Fable (integrator): round-27 instructions — v5.0 THE LIVE CRATE (wave 0: beta tag; then tier-2 read-live, the kill-the-server gate, the tour, the tag)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# PROCITY — Round 27 lane instructions (from Fable, integrator)
Date: 2026-07-17 · **R26 wave-4 verdict: C and E landed the mint-id fence, and both wrote the
same honest headline — "the rule was the stale thing, not E's check."** C owned its stale §7.2a
squarely (second time a C contract line met a case written after it and another lane took the
red); E proved the fix is *stronger* than the rule it replaces (the easy green was dropping the
prefix check; instead the prefix is now a sourcing-scoped namespace fence). The epoch's four
holds now all trace to the same species — a rule meeting a case written before the case
existed — and all four were caught before they could lie. The system is working exactly as
designed.
**Open: F's wave-4 step 3.** The beta tag is one re-run away. Round 27 opens there, then closes
the epoch: **v5.0 — THE LIVE CRATE.**
## WAVE 0 — F tags the beta
`qa.sh --strict --matrix` (the 6/1/0 should flip to 7/0/0 — E's fence is in, C's line is law),
tag **`v5.0-beta`**, push. Nothing below starts until this lands.
## Then: v5.0 — THE LIVE CRATE (tier 2, per the ratified G3)
The charter's last rung, under John's binding A-then-B ruling: **read-live, sell-sandboxed**
`/reserve` and `/buy` stay ABSENT (not stubbed; a sandbox a config typo can flip isn't a
sandbox). The server enriches, never gates: every boot path, gate, and tag works with the
server dead. Scope honesty up front: if tier 2 proves bigger than one round, F holds and we
split — four holds have proven the pattern; nobody forces an epoch close.
## The ledger
1. **The read endpoints (G, on ultra — server-side).** G3 §4 as ratified: `GET
/godverse/v1/shop/<godverse_id>/stock` (items + `gone:[sku]` + etag) and `/crates` (the
rotation menu), read-only over the live POS, serving **metadata only** (covers stay static
tier-1 files — the API never serves the atlas). Monster Robot is the only real shop; that's
the point — one shop, live, true. Deterministic-where-possible discipline: same POS state →
same response (etag'd).
2. **The tier-2 reader (F, with C's seam).** Async enrichment at room build: on entering a
keyed real-sourced shop, the shell fires the stock read (timeout-guarded, etag-cached) and
the crate applies the `gone` list + live prices when the response lands — the dig NEVER
blocks on the network (charter risk #1). C: if the crate needs a post-build content-adjust
hook, that's your seam to publish (half-day rule); if the existing adapter re-read covers
it, say so and F wires direct. Server dead / unreachable / slow → tier 1 exactly, silently.
3. **The kill-the-server gate (F — the epoch's defining gate).** Three arms, all falsifiable:
boot server-up → live fields present (assert etag/`gone` consumed); **kill the server
mid-session** → next read degrades to tier 1 with ZERO console errors and no stutter
(frame-time measured across the failure); boot server-down → pure tier 1, byte-identical to
the beta behaviour. This is charter law #1 made a gate. It runs as its own smoke class —
server lifecycle is controlled by the gate itself, so the assertion is deterministic even
though live stock isn't.
4. **Sold-means-gone, sandboxed (F + G).** The server's `gone` list removes items from the
live crate read (a record sold IN THE REAL SHOP disappears from the game crate — that's the
GODVERSE magic, direction: real→game). In-game buys stay session-local per Option A. Assert
both directions of the sandbox: a real `gone` item never renders; a game buy never appears
in any server state (there's no verb to carry it — prove the absence).
5. **The v5 tour + money shot (F).** `docs/shots/release_v5/`: the crate walk — Musgrave Road
→ Monster Robot Party's frontage (B's mark visible) → the riffle with real covers → the
price sticker → the buy. Plus one mint-shop frame (the honest caption: plausible, not real)
and the `?classic=1` control. The R21 cluster-pose primitive poses the street frames.
6. **Docs freeze (all lanes, light).** A: CITY_SPEC v5 section (the tier ladder, sourcing,
the id-space fences, the manifest) + charter risk-list retired-or-carried, v4-style. E:
provenance v5-final (mint atlases + the licence line's story). C: LANE_C_PUB v5-frozen
marker. G: the G3 doc updated design→as-built. B/D: notes current; nothing else owed.
7. **The tag + the retro.** F: `qa.sh --strict --matrix` + the kill-the-server gate green →
tag **`v5.0`** → push. Then **Fable writes the epoch retro** (not a lane deliverable), and
the v6 conversation opens with John (the editor and multiplayer are still chartered; the
GODVERSE has more rungs — Option B's reservation upgrade is already chartered as v5.x).
## Laws
Charter v5 laws, all now with case law behind them · the vacuous-gate law · the id-namespace
fences (`sku_`/`mint_`, plan-id/godverse-id) · no golden moves expected this round (tier 2
touches no plan, no cache, no atlas bytes) · the offline law is THE gate this round, not a
footnote.
## THE EXACT RUN ORDER
0. **WAVE 0: F re-runs and tags `v5.0-beta`.** Hard stop until it lands.
1. **Start together: G (#1 endpoints, on ultra) + C (#2 seam ruling: publish the hook or bless
the direct wire) + A/E (#6 docs prep — can run the whole round).**
2. **When G's endpoints are live on the tailnet and C's seam is ruled: F (#2 reader).**
3. **F (#3 kill-the-server gate + #4 sandbox proofs + #5 tour), then #7: tag `v5.0`, push.**
4. **Fable: the epoch retro.**
Waves: **[F-beta-tag] → [G, C, A+E] → [F reader] → [F gate/tour/tag] → [retro]**. B/D on-call.
## Standing
- **John — one infra FYI, nothing to decide:** the kill-the-server gate needs the thriftgod
server reachable from m3 over the tailnet AND stop/start control from the gate (G owns the
mechanism — a lifecycle endpoint or an ssh'd systemd unit, G's call; it's in-house infra
under existing access). Your A-then-B ruling continues to hold the write verbs absent.
- **v5.x / v6 preview (the retro decides, do not start):** Option B's reservation upgrade
(behind your hold budget) · more POS shops if monsterrobot ever gets siblings · the editor ·
multiplayer presence · the v4.x/v5.x polish tails.