FIVE GATES, FIVE CONTROLS, each demonstrated in the same run. New F-owned tools wired into qa.sh as
Gate 8: r39_address.mjs · r39_transmission.py · r39_runtime.py · r39_shots.py (--no-r39 skips the
browser half). Lane A's selfcheck reproduces exactly: 157,647/157,647 ALL GREEN, fingerprint
0x5f76e76 — ZERO GOLDENS MOVED, in a round that added an address layer, a fog ledger, a spawn move
and a new interior fitting.
THE ROUND'S BIGGEST NUMBER IS NOT THE ONE THE LEDGER ASKED FOR. Two port-isolated no-store roots,
the same inode for every byte except one file — the shipped bookshelf GLB vs a copy with
transmissionFactor:1 re-inserted (BIN sha1 IDENTICAL, only the JSON chunk moved) — both through
interior_test.html's own drawSweep:
GLB-on worst 329 (opshop/hall) -> 188 (dept/auto) -141
GLB-off worst 162 (opshop/hall) -> 162 (opshop/hall) 0 — the control's own control
margin vs <=350 21 -> 162 +141
opshop 329->174 (-47%) · book 247->125 (-49%) · every other type 0, exactly the shape Lane C
predicted from an isolated room, at sweep scale, by a harness C did not write. The worst interior
room in the game is now dept/auto — a room with no bookshelf in it. The default boot fetches these
GLBs from the public depot, so all four R39 GLBs were fetched off digalot.fyi and scanned: sha1
identical to the local tree, 0 transmissive materials, 4/4. Binding fact #3's third and final value.
39.1 ADDRESS — GREEN. 1,192/1,219 shops (97.8%), 23/23 'ways', 857/857 membership agree / 0 wrong
(and the control is asserted to have CHECKED 857 edges). No cache -> supplier 'district', 0 names,
still labels 72/72 from district+block. RED ARM: a 3 m shift error RAISES adelaide 89 -> 98 resolved
shops (Lane A's number to the digit) while INVENTING 9 names; stats().shiftCheck reads DISAGREE on
all 72 perturbations. And the honest limit: at 3 m the membership control reads 0 disagreements,
because those shops front ways OSM leaves unnamed — only the shift cross-derivation catches it.
39.2 FOG — GREEN, both arms on one boot. HIDES 4/72 at spawn, 0 of 61 distant shops known. REVEALS
2,125 m -> 58 shops. FRONT TEST: probe from 5 m BEHIND each of 59 unknown shopfronts, 0 learned.
+0 DRAWS AND +0 TRIS, four freshly launched browsers, both orders, drained, 3 reads each, with the
arms asserted distinguishable first. 8/8 corrupt saves rejected, state untouched. Null store on
classic/game=0/fog=0; game=0 and fog=0 pixel-identical, default differs.
39.3 THE SIGN — GREEN. Shops in front of the player at spawn: 4/4 · 4/4 · 4/4 · 1/1, and ZERO on all
four with the pre-R39 sign re-derived on the same tree. The live spawn is asserted equal to the +sin
derivation, so the shell is what is scored. Re-baselined WITHOUT falsifying a release record: the
v7 tour and v7-beta frames are kept as history; docs/shots/laneF_r39/ ships the new pair with its
own BEFORE. The R35 gate itself is pose-independent and was green either side.
39.4 RUMMAGE BIN — GREEN. 120 rooms: tub 60/60 both arms, kind:'bin' 0/60 default vs 60/60 armed,
0 carves, 60/60 deterministic, reachable 0.80-1.03 m by a flood fill written here. THE CONTENTS DID
NOT SHIP: on the default street boot the tub is kind:'prop', 0 dig targets, E opens nothing.
39.5 TRANSMISSION VALIDATOR — GREEN and it FIRES: hard-fails rc 1 on the fabricated glass asset AND
passes on the shipped tree.
