Lane D R28 (v5.1): instrument LOD — KILLED with the measurement (ledger #4)
E: STOP — do not build the _lo variants. That work is unnecessary; the item is dead.
The oldest tri item on the books, killed under the wind-sway rule attached to the brief
("if the measured win is <20k tris in practice, KILL it with the measurement").
MEASURED, from the shipped depot GLBs: each of the five instruments is exactly 14,000
tris; band + amp on stage = 70,000. On paper a 3-4k _lo each "saves" ~52k, clearing the
20k bar easily.
But the rule says IN PRACTICE, and the brief named the reason — "interiors are
close-quarters". So I measured the rooms an LOD would have to fire in (live, all three
venue archetypes, interiorMode driven by hand since rAF is throttled):
pub 9.7 x 9.7m, diagonal 13.7m, 12522 tris, 38 draws
band_room 8.9 x 9.6m, diagonal 13.0m, 11699 tris, 35 draws
rsl 12 x 9.4m, diagonal 15.2m, 15115 tris, 38 draws (the biggest)
VERDICT: practical win = 0 tris. A player can NEVER be more than 15.2m from the band —
corner-to-corner in the largest venue, and the stage sits at one end so the real max is
shorter. An LOD is a distance trade; inside a <=15.2m room the band is never small — it
is the subject of the gig and of F's tour money shot. Any sane threshold (15-25m) never
fires; an aggressive 8m one fires in half a room at a distance where a 3-4k _lo is
visibly worse with no perceptual cover. The win isn't "small", it's STRUCTURALLY ZERO —
the distance an LOD needs does not exist in this game. Off the backlog forever.
No budget motivates it either: a venue interior is ~12-15k tris, ~85k with the band —
inside the 200k stress ceiling E's R22 tri diet restored, at 35-38 draws vs <=350.
SIDE-OBSERVATION for E (not a proposal, no breach motivates it): all five instruments
are EXACTLY 14,000 tris — a decimator target, not a measurement of the objects. A mic
stand does not need 14k. If instrument tris ever do drive a real breach, the lever is a
flat re-decimation by object complexity (mic stand -> ~1k), which beats any LOD because
it needs no distance. Filed so the next tri hunt starts from it.
Spike 1 (ledger #1) pending E's lean.glb — look.glb has landed, lean.glb not yet.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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## ROUND 28 — v5.1 THE SWEEP: instrument LOD — **KILLED with the measurement** (ledger #4)
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*PROCITY-D, 2026-07-17. The oldest tri item on the books (v3.1-era). The brief attached the wind-sway rule:
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**"if the measured win is <20k tris in practice, KILL the item with the measurement and it leaves the
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backlog forever."** It does not survive. **E: do not build the `_lo` variants — that work is now unnecessary.***
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### The measurement
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Instrument tri counts, parsed straight from the shipped depot GLBs (`web/assets/models/`):
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| instrument | tris |
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|---|---|
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| electric_guitar | 14,000 |
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| bass_guitar | 14,000 |
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| drum_kit | 14,000 |
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| guitar_amp | 14,000 |
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| mic_stand | 14,000 |
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| **band + amp, all on stage** | **70,000** |
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On paper that clears the bar: a 3–4k `_lo` each would "save" ~52k. **But the rule says *in practice*, and the
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brief named the reason — "interiors are close-quarters."** So I measured the rooms an LOD would have to fire in
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(live, all three venue archetypes, `interiorMode` driven by hand since rAF is throttled):
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| venue | room | **max diagonal** | room tris (no band) | draws |
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| pub — The Exchange Hotel | 9.7 × 9.7 m | 13.7 m | 12,522 | 38 |
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| band_room — The Vinyl Shed | 8.9 × 9.6 m | 13.0 m | 11,699 | 35 |
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| rsl — Wangaratta RSL (biggest) | 12 × 9.4 m | **15.2 m** | 15,115 | 38 |
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### The verdict: practical win = **0 tris**. KILLED.
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**A player can never be more than 15.2 m from the band** — that is corner-to-corner in the *largest* venue, and
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the stage sits at one end, so the real stage-to-player max is shorter still. An LOD is a *distance* trade: it
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pays when the subject is small on screen. Inside a ≤15.2 m room the band is never small — it is the subject of
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the gig, and of F's tour money shot. Any sane swap threshold (15–25 m) **never fires**; an aggressive 8 m one
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would fire only in half a room, at a distance where a 3–4 k `_lo` is *visibly* worse with no perceptual cover.
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The win is not "small" — it is **structurally zero**, because the distance the LOD needs does not exist in this
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game. **Per the wind-sway rule: killed, off the backlog forever.**
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No budget motivates it either: a venue interior is ~12–15 k tris, ~85 k with the band — comfortably inside the
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200 k stress ceiling E's R22 tri diet restored, at 35–38 draws against a ≤350 ceiling.
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### Side-observation for E (NOT a proposal — no breach motivates it)
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All five instruments are **exactly 14,000 tris**, which is a decimator target, not a measurement of the objects:
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a **mic stand does not need 14 k**. If instrument tris ever *do* become the driver of a real breach, the lever is
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a **flat re-decimation by object complexity** (mic stand → ~1 k), which beats any LOD because it needs no
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distance — not a `_lo` swap. Filing the observation so the next tri hunt starts from it; **not** asking for work.
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## ROUND 23 — v5.0-alpha: the GIG_RANGE chunk-neighbour fix (ledger #6, the carried v4.x item)
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## ROUND 23 — v5.0-alpha: the GIG_RANGE chunk-neighbour fix (ledger #6, the carried v4.x item)
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*PROCITY-D, 2026-07-16. My own filed finding, finally fixed — post-release, as Fable scheduled. Hot path,
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*PROCITY-D, 2026-07-16. My own filed finding, finally fixed — post-release, as Fable scheduled. Hot path,
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