293a82c5e8
9 Commits
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293a82c5e8 |
R42 THE LOOK: five lane-runs — the pub is dressed, the decks read, and the town is cast
John looked at R41's proof shots and named three faults. All three are fixed, at zero draw cost, and every lane corrected somebody's numbers on the way — including its own. E-LOOK (§42.1+§42.2a) — THE PREMISE WAS WRONG. "The pub props have no texture" (my brief, quoting E's own R41 note) is false: all 37 carry COLOR_0 and three.js renders it. The colour was BLEACHED — jukebox at saturation 0.02, 15 assets under 0.05; what the source library called colour was baked AO. So the fix was a palette imposed on colour already present, in place: 46 assets, draw delta +0 and tri delta +0 on every one, proved the honest way — the concatenated POSITION/NORMAL/TEXCOORD/index bytes are sha1-identical to R41, so footprints and origins provably did not move. (A first-pass bbox check ignored node rotations and "found" 3 phantom violations; thrown out for the byte comparison.) The banquette was 1990s office teal and went burgundy; the beer umbrella was white and went brewery green. THE DECK, diagnosed before being touched: 7 greys, chassis 0.05 luminance on a 0.033 bench = 1.21:1, and the one high-contrast feature was INSIDE-OUT (white ring around a dark disc; a turntable is a dark record on a light platter). Now Technics silver at 6.74:1, black vinyl, red start/stop. Node contract re-read from the shipped GLB: 4/4 + 1/1 PASS. Filed to R43, not fixed: deck_1200_rigged has NO PLINTH (bottom 43mm of 119mm lost to R41 join damage). E-CAST (§42.3) — 19 of 24 ship. Rejected: comical_luchador_01 (Mixamo Ch43, purple mask reading EL CHUPACABRA, identified from the file's own material name), a 3-heads-tall cartoon child, a robed wuxia elder, a WW2 infantryman — and dj_phrtt_01, AN UNCLOTHED BODY whose only texture is a bare-skin atlas, which was in the DEFAULT crowd and live on the depot. It is the R41 deny-list's failure class through a different door: an innocent name from another pipeline. Only rendering all 24 and LOOKING found it. Ruling 2 (prefer CC0) was REFUSED ON MEASUREMENT: Quaternius is 25 nodes / 23 joints and ZERO of 64 canonical tracks bind — it would have loaded silently and never animated. Replacements came from Mixamo's Ch## pool, filtered to the contract-clean 65-bone family (candidates ran 65..99 bones; named characters carry facial/hair bones). THE LICENCE GAP WAS UNREAD, NOT MISSING: every source FBX carries ApplicationVendor "Mixamo, Inc." internally. Adobe royalty-free, no attribution owed. B's amber rows are now real. B (§42.5) — MY ASSIGNED FIX WAS USELESS AND B PROVED IT. document.fonts.ready shipped, then measured: the atlas canvases are already byte-identical across boots, the game ships NO webfonts (document.fonts.size === 0), and ready fires 50ms BEFORE the first fillText. The real cause of unreproducible bookmarks is the wall-clock CROWD — 983 changed px of 921,600, ALL in the pedestrian band; 0 px with the crowd out. New DBG.freeze() takes stable bookmarks 2/5 -> 5/5. Also found: ?pop=0 boots 140 citizens (0 is falsy against the default). THE BENCH: D's filing correct on both counts. Front-vs-road 90.0deg -> 0.0deg, min=med=max over 60/60 instances; the streetlight arm now reaches 1.05m over the road where it reached 0.00. Both used a base yaw that pointed +Z down the street while their own comments claimed otherwise — the side term was already right, which is why it survived 41 rounds of reading. Also: on any box with CDN access 9 of 60 benches are the depot GLB, 90deg out from the house law — normalised at the