Verified Lane D's R10 buildFigure span-normalize fix: qa.sh --strict GREEN 6/6 incl. the new
no-giants scale gate (24 interior figs / 6 shops all crown 1.4-2.0m, under-ceiling). The 3.83m I
first measured live was a STALE ES-module cache in a day-old browser tab, not a regression
(served rigs.js + fresh-chromium gate both correct).
Re-shot the v2 tour on the fixed tree: browsers.png now shows human-sized figures (browser at the
rack + keeper at the counter). night_crowd.png re-framed to a readable clean-night "lit VIDEO REGAL
amid CLOSED town" (pulled out of the rain group; reuses night_neon's tighter dist-12 pose).
Honest finding: night_crowd has no visible street crowd and can't without new work. Lane D's night
patronage parks ducked-in patrons hidden INSIDE the shop (they are the interior browsers), and this
seed's video shop is a low-traffic corner (tested: 0 patronage / 0 visible at night). Flagged for D;
a visible outdoor night queue is a v3 mechanic. ~20fps in night captures is a headless software-GL
artifact (scene is light: 128 draws / 65k tris).
Full-default soak PASS (heap 54MB stable, no perf drift, 0 errors). Tour README updated with stable
v2 filenames. v2.0 annotated tag staged separately (push held for John — public release + the
night_crowd caveat on his flagged money shot).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>