Commit Graph

10 Commits

Author SHA1 Message Date
m3ultra
1568c9b62b Lane E R38 (v8 wave 1): the asset wave — trellis2_mlx swap verified 1.92x, six sounds, four grounds, and the thin-structure answer
A. PIPELINE FIX: gen_props.py trellis_mac -> trellis2_mlx, contract read from its
   manifest.json. The two operators are NOT drop-in on output — trellis2_mlx writes
   BOTH candidate.glb (raw) and candidate_pbr.glb (baked), so the old
   sorted(rglob('*.glb'))[0] would have silently shipped untextured meshes. Added
   _pick_glb() (result.json first) + the bg_remove_local cutout stage, fail-soft.
   MEASURED: median 128.0s vs trellis_mac's 245.4s p50 = 1.92x. 5/5 first attempt,
   0 retries against the 4-5% budget. One 489s tail outlier, no error — named.

B. AUDIO (1.1) — six PACK entries, +0.86MB, ZERO draws/tris, all originalby
   construction: dog-bark-fence, mower-distant, radio-through-window, sprinkler,
   roller-door, magpie-carol. Seeded via crc32(name); beds fold seamlessly
   (wrap-jump <=0.18x internal step). Verified by spectrogram + band-energy, and
   one defect found by LOOKING: the sprinkler's spray masked its own ticks and read
   as a hose — rebalanced and re-rendered. Distance is spent in the SPECTRUM, not
   the level, because encode()'s loudnorm undoes a quiet render.

C. GROUNDS (1.2) — gen_skins.py had NO ground template; added one with its own
   outdoor style prefix (the house STYLE says "warm fluorescent", an interior cue).
   4 new 512^2 square tiles. Review's 5.7s is 9.7s here — same per-pixel, mine are
   1.78x the pixels. Found: gravel/reddust are selected by nothing partly because
   their `use` values name no slot ground.js:177 has.

D. MESHES — 3 shipped (magpie 894 tris, paling_fence 1121, water_tank 500), all
   GLB-law clean. 2 FAILED and were DELETED: hills_hoist + tv_aerial. Thin wire
   returns as thousands of disconnected fragments, so collapse floors at 250k/89k
   AND a remesh coarse enough for 600 tris erases the pole. Lane B's boxMats
   primitives cost +0 draws and are strictly better. The magpie's geometry passes
   but TRELLIS crushed its white nape/wing to black — traced to the operator's bake
   (the cutout and our decimation are both exonerated); flagged, not hidden.

E. REUSE — all 9 idle assets re-measured; the review's "one line each" holds for
   only 5. furniture.js's extractGLB keeps only the FIRST material, so park_bench/
   coffee_table/box_crate render in material #1 and bench_wood (0 materials) falls
   to grey. Nothing was regenerated that already existed.

The 3 GLBs are staged, NOT published: a depot push is outward-facing and had no
in-session authorization. Held at _r38_results.PENDING_PUBLISH.json; publish +
rename + rebuild lands them. Gate green: validate_manifest 0 errors / 0 warnings.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 18:30:33 +10:00
m3ultra
b322c998db Lane E R16 (v3.1): the drummer's sit clip — sit.glb produced + published
Ledger #2 asset half (E produces, D wires). Fetched Adobe Mixamo Sitting_Idle.fbx (533KB) by scp
from the tailnet source box, converted on-device via Blender (new pipeline/fbx_to_clip.py: import ->
skinned GLB export -> pure-python mesh-strip) to web/models/peds/sit.glb (109KB, mesh-free,
structurally identical to walk/idle: 66 nodes, 65 mixamorig bones, dangling skin, 195 channels).
Verified: three.js loads + 195/195 tracks bind to peds + 0 NaN; Blender confirms seated (hips
0.955->0.299m, stature 1.276->0.758m) + eyes-on bone-dot render (docs/shots/laneE/sit_clip.png).
Published to depot via tailnet under John's R13 auth (_published.json 38->39; benign non-procity_
drift note). Provenance: Adobe Mixamo royalty-free, same zone as the shipped walk/idle; LANE_E_NOTES
v3.1 amendment marker.