geometry, once, at load. benchStops(plan) exported as one truth. C (§42.2b) — 122 vs 123 WAS THE CAMERA ASPECT, and nobody was wrong. Draw counts are post-frustum-cull and the sweep camera inherits the window aspect: 1.25->116, 1.60->122 (C's harness), 1.778->123 (F's), 2.37->124. Pinned MEASURE_ASPECT=16/9 with a 1.25 control. E's "keep the bench dark" advice was measured and declined with reason (deck-vs-bench was already 4.73:1, over threshold). "Reads as a black box" is a claim about pixels, so C measured pixels: near-black in the booth crop 57.5% -> 26.7%, distinct colours 228 -> 389. Bench rebuilt 3->7 boxes with an open record bay; headphones on the mixer; faceDoor aims booths at the player's entry — alignment within 45deg went 49% -> 92%. Two bugs found by looking: a fitting could be planted INSIDE A WALL (0.77m of a 0.86m half-depth in plaster), and every booth part sat 25mm sunk into its own worktop. D (§42.4) — five swaps IN PLACE at the same index (pickRig indexes these arrays and pedIndex is in the identity signature and the impostor atlas; removal would renumber the town). Identity signature pre- vs post-swap: 0 differing lines of 150 — who each citizen is did not move, only which body they wear. dj_phrtt_01 verified gone AT THE WIRE, not from source: a fresh default boot fetches 32 ped GLBs, none retired. THE CONTROL ARM FOUND A 41-ROUND-OLD BUG: the ped being RETIRED, comical_boy_01, binds only 3,132 of 3,460 tracks — six thumb bones lack the mixamorig prefix. It had been silently dropping six tracks per clip since it shipped. Testing the thing being thrown away found it. Imported B's benchStops mid-round: sitters now 0.0deg to the road, signatures byte-identical across the rewire. Corrected F's filing: the browse smoke was flaky-by-construction (a 16-25s race against a live sim), not deterministically red. F (§42.6) — qa.sh --strict 24 passed / 0 failed / 0 warn / 0 skipped. New Gate 11: period law (0/5 banned; CONTROL: R41's roster trips all five) and roster licence (24/24, 0 unverified; CONTROL: an amber row turns 20 red). r41_shots.py promoted warn -> strict. R41'S BYTE-HASH BAN IS REVERSED AND ITS STATED REASON WITHDRAWN AS WRONG. A gate may pin a hash under five in-run assertions (classic+flags boot, freeze().stillLive all-false, a second freeze removing 0 draws, settle until DBG.info() stops changing, hash with the dbg panel hidden): 5/5 bookmarks now pin to one sha256 over 3 fresh boots. Two findings got it there — the chunk streamer (a fixed settle is a bet on load) and the fps readout, which with everything else frozen was the last thing moving at 53-62 px. ?pop=0 fixed (Number.isFinite) — a no-op for 35 rounds. Three red flags_check gates fixed. Street: noon 282 · NIGHT 291/300 — the nine-draw margin INTACT, every R41 row reproducing to the digit. Interior at pinned 16:9: 123 @ dept/auto, margin 227. selfcheck 157,647/157,647, 0x5f76e76 unmoved. No tag — John's playtest rules the epoch. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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48033f48b1 |
Lane B R41 §41.5: the credits surface — and the game had never shown the OSM attribution it owes