THREE CORRECTIONS, ALL MEASURED. A's "a 30 m shift returns 0 street names" — it returns 40/12/47
wrong ones; a big shift lands you on the next street, it does not degrade to null. B's "a fresh
export has no `known` key" — true of ?fog=0, no longer of a default boot, because B's own +sin fix
means you spawn in front of four shopfronts. And my own: I first aimed the transmission control at
web/assets/models/ when validate_manifest.py reads pipeline/_normalized/, and nearly filed a defect
against Lane E on the strength of it. Aim the control at the code path, not the plausible path.
HELD -> LANE E: check_transmission() skips any GLB with no local _normalized copy and never scans
web/assets/models/. Demonstrated with a live control — remove the local copy and the same glass
asset passes rc 0. A depot-only transmissive GLB (the exact shape of longbench and streetlight)
would ship unseen.
No tag.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
F wired the last mile of the real-map scout and gated the whole matrix.
- index.js barrel re-exports registerTownCache/validateTownCache; the shell fetches + registers
assets/towns/<key>.json before generatePlanFor when the town isn't a checked-in fixture — so
?plansrc=osm&town=bendigo_real boots a REAL AU town in the engine (the gap: E's caches were on disk +
in the node selfcheck, but the shell never loaded them → silent Melbourne fallback). Fail-soft
(404 / invalid / ?noassets -> fixture fallback); opt-in, never on the default or ?classic path.
- tools/qa/town_matrix.py (opt-in qa.sh --matrix): boot / determinism / budget / district / ?noassets
across 10 towns (2 synthetic hero seeds + 3 osm fixtures + E's 5 real AU caches). ALL 5x10 GREEN —
Castlemaine at the 6-shop floor still lands a 3-venue district. The existing CityPlan contract eats real
Australian geography: the evidence John charters v4 = THE REAL MAP on.
- docs: LANE_F_NOTES §17 (the town x gate table), README real-town row, F-progress R17.
qa.sh --strict --soak GREEN 7/7. Verified: ?plansrc=osm&town=bendigo_real -> Bendigo, 9 shops, 3 venues, 0 errors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The town shows its best by default. gigs / weather / winmap / tram flip ON (each keeps a ?flag=0 opt-out;
?classic=1 forces the exact v2 boot). The prime-law covenant MOVED from "flags off" to "?classic=1" —
byte-identical forever (synthetic fingerprint 0x3fa36874). The default boot is now the full experience,
deterministic to the gig golden 0xb1d48ea1 (A's R16 corner-poster re-pin).
- index.html: CLASSIC + flagOn(); gigs/weather/tram default-on; loadPedFleet({sit:!CLASSIC}) for the seated
drummer (?classic keeps the zero-fetch-delta covenant); a window.PROCITY.flags intent surface for the gates
- buildings.js: winmap default-on + classic-aware (the one cross-lane flip line the flag placement requires)
- flags_check.py: flags_off_regression -> classic_regression (?classic=1 byte-identical); a new default_boot_gate
(all four flags on, gig layer present, gig golden, budget); every gig smoke re-pointed at the DEFAULT boot
- seated-stature gate (ledger #3, published for D): interior_scale_check.py + flags_check.py accept
fig.userData.procitySeated at stature [0.9,1.5] m (the drummer); standing figs stay [1.4,2.0]
- qa.sh flags-harness gate name updated (classic regression + default-boot gate)
Verified: ?classic byte-identical (0x3fa36874, gig layer absent); default boot = the full town (14 gigs, 15
posters, tram, gig golden green, 112 draws @ the venue block); the seated drummer passes at 1.32 m stature;
district (3 venues / 3 genres), continuity, and cover all green on the default boot.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
tools/qa/week_soak.py: rolls the day-clock through all 7 nights in one context, entering every playing
venue each night. Asserts latch state per plan.gigs (dark venues stay quiet), the cover STAMP per venue
per night (debited once, re-entry free, due again next night), tonight's roster clears per night (no
accumulation), and geo/tex return to a WARMED baseline across >=20 enter/exit cycles — leak proven by a
plateau (a real leak climbs every cycle; warm-up cache residue plateaus). Opt-in --soak warn-gate in
qa.sh (never blocks the tag; the core 6 stay a fast strict run).
