Commit Graph

2 Commits

Author SHA1 Message Date
m3ultra
066cc1775b Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names
THE ?r=3 BREACH — the carried number was stale by 84 draws. Re-measured with the pin
method of record (stepwalk 2m, 802 stations, fresh headless contexts, no-store server):
default 282/291 (≤300, 9 margin at night) · classic 269 byte-exact to the R38 pin incl.
90,580 tris · ?r=3 382/391, NOT 307. Decision: GATE, not shave — the 91-draw excess is
the R+1 live-chunk window (48 vs 31 chunks) on a per-chunk cost already collapsed to
~1 draw/kind/chunk, so shaving it means cutting default-boot content to legalise a
diagnostic. ?r= above auto now declares PROCITY.budget {draws:420, diagnostic:true} and
console-warns its own law; HUD threshold + DBG.info().budget read it; new
tools/qa/r40_lane_b.py enforces it (386 ≤ 420, and >300 so the exemption is provably
load-bearing).

?classic=1 TOWN SELECTOR (Fable ruled): true by construction, now deliberate and
qa-asserted — 27 options, one fetch (the named POST_V2_EXCEPTION), picks stay classic,
zero draws, 0 errors.

FOG SIGNAGE: three silent surfaces consume A's address layer via new
createStreetLocator(plan) — HUD street row, door tooltip ('Little Paris Cafe ·
Katoomba Street'), fog-map caption. Never branches on town type; classic-gated by
construction (#pc-street absent, tooltip pre-R40-byte).

E's arcade rule applied verbatim (§40.4): roof spans, a spanned roof has no posts;
district.kind keying, explicit ARCADEKIT classic gate + ?arcadekit=0 control.
-34 post instances exactly, lane draws 120→120 (+0). Shot pair vs E's reference.

Goldens 157,647/157,647, 0x5f76e76 unmoved after every wave.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 12:28:08 +10:00
m3ultra
0ee7a84710 Lane B R39 39.2: THE FOG — the map shows what you walked past, and is finally readable
minimap.js drew every lot in the plan from the first frame (493 shops on the synthetic, one M
press, against 5,330 m / 4.8 game-days of walking to earn it). It now draws what has been walked
past AND FRAMES ITSELF TO IT — a shop lot goes 0.83x1.11 px -> 29.4x39.2 px on bowral_real, 35.3x.

ZERO DRAWS, measured as an A/B: two port-isolated no-store servers, HEAD vs treatment, the same 15
stations x 4 yaws compared as JSON before either sweep runs. Draw calls IDENTICAL on 60/60 samples
at noon and at night; with the gig layer off both sides (the venue queue's async rigs were the only
noise) NIGHT is identical in draws AND triangles. Map mode cannot cost a draw structurally: the
frame loop never calls composer.render() in the map branch.

- discovery.js (new): a 25 m PROXIMITY PROBE, not onChunkBuilt (R=2 => the outermost live chunk
  corner is 181 m out), on a plan-derived spatial hash — 1.09-1.37 us a probe, every 6th street
  frame = every 0.46 m at WALK. Plus a side test: you must be in FRONT of the shopfront. Control
  with a red arm: walking the synthetic's two service laneways, radius-only reveals 93 shops, the
  shipped probe 59 — 34 refused through the back wall; on the arcade it refuses 0 of 17.
- save.js: optional `known` block under the delta law, keyed by TOWN (re-derived: 23 caches x 3
  seeds, shop/edge ids and lot geometry all identical; the synthetic alone keys @<seed>). Bounded
  by the plan (max 493 shops / 2,593 edges) at 8,192, 64 towns FIFO, ints only. Whole corpus fully
  learned = 137,547 B (2.6% of quota); 482 B after a 500 m outing. Eight reject arms demonstrated.
- classic BY CONSTRUCTION: createMinimap(plan, null) is the pre-R39 map and the file has no flag
  test at all. ?classic=1 / ?fog=0 / ?game=0 map canvases are hash-identical to HEAD's.
- Lane A's address layer consumed (getTownCache + createAddresses): street names along walked
  streets, deduped; the synthetic gets district labels from the same line. No town-type branch.

FILED, NOT FIXED: index.html:384 (Lane D patronage door points) and :450 (the R32 spawn) use
(-sin ry, -cos ry) — the BACK of the building. buildings.js:410/583-597, dbg.js:53 and minimap.js
all use local +Z. Measured against each lot's own frontEdge the +sin point is 0.00 m from the kerb
and the shipped one 15.25 m the wrong side, 493/493 and 72/72 shops. At the shipped spawn 0 of the
shops within 25 m are in front of you on all four towns tested; at the corrected one, all of them.
Two characters, but it moves the default boot's opening pose mid-round — Fable's call.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 21:04:34 +10:00