THE CREDITS SURFACE. New web/assets/credits.json (schema procity-credits/1, the data file every lane appends to — documented in LANE_B_NOTES §41 with a paste-ready row) + credits.js (the panel, DOM only) + a HUD link. F2 or the link. Zero draws, zero boot fetches (0 before open, exactly 1 after), zero fetches under ?noassets=1. Seeding it found a LIVE OBLIGATION the game has never displayed: the 23 real-town caches are OpenStreetMap data under ODbL 1.0, whose own source note says keep the credit visible. It now rides the link and is context-aware — on an OSM boot the HUD reads '(c) OpenStreetMap contributors · credits (F2)'; on the synthetic town, where no OSM data is on screen, it does not claim it. three.js r175 MIT credited too. 14 entries seeded, all read off the repo. Field law: licence 'unverified' is legal and a guess is not. Two gaps filed to E as amber rather than invented: the 19-GLB base ped roster has NO per-asset licence record anywhere in this repo (and CITY_SPEC's declared zone includes CC-BY and CGTrader RF — a credit may be owed today), and the 18 house-library fittings still carry AUDIT.md's 38-round-old blanket caveat despite shipping since R3. A's D3 CLOSED. Re-measured over the shipped corpus at the golden seed: 27 towns, 1,838 shops, 81 venue lots, 81 of 81 taking the op-shop signage fallback — exactly 3 per town, in every town. A's number reproduces to the digit. Bite drifted :344 -> :465 -> :483, hence a named resolver: signStyleFor() tries B's nine palettes, then A's registry (gilt/stencil/club, carried since R13), then op-shop as genuine last resort. Venue treatment is venue-gated by construction. Deliberately NOT done: repainting the other nine types onto A's palettes (record would go muted-teal -> hot-pink neon) — an art call for John, filed. RULING 4 RESPECTED, NOTHING SPENT: frozen town, 136 station-yaw samples per arm, 544/544 identical on BOTH counters (draws and tris), 0 console errors. Pin method reproduces R40 exactly — default 282 noon / 291 NIGHT, classic 269 byte-exact. The nine-draw night margin is intact. Classic purity: HUD DOM 2354:8 both arms, fetch surface identical, no #pc-creditlink / overlay / F2 listener / PROCITY.credits. Filed to F: three classic bookmarks are not byte-reproducible across boots even at HEAD (2/5 HEAD-vs-HEAD) — a font race in the sign atlas. A screenshot golden on those cannot be a byte-hash. selfcheck ALL GREEN 157,647/157,647, fingerprint 0x5f76e76 unmoved. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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066cc1775b |
Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names
THE ?r=3 BREACH — the carried number was stale by 84 draws. Re-measured with the pin
method of record (stepwalk 2m, 802 stations, fresh headless contexts, no-store server):
default 282/291 (≤300, 9 margin at night) · classic 269 byte-exact to the R38 pin incl.
90,580 tris · ?r=3 382/391, NOT 307. Decision: GATE, not shave — the 91-draw excess is
the R+1 live-chunk window (48 vs 31 chunks) on a per-chunk cost already collapsed to
~1 draw/kind/chunk, so shaving it means cutting default-boot content to legalise a
diagnostic. ?r= above auto now declares PROCITY.budget {draws:420, diagnostic:true} and
console-warns its own law; HUD threshold + DBG.info().budget read it; new
tools/qa/r40_lane_b.py enforces it (386 ≤ 420, and >300 so the exemption is provably
load-bearing).
?classic=1 TOWN SELECTOR (Fable ruled): true by construction, now deliberate and
qa-asserted — 27 options, one fetch (the named POST_V2_EXCEPTION), picks stay classic,
zero draws, 0 errors.
FOG SIGNAGE: three silent surfaces consume A's address layer via new
createStreetLocator(plan) — HUD street row, door tooltip ('Little Paris Cafe ·
Katoomba Street'), fog-map caption. Never branches on town type; classic-gated by
construction (#pc-street absent, tooltip pre-R40-byte).
E's arcade rule applied verbatim (§40.4): roof spans, a spanned roof has no posts;
district.kind keying, explicit ARCADEKIT classic gate + ?arcadekit=0 control.
-34 post instances exactly, lane draws 120→120 (+0). Shot pair vs E's reference.