-> Lane D: sit.glb ready at web/models/peds/sit.glb (+ on depot); canon binds 195/195; seated confirmed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 12:37:27 +10:00
m3ultra
bf98b41b16 Lane E R13 (v3.0-beta): gigKey rename + grunge/covers beds + instrument decimation
- debt #1: the manifest music key IS the gigKey, always gig-<genreKey>. Renamed
  pubrock-live -> gig-pubrock (files + gen_audio + build_manifest); old files deleted.
  B/F switch readers, F deletes the GIG_BED bridge (both fail soft to silence til then).
- two new gig beds: gig-grunge (band_room, quiet-loud dynamic) + gig-covers (RSL, mellow
  organ-led); procedural/seeded/loopable/$0. New organ() + grungechord() synth helpers.
- decimate the 5 instrument GLBs to 14k tris each (was 43-96k; fleet 236k->70k, -70%) via
  collapse (thin features survive); _hi hi-poly originals kept for depot; thumbs re-rendered.
- manifest regen (validates 0/0 incl --depot); app boots clean flags-off / ?gigs=1 (3-venue
  district, all 3 beds resolve) / ?noassets=1&gigs=1 (0 audio+GLB fetches).
- depot re-publish (14k bytes + _hi originals) gated on John's OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 23:03:14 +10:00
m3ultra
be9f967d19 Lane E R11 (audio): procedural audio pack — 23 assets, free/on-device
gen_audio.py: a numpy synthesis engine (osc / ADSR / filters / reverb /
seamless-loop crossfade + note sequencer + drum synth). Renders 6 ambience
beds (street day/night, rain, 3 interior roomtones) + 13 sfx (doorbell,
door, till, record-riffle, toast, tram bell/rumble, 6 footsteps) + 4
instrumental 90s music loops (record-shop, milkbar, video-synth, arcade)
-> web/assets/audio/ as OGG/Opus + M4A/AAC. 8.1 MB of the 25 MB budget.

Tool = 100% procedural synthesis (not a neural model): $0, deterministic/
seeded, perfectly loopable, parody-safe by construction. Documented in
README (§ audio) + AUDIT.md provenance.

manifest audio:{ambience,sfx,music} — file + m4a fallback + loop + gain;
interior roomtone/music carry types[] (seed-pick per shop, like facades);
footstep is {surface:[variants]}. build_manifest.py builds it,
validate_manifest.py checks it. qa.sh --strict green (audio 23, 0 err).

Verified technically (peaks <= -0.4 dBFS, all loops seamless, durations)
via spectrogram sheet + numeric — subjective ear-check is John's/F's.

