Lane C measured the bookshelf's transmission halving interior draws (opshop/hall 191->104, book/hall
101->51, dept/hall 116->116 control). The cause, with vendored line numbers: three.module.js:16209
enters renderTransmissionPass(opaqueObjects, ...) whenever currentRenderList.transmissive is
non-empty, and :16433 re-renders the WHOLE OPAQUE LIST into a render target — every opaque draw
issued twice. Trigger is material.transmission > 0 (:6890), set from the glTF at GLTFLoader:1202.
And at 1.0 it is not 'a bit glassy': :494 does totalDiffuse = mix(totalDiffuse, transmitted.rgb,
material.transmission) — the diffuse term is REPLACED by the backdrop.
I SCANNED ALL 103 GLBs. Three carried it:
procity_fit_bookshelf_01 mtl_10218_Bookshelves_v1 shipped and hurting (C's)
procity_street_longbench_01 lambert3SG NOT WIRED — the 5.86 m arcade bench
the v9 charter names, on my R38
recommend list for Lane B
procity_street_streetlight_01 Streetlight_HighResSG3 NOT WIRED — one per ~18 m of street
The two unwired ones are the worse finding: the street budget is 292/300 with EIGHT draws of margin,
and a pre-pass there costs another ~292, not eight. Armed, not fired.
FIXED SURGICALLY. pipeline/strip_transmission.py rewrites only the JSON chunk and copies BIN through,
printing sha1(BIN) before and after: BIN IDENTICAL on all three, tris/dims/mtl/img/tex unchanged.
KHR_materials_ior deliberately left (ior does not trigger the pre-pass).
PUBLISHED + VERIFIED under John's R22 standing authorization via the passwordless tailnet ingress:
6/6 HTTP 200 off the PUBLIC depot, byte counts exact, sha1 identical, depot copies re-scanned clean.
_published.json 56 -> 59.
GATED, which matters more than the fix: validate_manifest.py now HARD FAILS on transmissionFactor>0
with the three.js line numbers and the fix command in the message; glb_stat.py grew a transmission
column and a loud footer. Nobody looked for three epochs because a bookshelf is obviously not glass.
ALSO: the arcade's three meshes, published and catalogued the same round they were generated —
aframe_board 366 tris (<=16 inst), blade_sign 299 (17 inst), keycutter_sign 498 (1 inst). manifest
furniture 13->16, GLBs 36->39, validate 0 errors 0 warnings. blade_sign ships FLAGGED: its back face
carries TRELLIS-hallucinated art where the concept had no data, which is one more reason the
+0-draw perpendicular-quad answer is the recommendation and this GLB is the fallback.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1. validate_atlas (the G2a format gate). pipeline/validate_atlas.py, wired into validate_manifest so it
runs in qa gate 3. Judges Lane G's tier-1 atlases from the COMMITTED FILES ALONE -- no dealgod DB, no
network. No atlases yet => clean pass, so it's in place before G's lands. Enforces: provenance
{license, attribution, generator, snapshot} (charter law #3 + determinism); NO private-individual item
fields (law #3); 1 atlas/shop hard cap 2 (C §7.1); <=1024², 2048² only for a 60+ item shop (C §7.2);
declared atlas_px == the atlas's REAL pixels + every listed atlas exists; schema/UV/bands/dup-ids
(C §7.3). The licence string is PRINTED, not pattern-matched -- clearing photos for public release is
a human call, so the gate surfaces it. Dependency-free PNG/WebP header parser. Tested against a
10-case matrix (real 2048² WebP + 1024² PNG): good passes clean, all 9 violations caught.
2. toowoomba RETIRED (my call, counted). Tried the re-bbox FIRST: 3.0km CBD-wide -> 1.6km on the Ruthven
St heart. It fixed the named metric (median NN 395.7 -> 89.4m raw, 'passes') but made the real thing
WORSE: hub density 3/12 -> 2/12 within 160m, the pack's worst (D's alive-darwin is 7/12). Its shops
are PAIRS strung along a road, not a high street; densest 300m cluster is 3 shops (< MIN_TOWN_SHOPS),
so no tighter box exists. Shipping it would have gamed the number while leaving a town nobody shops in
(D: 0 finds / 1417 checks). Config entry kept commented with the rationale. Pack: 21 real + 1 godverse
= 22 rostered, 1180 shops, all 8 states/territories (QLD keeps westend). selfcheck ALL GREEN 152015.