Goldens 157,647/157,647, 0x5f76e76 unmoved after every wave.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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4514cb94b5 |
Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw
The town is inhabited: 23 towns finally differ, 181 back yards have a Hills Hoist with washing on it, a magpie owns one street for six weeks of the year, and six point sources put a life off-screen. MEASURED, walked, not bookmarked — two port-isolated no-store servers (:8472 = `git archive HEAD`, :8471 = treatment, assets symlinked so E's mid-round wave is identical on both sides), 102 8-metre spine steps at yaw 0, each frame fully streamed, through the shell's own composer: worst draws 224 -> 225 (+1) worst tris 89,502 -> 93,298 (+3,796 of ~75k spare) sum draws over 102 frames 16,676 -> 16,663 (-13) The citizen sim and the tram are hidden identically on both sides, and that IS the measurement: with them live the same step read control 346 vs treatment 232, because peds spawn on wall-clock time. `?yards=0` reproduces HEAD exactly (224 / 89,502 / 16,676). Isolated at a fixed pose: washing +1 draw / +512 tris, magpie +1 draw / +182 tris, every yard box prop +0 draws. §1.2 THE CHARACTER VECTOR — +0 draws, +0 tris, classic byte-identical BY CONSTRUCTION. `townCharacter(null)` returns the frozen v1 literals and a null tint keeps the SAME material cache key, so classic gets the same object, not a copy of it: default-boot ground hashes identical to HEAD mesh-for-mesh, `?classic=1` hashes unmoved from R37. There is no `if (classic)` in the ground path. The sky feeds the BASE skyName, never `setSky` (a one-way latch that would have killed R32's dawn dome on all 23 towns). The vacuous arm is per-town: `newtown_godverse` / `redhill_godverse` carry `state: ''`, so a per-corpus arm would have dropped exactly those two silently. 21 distinct palettes across 23 towns. `gravel` and `reddust` were not unwired but UNWIREABLE — their `use` values named no slot ground.js had; making the slot addressable fixed it at the root, and both are selected now. E's three new grounds landed mid-round and the upgrade was a name change in one table, which is what procedural-first is for. §1.4 BACKYARD AUSTRALIA — inside boxMats, +0 draws. Houses inset off their boundaries so there is a yard; 36 `yard` lots that had rendered as blank shopfront sheds since v1 are now fenced blocks with a hoist, a shed and often a tank. Collision byte-identical (the lot rect is where the fence stands). THE WASHING SHIPS, and I wrote the inverted weight rather than dropping it. The shipped top-weighted mode moves a hem 0.10 cm calm / 0.67 cm gusty; `pegged` gives 4.5 cm / 31 cm — ~52x, and at the hem instead of the pegs. The `canopy` string is byte-for-byte unchanged, so the gum-tree covenant argument is untouched. It is ONE TOWN-WIDE InstancedMesh (1 draw at any N, cap 256, proximity-first off the R37 chunk seam) rather than per-chunk, which would have been +1 x 31 live chunks = 4x the whole margin. Zero on every real town (no hoists ⇒ no mesh) and zero at night. §1.3 THE MAGPIE — +1 draw on screen, exactly 0 otherwise; 182 tris of 900. Territory scales with the road graph: 6 on the 6.78 km synthetic town, 157 on bendigo's 188.6 km / 2,593 edges, nearest 120 m from spawn. The latch sets, the day roll clears it, localStorage gains no key and the save never mentions it. `swoopPos()` is exported and pure. The hat stays cut. MY OWN SEASON MECHANISM WAS VACUOUS AND THE SWEEP CAUGHT IT: keyed on citySeed alone it produced a CONSTANT, because the town key is deliberately off the plan — 24 of 24 towns were 214 days from swooping season, and it would have gated green because `?magpie=1` forces it. Re-keyed on (citySeed, townKey): `newtown_real` is in season on arrival on the default seed, marrickville is 8 days out, and 12.9% of 1,000 seeds put the synthetic default in season against a design ratio of 11.5%. §1.1 THE AUDIO LAYER — six new mixer layers, zero draws, zero tris, seeded anchors, distance falloff, AND A StereoPannerNode PER LAYER, so direction is real (measured spread -0.71..