs search "lean"` ->
"FATAL nothing on debug port 9222 — quit Brave and relaunch with --remote-debugging-port=9222". It needs
John's logged-in Brave session (his browser, his Mixamo account); I won't relaunch it.
I did NOT substitute a lookalike. `Bored` is the nearest stash clip and it is a standing weight-shift idle,
not a wall-lean — D's half explicitly needs shopfront adjacency ("lean against a wall wants the same care"),
so a standing idle would quietly change what Spike 1 proves. Half a spike, honestly, beats a whole one that
lies. -> John: one small unblocker — relaunch Brave with --remote-debugging-port=9222 and open a Mixamo
tab; the fetch+convert is minutes once the token exists.
Instrument LOD — D killed it and D's measurement is better than mine. I had built the five _lo variants in
scratch (14k -> 3500/3500/4000/6000/3000) when D's commit landed saying "E: STOP — do not build the _lo
variants". Nothing shipped; scratch discarded. D measured the rooms an LOD must fire in: max diagonal 15.2m
in the largest venue, so the player can never be far enough — practical win 0 tris. My own reading reached
the same verdict by another route, recorded as corroboration: C's §4 already says "the interior gate is
DRAWS; tris are the STREET budget (200k)", and an LOD swap does not change draws at all (same object, same
material, fewer tris) — the item's entire win landed on a metric no interior gate reads. Two independent
measurements, one verdict. Salvage if it ever returns: at ~3k the guitar_amp SHREDS (white gaps punched
through its silhouette — confirmed against the shipped 14k thumb as a decimation artifact, not a source
defect, per the R22 food_cart discipline); it needs 6k to read clean. The other four were clean at 3-4k.
-> A: your own file's comment now contradicts its code. Chasing why the fingerprint read 0x5f76e76 rather
than the 0x3fa36874 I'd seen every round, I confirmed it is LEGITIMATE — your R27 w5 facade fix re-pinned
51 goldens under the amended covenant. But selfcheck.js:267 pins hash: 0x5f76e76 while selfcheck.js:301
still says "the synthetic golden above stays 0x3fa36874". Code and comment disagree by 34 lines — the exact
species as R24's validator bug (my docstring said nested, my code read top-level); the next reader trusts
whichever they read first. Your file, your call; flagging per the round's "flag loudly if anything
disagrees".
Gates: selfcheck ALL GREEN 156,352/156,352 · qa.sh --strict 6 passed / 0 failed. look.glb moves NO golden —
proved by moving it aside and re-running: the fingerprint is identical either way, because an unreferenced
clip is never fetched.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Each of the 19 ped rigs carried 1-9 primitives / 1-3 materials (fleet 92 draws,
~116 at the 24-rig near cap). merge_ped.py (Blender) merges each to 1 primitive +
1 atlased material: join meshes -> pack material UVs into a non-overlapping atlas UV
-> EMIT-bake base-colours into one 1024 atlas -> single material. Skinning + skeleton
preserved (65 joints, walk/idle untouched, clips retarget unchanged). Fleet 92->19
draws (1/ped); near-cap 116->24 (79% cut). Verified in vendored GLTFLoader: all 19
load as SkinnedMesh + bind walk; man_suit poses byte-identical to original. Hands to
Lane D (D1) for full validation + full-density numbers, then F flips the roster.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
weld + meshopt simplify (--ratio 0.05 --error 0.12); skinning + skeleton preserved
(65 joints intact), walk/idle clips untouched, silhouettes clean at street distance.
Originals backed up to gitignored pipeline/.peds_orig/. Hands to Lane D (D2) for rig
validation; Lane F re-measures gate 3 (~24-rig cap × ≤3k ≈ ≤67k fleet).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Populate the town at city scale, on budget, deterministic per-citizen identity:
- rigs.js — ported 90sDJsim rig stack: mixamorig canonicalisation so one shared
walk clip drives all 19 peds, head-bone height-normalise, feet-plant, pooled
near-tier actors with walk<->idle crossfade
- impostor.js — 4-yaw sprite-atlas baker + instanced billboards: whole mid crowd
in 1 draw call, tone-matched to the ACES near rigs
- sim.js — deterministic roster, footpath lanes off the street graph, near/mid/far
LOD with hysteresis + hard 24-cap, staggered mixer budget, time-of-day density
- placeholder.js — seeded low-poly box humanoids (frame-one population + ?noassets)
- keepers.js — one keeper per shop at the counter, idle + greet-turn
- 21 ped GLBs (byte-identical from 90sDJsim), citizens_test.html harness,
LANE_D_NOTES.md, 5 beauty shots
Verified in-browser: 200 citizens at max mixer 0.2ms (budget 2ms), near capped 24,
determinism holds (200 identities match seed), no T-pose, ?noassets crash-free.
Consumes Lane A plan.streets with zero adapter. Six adversarial-review bugs fixed
(non-deterministic fleet order, shared-resource disposal on pool eviction,
impostor colour-management).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>