-> Lane A, before you freeze the spacing warn (#5): (a) your validator sees the CACHE (raw lat/lon) but
D's numbers are SEATED (post-lift) -- darwin is 27m seated vs 68.3m RAW, so a threshold picked off D's
table would FALSE-WARN darwin; calibrate on the raw spread (daylesford 11.6 ... braddon 119.2,
ballarat 254.6 -- a ~200m line has daylight). (b) median NN alone is GAMEABLE: my re-bbox improved it
4.4x while the town got worse -- the hub fraction is the discriminator, and my raw hub metric
reproduces D's darwin exactly (7/12), so it's directly encodable (alive ~38-75%, dead <=20%).
(c) ballarat is a SECOND spread town D's two-town comparison missed (NN 254.6m, hub 4/20 = 20%) -- it
will trip your warn, correctly. Not retired: the ledger named toowoomba only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
E1: build_stock_pack.py generalized over kinds — record (256x256 sleeves), book
(96x256 tall-thin spines), toy (256x256 boxes), per-kind parody word banks, same
build-time/parody/atlas/index laws. Book+toy sample packs built + staged (?localdepot)
+ indexes committed to pipeline/packs/ so Lane C wires book/toy shelves now. Parody
deterministic + no distinctive-token leak across all 3 kinds.
E2: validate_pack.py QA gate (wired into validate_manifest -> qa gate 3) — bad UV /
empty title / bad price_band / dangling atlas / dup id fails qa (proven). qa strict
GREEN 5/5.
Real 150-250-item packs blocked on GODVERSE_DSN (flagged to Fable); samples are
placeholders in the real index format. No fal spend.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- publish.py: _published.json now MERGE (read existing → union → sorted write), never
replace — fixes the R5 --only clobber (27→1). Proven: a real no-op re-publish kept it
at 27. Added --verify + post-publish drift-check vs the live depot (/api/list procity_*).
- validate_manifest.py: new provenance-drift gate — every manifest procity_* GLB must be
in _published.json or QA fails. Proven: simulated clobber (→1) exits 1 w/ per-file errors.
- Record verified: 27-entry _published.json is byte-exact vs the live depot.
- qa.sh --strict GREEN (5 gates incl. F1 harness).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Depot publish executed over the new passwordless tailnet path (allowlist auth,
GOD3_DEPOT=http://100.94.195.115:8788). Two contract bugs fixed en route:
- publish.py: /api/thumb wants JPEG keyed by the GLB name (was posting PNG keyed
by a .png name -> 404 that mislabelled successful GLB uploads as ERR); thumb
push now isolated per the MESHGOD house contract (cosmetic, never fails publish).
- validate_manifest.py: send a custom User-Agent (Cloudflare 403s Python-urllib
on the public path) + honor GOD3_DEPOT override like publish.py.
validate_manifest.py --depot -> 0 errors, 0 warnings. qa.sh --strict all green.
_published.json records the 16 published assets.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Audit -> normalize (16 GLBs + thumbs) -> web/assets/manifest.json (the
contract Lanes B/C/D read) -> facade gap-fill.
Step 4 facades generated locally on the M3 Ultra via MODELBEAST
flux_local (FLUX.2-klein-4B / MLX on MPS): 23 skins, free, ~5.7s each,
blank signboard, eyeballed, harvested, mapped to shop types. Every
registry type now has >=3 facades (stall 2->4, closing the Lane A gap).
Corner-lot -side walls tagged face:"side" with empty types so no shop
front ever selects a windowless wall. manifest validates green.
Still gated on John (both optional -- the game runs asset-free):
publish the 16 GLBs to 3GOD (needs GOD3_PW), MeshGod hero props (~$2.70).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>