Lane C R17 (v3.2): close the backline render handshake (ledger #3)

D's R16 wiring (ab7a8d0) reads stage.backline[0] with an immediate primitive ampPrim()
fallback + GLB upgrade. Verified fresh (seed 20261990), 3 archetypes x 2 modes:
- amp plants at backline[0] exactly (offset 0.00); 1 amp per stage (double-amp gone).
- no interpenetration: amp-to-nearest-band AABB edge gaps all positive — pub 0.40/0.44,
  band_room 0.27/0.29, rsl 0.54/0.57 m (GLB/primitive). Rendered band_room confirms the read.

On-call (for A/E real-map scout): C interior type fallback eats real OSM shop types — 18 real
shop= values (+ ''/null/undefined/aliases) all build 0 throws, all pathOK, resolve to opshop.
No C code change (docs-only; verification of shipped behaviour).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
m3ultra 2026-07-16 14:18:36 +10:00
parent b6404ff7a2
commit abcadcba13

View File

@ -3,7 +3,28 @@
*Status: **v1 complete & verified**. Standalone interiors library + test page. Every shop door opens
into a unique, seeded, themed interior, generated on demand in ~4ms, byte-identical every revisit.*
Last updated: 2026-07-16 (round 16) · owner: PROCITY-C · reviewer: Fable
Last updated: 2026-07-16 (round 17) · owner: PROCITY-C · reviewer: Fable
---
## Update 2026-07-16 (round 17, v3.2 THE TAIL) — backline handshake CLOSED + real-town type fallback
R17 §Lane C (ledger #3): close the R16-pending render-verify of D's wired amp. D landed the wiring
(`ab7a8d0`): `band.js _addBackline` reads `stage.backline[0]` with an immediate primitive `ampPrim()` fallback
(asset-free) + GLB upgrade. **Handshake CLOSED — verified fresh (seed 20261990), 3 archetypes × 2 modes:**
- amp plants at `backline[0]` **exactly** (offset 0.00 GLB / 0.01 prim — rounding); **1 amp per stage** (no
more C primitive → the double-amp is gone).
- **no interpenetration** — amp↔nearest-band AABB edge gaps all positive: pub **0.40/0.44 m**, band_room
**0.27/0.29 m** (tightest; the bass extends downstage away from the up-stage amp), rsl **0.54/0.57 m**
(GLB/primitive). Rendered band_room gig confirms the read (amp up-stage-right behind the bassist, clear).
**On-call (proactive, for A/E's real-map scout):** confirmed C's interior type fallback eats real OSM shop
types. 18 real `shop=` values (hairdresser/bakery/convenience/supermarket/chemist/butcher/… + ''/null/
undefined/`SHOP`/`Op_Shop`/`antiques`) all build with **0 throws, all pathOK**, resolving to `opshop`
(theme.js `canonicalType`) or a mapped alias — so a player entering any real-town shop gets a valid interior.
Venue types (pub/band_room/rsl) are recognized; everything else degrades to opshop. No C change needed for v4.
Docs-only round (verification confirmed shipped behavior). C otherwise on-call.
---