+0.85) instead of a limitation written into the notes. Day-of-week derived locally. All six anchored on the default boot; 3 of 6 report `no-anchor` on real towns rather than being faked onto shopfronts. The falsifiability control — one manifest key renamed away, served from a third port — makes that source report `no-entry`, 0 plays, never `audible`, with the other five unchanged and zero console errors. TWO DEFECTS MY OWN GREEN NUMBERS COULD NOT SEE, both caught by a screenshot: the washing shipped at 256 instances / +1 draw / cap respected and was INVISIBLE behind its own back fence (per-instance peg height, and a fence taller than the hoist), and the magpie perched on THIN AIR over the road. R37's lesson relearned at full price. Fence 1.60 / hoist 2.15 measured against the object; territories now snap to furniture.js's own streetlight rule. LANE E'S PROPS, ADJUDICATED: hoist + aerial permanently primitive (E's spike killed them, and primitive is also the +0-draw mechanism). `paling_fence` at 1,121 tris x 905 runs = 1.01M triangles — no. The `magpie` GLB is HELD FOR THE TINT: it reads as a crow, and a magpie seen for 1.2 s in peripheral vision IS its white bar. My 182-tri bird already carries it, at a fifth of the triangles and no fetch. furniture.js's "novelty_record is 26.5k tris" was stale by six epochs — corrected to 8,000. Zero fetch delta: `?noassets=1` fetches the same 23 assets, same list, on HEAD and on R38. 0 console errors on 10 boots (default, classic, yards=0, washing=0&magpie=0&ambient=0, noassets, magpie=1, darwin, hobart, bendigo, the patched-manifest control) beyond the known PointerLock ones. Shots: docs/shots/laneB_r38/. Detail + every number: LANE_B_NOTES §38. |
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2f4ab5912f |
Lane B R26 (v5.0-beta): the stocked shopfront reads from the footpath
Ledger #5 — B's polish pick. A stocked godverse shop now tells you it's diggable before you reach the door: a crate of seeded spines under the shop name, and a warm-lamp-over-crates room behind the glass. Cost: +0 draws / +0 tris. The mark is painted into the chunk's EXISTING sign-atlas cell; the window cue rides the EXISTING per-shop aTint attribute. Nothing new is allocated or submitted. The manifest is the authority, deliberately NOT the godverseShopId key: keyed means "has a stock identity", the manifest means "a crate is actually here". Marking keyed-but-unstocked shops would advertise a crate the shop hasn't got — the street would lie. The mark does not leak tier: "you can dig here" is equally true of real and mint; provenance belongs on C's price card and in E's gates. (Second job for ledger #6's manifest, free.) Measured — true A/B at one pose, manifest 200 vs 404: spine-marked sign cells 0 → 3 (18,768 exact-palette px) stocked window tint verts 0 → 36 street_noon 65 draws / 115,502 tris → UNCHANGED Stocked shopfront (Goulds Books, footpath): 85 draws / 144,730 tris — inside street law (<=300 / <=200k). Cues agree with ground truth: 3 stocked shops live → 3 marked cells, 9 stocked window quads. Covenants re-proved (the prefetch is new code on the boot path), tested with the manifest present on disk so a stray fetch would 200 and be unmissable: ?classic=1 0 keyed, 0 stock fetches, 0 errors (zero-fetch covenant) default synthetic 0 keyed, 0 stock fetches, 0 errors manifest 404 18 keyed, fail-soft, 0 page errors Three traps, self-caught: (1) a module-load fetch would have put a fetch delta on ?classic=1 — restructured to a lazy reader + plan-driven prefetch, keyed plans only; (2) the lazy trigger alone raced the first chunk build, so the first stocked shop you approach built unmarked — prefetch moved to createChunkManager, before any chunk builds; (3) the first "zero cost" was VACUOUS (manifest never fetched, so nothing was applied) and the first pixel detector reported 60 marked cells with no treatment at all — replaced with an exact-palette signature that reads 0 in control. Vacuous-gate law applies to a lane's own verification too. Corollary: force-cache serves a deleted file (transferSize 0, status 200 while disk 404s) — poison the cache or you are testing your own memory. B consumes stock_godverse/index.json read-only and emits nothing into it; the temp manifest used to prove this round was deleted — the directory is G's. Shape-tolerant + fail-soft, so G's real emission needs no coordination with B. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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a4946b7ca2 |
Lane F R16 (v3.1 THE FLIP): defaults on + ?classic covenant + seated-stature gate (ledger #1, #3)
The town shows its best by default. gigs / weather / winmap / tram flip ON (each keeps a ?flag=0 opt-out;
?classic=1 forces the exact v2 boot). The prime-law covenant MOVED from "flags off" to "?classic=1" —
byte-identical forever (synthetic fingerprint 0x3fa36874). The default boot is now the full experience,
deterministic to the gig golden 0xb1d48ea1 (A's R16 corner-poster re-pin).