E leads the audio round; F owns the v2.1 tag + push. Not pushed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 14:50:15 +10:00
m3ultra
8644d3f7ac Lane E round 5 (E3): fal Hunyuan glass_case + bus_shelter + magazine_rack (~$0.64)
The 2 R3 TRELLIS glass rejects + optional magazine-rack, generated on fal.ai
Hunyuan3D v2 (John-authorized, $22 balance). pipeline/gen_props_fal.py drives the
fal operator using the FAL_KEY from MODELBEAST settings (never hardcoded). Frosted/
opaque flux_local concepts gave the reconstructor a surface (clear glass defeated
TRELLIS). glass-case 1 att, bus-shelter 2 att (opaque back wall), magazine-rack 1 att
= ~$0.64 total, guardrail held. All baked to <=8k via bake_lowpoly.py (switched to
EMIT albedo bake — Hunyuan materials bake near-black under DIFFUSE). Verified loading
in vendored GLTFLoader, published, validate --depot 0 err. Manifest 17 fittings + 9
furniture; aliases wire glass_case/glass_cabinets/magazine_rack/fridge/listening_corner.
Costs logged in AUDIT R5. Last 2 primitive-only fittings retired.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 21:20:44 +10:00
m3ultra
c52246444d Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot
pipeline/bake_lowpoly.py — Blender headless: voxel-remesh -> decimate -> Cycles
base-colour bake onto fresh UVs (R3 lesson: simplify-only floors on TRELLIS
shell-soup; the re-bake is the point). drinks_fridge/milkshake_mixer/arcade_cabinet/
listening_booth/novelty_record/counter_till all 25-77k -> <=8k, ~0.9M each. Every
prop eyeballed (docs/shots/laneE/props_baked.png) + verified loading in vendored
GLTFLoader; footprints unchanged (no C re-map needed). Re-published; validate --depot
0 err. Originals gitignored in pipeline/.props_orig/. Unblocks C's interior re-measure
+ F's v1.1 tag.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 20:56:07 +10:00
m3ultra
dafb079ff4 Lane E round 4 (E2): fix record_crate + ship counter-with-till, both live on depot
- record_crate: R3 normalize left a sourceless texture (packed AO/roughness map
  didn't survive WebP export; metallicRoughness+occlusion pointed at it) → three.js
  'undefined uri' crash. New pipeline/fix_glb_textures.py strips material slots that
  reference a sourceless texture. Verified loads in vendored GLTFLoader; re-published.
- counter_till (new fitting): ~2m timber counter + period till, flux_local→trellis_mac
  on-device, 1.61x0.64m / 1.15m tall, 32k tris. Verified loads; published. Lane C maps
  kind counter -> counter_till (balcao 4m 'counter' kept for long-bar use).
- publish.py: --only <name> filter + passwordless tailnet detection (GOD3_DEPOT override).
- manifest rebuilt (15 fittings, alias counter->counter_till); validate --depot 0 errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 19:07:15 +10:00
m3ultra
518678d4e4 Lane E round 4 (E1): decimate 19 ped rigs 924k→46k tris (≤3k each) for gate 3
weld + meshopt simplify (--ratio 0.05 --error 0.12); skinning + skeleton preserved
(65 joints intact), walk/idle clips untouched, silhouettes clean at street distance.
Originals backed up to gitignored pipeline/.peds_orig/. Hands to Lane D (D2) for rig
validation; Lane F re-measures gate 3 (~24-rig cap × ≤3k ≈ ≤67k fleet).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 18:29:50 +10:00
m3ultra
bd40ec7e7a Lane E round 3 (landed by Fable after review): 5 hero props gen'd local + published, local-depot mode, manifest 14 fittings + 8 furniture
- gen_props.py: flux_local -> trellis_mac -> normalize pipeline; 5/8 props kept
  (arcade-cabinet, listening-booth, drinks-fridge, milkshake-mixer, novelty-record)
- magazine-rack -> primitive (thin-wire gotcha); glass-case + bus-shelter -> fal.ai fallback
- cash-register reused from depot; all 22 GLBs live, validate --depot 0/0
- loaders.js ?localdepot=1 + stage_local_depot.py for network-free GLB validation
- qa.sh --strict GREEN 4/4 at commit time

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 18:03:03 +10:00
m3ultra
063a959e29 Lane E (assets): pipeline, manifest + 23 on-device facade skins
Audit -> normalize (16 GLBs + thumbs) -> web/assets/manifest.json (the
contract Lanes B/C/D read) -> facade gap-fill.

Step 4 facades generated locally on the M3 Ultra via MODELBEAST
flux_local (FLUX.2-klein-4B / MLX on MPS): 23 skins, free, ~5.7s each,
blank signboard, eyeballed, harvested, mapped to shop types. Every
registry type now has >=3 facades (stall 2->4, closing the Lane A gap).
Corner-lot -side walls tagged face:"side" with empty types so no shop
front ever selects a windowless wall. manifest validates green.

Still gated on John (both optional -- the game runs asset-free):
publish the 16 GLBs to 3GOD (needs GOD3_PW), MeshGod hero props (~$2.70).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 13:48:25 +10:00