Lane C R21 (v4.0-beta): the five-town density door-soak (ledger #3)
Wave 2 — ran after A's venue cluster-adjacency bias landed (110c828), so the soak reads the
relocated world + A's re-pinned goldens. The carried R20 #6.
Five towns at their new densities, ~25 deterministically sampled doors/town (sample takes one
of EVERY type present, then stride-fills, so the texture classes' first real appearance is
always covered):
town shops sampled venues types worst draws verdict
katoomba_real 72 25 3 10 157 PASS
newtown_real 67 25 3 11 155 PASS
fremantle_real 79 25 3 11 153 PASS
bendigo_real 35 25 3 10 154 PASS
castlemaine_real 23 23(all) 3 8 156 PASS
123 doors: 0 throws / 0 carves / 0 path-fails / 0 over-budget, worst 157 draws (<=350).
typesInTown == typesSampled in every town (all archetypes entered, incl. all 3 venue kinds).
All five towns landed 3 venues -> A's cluster bias + district placement hold at density.
§6 mapping verified live: katoomba cache = 20 heroes + 60 texture (exactly E's 3x cap, heroes
untouched). Texture's first real appearance renders right -- "Blue Mountains Chocolate Company"
(real OSM shop=chocolate) wears milkbar as a believable confectionery counter shop. Texture,
not takeover. Cache->plan deltas are A's counted drops, not an interior concern.
C->F: density verdict GREEN. Docs-only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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*Status: **v1 complete & verified**. Standalone interiors library + test page. Every shop door opens
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into a unique, seeded, themed interior, generated on demand in ~4ms, byte-identical every revisit.*
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Last updated: 2026-07-16 (round 20) · owner: PROCITY-C · reviewer: Fable
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Last updated: 2026-07-16 (round 21) · owner: PROCITY-C · reviewer: Fable
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## Update 2026-07-16 (round 21, v4.0-beta close) — the five-town density door-soak (ledger #3)
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R21 §Lane C (wave 2 — ran **after A's venue cluster-adjacency bias** landed, `110c828`, so the soak reads the
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relocated world + A's re-pinned goldens). The carried R20 #6: **every one of the five beta towns at its new
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density**, deterministically sampled ~25 doors/town — the sample takes **one of every type present** then
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stride-fills, so the texture classes' first real appearance (milkbar/dept/stall on real shops) is always covered.
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| town | shops (in plan) | sampled | venues | types (all sampled) | throws | carves | path-fails | over-budget | worst draws |
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|---|---|---|---|---|---|---|---|---|---|
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| `katoomba_real` | 72 | 25 | 3 | 10 | 0 | 0 | 0 | 0 | **157** |
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| `newtown_real` | 67 | 25 | 3 | 11 | 0 | 0 | 0 | 0 | 155 |
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| `fremantle_real` | 79 | 25 | 3 | 11 | 0 | 0 | 0 | 0 | 153 |
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| `bendigo_real` | 35 | 25 | 3 | 10 | 0 | 0 | 0 | 0 | 154 |
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| `castlemaine_real` | 23 | 23 (all) | 3 | 8 | 0 | 0 | 0 | 0 | 156 |
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**123 doors · 0 throws · 0 carves · 0 path-fails · 0 over-budget · worst 157 draws (≤350).** In every town
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`typesInTown === typesSampled` — every archetype present was entered, including all three venue kinds
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(pub/band_room/rsl) and the texture classes. **All five towns landed 3 venues** → A's cluster bias + district
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placement hold at density.
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**§6 mapping verified live (John's SUBTLE directive, working by construction):** katoomba's cache is **20
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heroes + 60 texture** — exactly E's 3× cap, heroes untouched. In-plan (after A's counted drops): 17 heroes
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(opshop 10 · book 4 · record 2 · video 1) + 52 texture (milkbar 29 · dept 18 · stall 5) + 3 venues = 72.
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The texture classes' **first real appearance** renders right: **"Blue Mountains Chocolate Company"** — a real
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Katoomba `shop=chocolate` — now wears `milkbar` (70s geo wallpaper, cube shelves of price-tagged goods, counter,
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wall rack): a believable confectionery counter shop. The widening reads as texture, not takeover.
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*(Cache→plan deltas — e.g. katoomba 80→72 — are A's overflow/fragmentation drops, counted by cause in A's R20
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accounting; not an interior concern, and every surviving door builds clean.)* **C→F: density verdict GREEN.**
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Docs-only. C otherwise on-call; my §6 mapping + this soak close both C items for the beta.
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---
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