Verified seed 20261990: 2 playing (Exchange Hotel + RSL) + 1 dark, 28 cycles, $60 covers, geo/tex flat
across the back half (115/86 -> 115/84), 0 console errors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
R9 blocker: interior rig figures were ~2x too tall (keeper crown 3.83m in a 3.4m room,
clipping the ceiling). Root cause in rigs.js buildFigure: it normalised scale by height/headY,
where headY is the head bone's world Y in BIND POSE — but the Mixamo skeleton origin is the hips
(~mid-body), so headY is head-above-hips (~half the standing height), not feet->crown. Every rig
came out ~1.83-2.0x too tall. (The head does NOT move when posed — bind crown 3.209m vs idle
3.205m — so it's a hips-relative measure, not an animation issue.)
Fix: normalise by the feet->crown span (headY - minY, both already computed). buildFigure(rig, h)
now lands the crown at exactly h above planted feet. Fixes keepers, browser rigs, near-tier street
rigs AND the impostor bake (all ride buildFigure). Verified: all 19 fleet rigs crown==1.75m; live
keeper 3.83m -> 1.82m; determinism + dispose-leak soak unchanged.
Regression guard (required): new tools/qa/interior_scale_check.py (Playwright) enters a sample of
shops, injects browser rigs at browse points, asserts every interior fig crown in [1.4,2.0]m AND
< room dims.H AND feet planted. Wired into tools/qa.sh --strict (run_gate => a giant fails qa).
Proven bidirectional: PASS on the fix (24 figs/6 shops), FAIL on a reintroduced giant. Full
qa.sh --strict: 6 passed, 0 failed.
Re-shot laneD/r10_browsers_fixed.jpg. Figures human-sized relative to doors/fittings: yes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
qa.sh: flags harness warn_gate → run_gate — flags-off regression + the 4 existing flags +
all-on combo are now STRICT (a harness FAIL fails qa). New flags stay warn-level in-harness.
?stock=real wiring (F owns the shell + interior bridge): shell preloads the record stock pack
(preloadStockPack('record'), fail-soft, off under ?noassets) + passes stockReal to the bridge.
interior_mode builds makeStockAdapter(getStockPack(shop.type)) and passes it to BOTH buildInterior
(static crate sleeves) and dig.open (riffle) — null pack → parody canvas (Lane C fail-soft).
Harness: added stock=real smoke (assert non-parody = batched userData.isStock atlas meshes > 0;
verified 7 real sleeves in the record shop) + weather=1 smoke (auto-skips until Lane B lands),
both warn-level (decision #4). qa.sh --strict GREEN (5 gates); crates now show real covers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
tools/flags_check.py — the machine version of the R5 review, headless, self-contained
server, ~90s:
• flags-off regression (prime-law enforcement): plan fingerprint == golden 0x3fa36874,
all v2 subsystems inactive, street view within v1 budget (<=300 draws / <=200k tris),
within 40% of the v1.1 snapshot, 0 console errors.
• per-flag smoke (winmap/dig/roster, +plansrc auto-detected when A lands): boot flag-on,
cross >=2 chunks, enter an interior; dig also opens+closes a riffle. 0 console errors.
• all-on combo (flag-composition law, decision #4): every landed flag on at once.
Wired into qa.sh as a WARN-level gate (strict in r7): --no-flags skips fast; auto-skips
without the Playwright venv; a soft_skip so it never trips --strict readiness. Current tree:
all smokes GREEN, regression clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
interior_mode.js bridges Lane B's enterShop seam to Lane C buildInterior and Lane D
keepers (spawn at counter keeperStand, greet, leak-free over 5 cycles). CitizenSim
wired into the street loop (pop 140, ~96 active midday, worst ~191 draws). tools/:
qa.sh gate runner (all 4 landed gates GREEN --strict), scaffold/consistency checks,
shots.py + soak.py browser harnesses. docs/shots/ reference tree, LANE_F_NOTES
runbook, V2_IDEAS parking lot.
(F's inline seam edits to index.html/skins.js landed with the Lane B commit.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>