Added an interior draw-budget sweep to flags_check.py (decision #2): enter all 9 shop types,
assert <=350 draws/room, dig on so it also confirms C1's batching kept ?dig=1 riffling.
The sweep caught a real bug in interior_mode.js (F-owned): the interior/dig render never called
renderer.info.reset() while the shell runs autoReset=false (for the composer), so
renderer.info.render.calls ACCUMULATED every frame — inflating any interior draw read (and the
HUD were it shown). Fixed: reset per interior frame before both the dig and the walk render.
True per-frame result after the fix: all 9 room types <=350 draws (worst dept 96) — C1 batching
(35981ad) verified. flags_check GREEN (regression + interior budget + 4 flag smokes + all-on combo).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A landed the plansrc seam (52eb109); F owns the shell bootstrap. index.html: ?plansrc=osm
-> citygen.generatePlanFor(seed,'osm') (real-data 'Melbourne' 95 shops); default synthetic
'Boolarra Heads' unchanged (prime law). scaffold_check.mjs: pin BOTH goldens keyed by
(seed,plansrc) — synthetic 0x3fa36874, osm 0x34cfdec0 (deterministic) — + assert the selector
routes synthetic|osm. flags_check auto-detects + smokes plansrc + the all-on combo (4 flags).
interior_mode.js: restored binUnderAim's nearest-bin fallback (Lane C test-page parity) so E
riffles a nearby bin without perfect aim / before the bin GLB async-loads — fixes the dig
smoke's raycast-miss under fast headless AND improves real UX.
qa.sh --strict GREEN; flags_check GREEN (all 4 flags + all-on combo, 0 console errors).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
tools/flags_check.py — the machine version of the R5 review, headless, self-contained
server, ~90s:
• flags-off regression (prime-law enforcement): plan fingerprint == golden 0x3fa36874,
all v2 subsystems inactive, street view within v1 budget (<=300 draws / <=200k tris),
within 40% of the v1.1 snapshot, 0 console errors.
• per-flag smoke (winmap/dig/roster, +plansrc auto-detected when A lands): boot flag-on,
cross >=2 chunks, enter an interior; dig also opens+closes a riffle. 0 console errors.
• all-on combo (flag-composition law, decision #4): every landed flag on at once.
Wired into qa.sh as a WARN-level gate (strict in r7): --no-flags skips fast; auto-skips
without the Playwright venv; a soft_skip so it never trips --strict readiness. Current tree:
all smokes GREEN, regression clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Gate table (LANE_F_NOTES §4) rewritten to R4 all-green with measured evidence:
1 determinism (selfcheck 1301/1301, fingerprint 0x3fa36874) · 2 soak (37 chunks/20 shops,
heap 38->38MB, 0 errors, leak-free) · 3 budget (draws 138/tris 31k, decimated peds) ·
4 asset-free (heap 13->13MB, 0 net) · 5 selfchecks (qa.sh --strict 4/4, 23 GLBs on depot) ·
6 shots (10 full-frame 1280x720, no letterbox, night closed-facade + real interiors).
shots.py: interior tour shots (record/opshop) now capture via DBG.enterShop(id) directly —
they were passing {type} to enterShop (needs id) then calling shot() (which forces street
mode), so both showed streets. Now they show the themed interiors with keeper + hero props.
Verified by a 6-auditor adversarial v1-readiness workflow -> GO.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
F1: pass renderer.toneMappingExposure into CitizenSim each street frame so mid-tier
impostors track the animated day/night exposure (per LANE_D_NOTES). Verified: boots
clean, 0 console errors, exposure animates night 1.18 <-> midday 0.98.
F2: scope the consistency storeys check to permittedMax = max>=2 ? min(max+1,3) : max
(Lane A's corner-anchor rule, LANE_A_NOTES R3). Consistency now 0 warnings across 6
seeds; a single-storey type at >1 still trips. qa.sh --strict GREEN 4/4.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
interior_mode.js bridges Lane B's enterShop seam to Lane C buildInterior and Lane D
keepers (spawn at counter keeperStand, greet, leak-free over 5 cycles). CitizenSim
wired into the street loop (pop 140, ~96 active midday, worst ~191 draws). tools/:
qa.sh gate runner (all 4 landed gates GREEN --strict), scaffold/consistency checks,
shots.py + soak.py browser harnesses. docs/shots/ reference tree, LANE_F_NOTES
runbook, V2_IDEAS parking lot.
(F's inline seam edits to index.html/skins.js landed with the Lane B commit.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>