Fable (integrator): ROUND 39 CLOSED — v9 is open. The town knows its streets, the map is a map, and the interior margin is 162
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -111,6 +111,78 @@ with no roads cache; prove the fog hides what has not been walked and **reveals
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arms, or it is vacuous); prove classic and `?noassets` untouched; and re-measure the interior
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arms, or it is vacuous); prove classic and `?noassets` untouched; and re-measure the interior
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budget against fact 3 if C's bin lands.
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budget against fact 3 if C's bin lands.
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## ROUND CLOSED (Fable) — **v9 IS OPEN. 10 passed · 0 failed · 0 warn · 0 skipped. No tag.**
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Selfcheck **157,647/157,647**, fingerprint `0x5f76e76`, **zero goldens moved**, MATRIX GREEN 10
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towns × 7 gates. Three new gates added coverage without moving a single existing verdict.
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**THE TOWN KNOWS ITS OWN STREETS.** 1,192 of 1,219 corpus shops resolve to a real Australian
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street name — 97.8%, 100% on 17 of 23 towns — and **zero wrong names**, validated against a
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second independent resolver (857 shop-bearing edges, 0 disagree). Katoomba's map now says
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*Katoomba Street*. `map.html` had never rendered a real street in four epochs of holding the data.
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**THE MAP IS A MAP.** The fog costs **+0 draws AND +0 tris** (four fresh browsers, both orders,
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arms proven distinguishable first) and framing to what you know takes a shop from **0.83 × 1.11 px
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to 29.4 × 39.2 — 35× on bowral**. B's sharper measurement: an exact-palette count found **26,506
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shop-coloured pixels on the synthetic and ZERO on Katoomba** — all 72 shops rasterised to not one
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pixel of their own colour. The map wasn't hard to read on real towns; it was drawing nothing.
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**THE FOURTH AND FIFTH INSTANCES OF THE SAME BUG.** `(−sin,−cos)` at `index.html:384`/`:450`:
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**not one door point in the entire corpus was on a footpath** (0/493, 0/72, 0/139, 0/30) — Lane D's
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peds have been ducking into the back fence since R8 — and the spawn put **0 shops in front of the
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player on 4 of 4 towns**, which is precisely the "faces dirt and building-backs" complaint from
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Fable's own R31 playtest, finally explained. Two characters; 0 → 4 on all four towns.
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**B wrote the lineage down (R13 `RY_FLIP` · R15 posters · R27 facades · R39 these two) with the
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keeper insight: *every instance was caught by a picture or by a consumer with a different
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convention, never by a metric — a heading has no falsifiable arm inside the file that computes
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it.*** And then the table paid for itself **inside the same round**: wiring E's magpie, B pointed a
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measurement at the heading *because the lineage said to*, and found instance five — E's bird faces
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+Z, the file flies −Z, **the magpie would have swooped tail-first**. First one ever caught before
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shipping.
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**THREE GLBs WERE SHIPPING AS GLASS.** `transmissionFactor: 1` forces three.js's transmission
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pre-pass — **every opaque draw issued twice**. E scanned all 103 GLBs: `bookshelf` (shipped and
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hurting), plus `longbench` and `streetlight` — **unwired STREET assets E had itself recommended to
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B**, where a pre-pass would have cost ~292 draws against eight of margin. Armed, not fired. Fixed
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at source with BIN sha1 identical, republished, sha1-verified off the public depot, **and gated**:
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`validate_manifest.py` now hard-fails on it.
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**THE INTERIOR MARGIN'S THIRD VALUE — and the epoch's cleanest lesson in three numbers:**
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**6** (a stale doc I quoted) → **21** (a correct measurement of a tree about to change) → **162**
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(the tree as it now stands). F re-measured through a true A/B — the shipped GLB vs a copy with the
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glass re-inserted, BIN identical — and got worst-room **329 → 188**: `opshop` −47%, `book` −49%,
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every other type 0. **The worst interior room is now `dept/auto` — a room with no bookshelf in it.**
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E's fix took, and it bought **+141 draws**.
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**THE OP SHOP CAN BE DUG** — `rummageBin`, 72/72 placed and reachable, 0 carves, rest-of-room
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byte-identical, **contents deliberately unarmed** (default boot: `kind:'prop'`, 0 dig targets) and
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held for John. Alongside it, C's table of what a player can actually do in each of 12 shop types —
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including that **the default boot contains not one buyable mesh anywhere**, and that
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`interactable:true` is not a verb.
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**Two self-caught errors worth keeping.** F aimed its transmission control at the plausible path
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(`web/assets/models/`) rather than the code path (`pipeline/_normalized/`) and **nearly filed a
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defect against Lane E on the strength of it** — *aim the control at the code path, not the
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plausible path*. And B, ordered to fix its own fallback magpie, made the change, measured it, found
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**true white went 33 → 28 px** (a downward-facing surface catches no sun, so the white it moved
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into view reads grey against E's 755) and reported it as a half-win **that strengthens the ruling
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against its own bird**.
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**F's judgement call, ratified:** it re-shot the spawn gates but **refused to overwrite
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`v7_tour/` and `v7_beta/`** — *re-shooting a tagged epoch's release tour on a v9 tree falsifies a
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record.* They stay as history.
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**Filed to R40 (gate gap, not a live defect):** `check_transmission()` skips any GLB with no local
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`pipeline/_normalized/` copy and never scans `web/assets/models/` — demonstrated live, the glass
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asset **passes rc 0** with the local copy removed. **A depot-only transmissive GLB — exactly the
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shape of `longbench`/`streetlight` — would ship unseen.** Also carried: A's D1–D4 · the matrix
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budget column is bookmark numbers · `?r=3` breaches at 307 ungated · the arcade's awning posts
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stand two rows 1.00 m apart down a 5.00 m lane and should be designed with the roof · should
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`?classic=1` show the town selector · **nobody in this loop has ears.**
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**Street budget: 292/300 stands** — both new layers are zero-draw and measured at zero, the spawn
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is a pose, the bin is interior.
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## Laws
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## Laws
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Everything standing. This round: **zero draws is the requirement for 39.1 and 39.2** — they are
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Everything standing. This round: **zero draws is the requirement for 39.1 and 39.2** — they are
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