- index.html: CLASSIC + flagOn(); gigs/weather/tram default-on; loadPedFleet({sit:!CLASSIC}) for the seated
drummer (?classic keeps the zero-fetch-delta covenant); a window.PROCITY.flags intent surface for the gates
- buildings.js: winmap default-on + classic-aware (the one cross-lane flip line the flag placement requires)
- flags_check.py: flags_off_regression -> classic_regression (?classic=1 byte-identical); a new default_boot_gate
(all four flags on, gig layer present, gig golden, budget); every gig smoke re-pointed at the DEFAULT boot
- seated-stature gate (ledger #3, published for D): interior_scale_check.py + flags_check.py accept
fig.userData.procitySeated at stature [0.9,1.5] m (the drummer); standing figs stay [1.4,2.0]
- qa.sh flags-harness gate name updated (classic regression + default-boot gate)
Verified: ?classic byte-identical (0x3fa36874, gig layer absent); default boot = the full town (14 gigs, 15
posters, tram, gig golden green, 112 draws @ the venue block); the seated drummer passes at 1.32 m stature;
district (3 venues / 3 genres), continuity, and cover all green on the default boot.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2a923b61e6 |
Lane B round-5 (v2): parallax interior-mapping window glass behind ?winmap=1
The Vuntra window trick — a passing pedestrian sees a plausible room through the shop glass with real parallax, no geometry. One shared ShaderMaterial does single-cube interior mapping on the existing window mesh (back wall + seeded shelves + side walls + floor/ceiling); per-shop variation via aTangent/aTint/aSeed attributes, still 1 window draw/chunk. §3.5 held via the shared uHour/uNight + aHours: night → open room glows warm, closed room dark. v2 prime law: WINMAP is read from the URL in buildings.js (self-contained — no index.html seam; F just needs a flags-table row). Flag-OFF byte-identical to v1 (windowQuad → v1 hoursQuad, v1 windowMaterial). Proven: flag-off windows MeshStandardMaterial w/ no winmap attrs; flag-on interior ShaderMaterial; worst view 122-168 draws (<=300); 100% procedural (0 fetch delta vs ?noassets baseline); 0 console errors; GOLDEN.hash untouched. Screenshots in docs/shots/laneB/winmap_*. qa.sh --strict GREEN (4/4). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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6323d58736 |
Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record
- B1: per-shop closed-facade visuals — dark windows + red CLOSED plate + door tooltip, batched via a per-vertex aHours attr + two shared shaders + one uHour/uNight uniform pair on a procity:segment event (facade atlas untouched, no per-shop materials, no per-frame poll). 22:00 → only the openLate video shop lit, all others CLOSED; ~200 draws worst-view with citizens. - B2: the shots 'letterbox' was camera-jammed-into-a-wall poses, not a composer bug (composer proven correctly sized headless). Reframed street_noon/arcade/warehouse to look down a street (streetViewPose), added the 3 missing bookmarks, night_neon now frames the lit video shop amid CLOSED neighbours, + a defensive composer resize. shots.py: 10 un-letterboxed shots, 0 errors. - B3: furniture GLB use-if-ready upgrade (bench + food_cart, sit on their footprints) + novelty_record placed at record stores. novelty_record GLB is 26.5k tris (5x glb_law) → stays low-poly primitive until Lane E decimates it; ?noassets verified 0 network. qa.sh --strict GREEN (4/4). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5313402e43 |
Lane B (Streetscape): chunk-streamed walkable town shell
First-person shell: chunk streaming, instanced buildings + facade texture atlas (22 facade materials -> 1; 5 skin materials city-wide), signs, awnings, furniture, day/night lighting, minimap, pixel-accurate collision (incl. arbitrary-angle lots), door raycast -> procity:enterShop, DBG harness, all-fallback mode. Renders Lane A's full generated town (seed 20261990 'Boolarra Heads', 493 shops); worst continuous- walk view ~261 draws (<=300 gate). 6 adversarial-review bugs fixed (collision sign, house doors, awning skin, sign atlas, furniture seed hash, shot-mode restore). index.html and skins.js include Lane F's inline integration seam edits (marked '[Lane F integration]'): interior/keeper/citizen wiring + facade filename fix. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |