diff --git a/README.md b/README.md index c2ad2bc..bbb1ff4 100644 --- a/README.md +++ b/README.md @@ -97,6 +97,37 @@ Fitzroy mecca, the thin tail (labelled honestly: the floor is shops-per-street-m below it), the synthetic control, and the `?classic=1` covenant made visible. Charter: [`docs/V4_REAL_MAP.md`](docs/V4_REAL_MAP.md) · data + licences (ODbL): [`web/assets/towns/SOURCES.md`](web/assets/towns/SOURCES.md). + +## v5.0-alpha — THE FIRST REAL CRATE: the shops get real too + +**v4 made the towns real. v5 makes the shops real** — and the first one is standing. + +Boot `?plansrc=osm&town=redhill_godverse&stock=real`, walk down **Musgrave Road** into **Monster Robot +Party** (147 Musgrave Rd, Red Hill, Brisbane — a real record shop), and riffle its crate. The records in +it are **that shop's real stock**: 120 real records off its real point-of-sale, real covers, real titles, +real prices. Buy one and the wallet debits what the sticker says. It's gone for the session and back next +boot — because until the live tier lands, the crate is a **file**, not a shop's ledger. + +**Stock is a data tier now**, exactly like assets — each rung fully playable, each degrading softly to +the one below, so the game never depends on a server to be a game: + +| tier | what | deterministic? | +|---|---|---| +| **0 · parody** | seeded canvas sleeves (v1) — any boot, always works | yes — the QA baseline | +| **1 · static real** | per-shop atlases baked from the shop's own POS | yes — atlases are files | +| 2 · live GODVERSE | live stock, sold-means-gone *(design ratified, not built)* | no — by design | + +**The offline law:** the server enriches, never gates. `?noassets=1` still fetches **zero bytes** and plays +silent-and-fine; a shop whose atlas is missing falls soft to parody rather than borrowing someone else's +crate; and **`?classic=1` still boots the exact v2 town, byte-identical forever** (`0x3fa36874`). The +world stays seeded and golden-gated — only the *stock inside it* is data. + +**Provenance:** item photos are each shop's own product shots, 🟢 in-house — **flagged before any public +or commercial release**, and every atlas carries that flag where the QA gate must print it. Real titles +and artists are an in-house amendment to the no-real-trademarks law, on the same footing. **Nothing an +in-game purchase does touches real inventory** — v5.0 ships sell-sandboxed by ruling; a real reservation +tier is chartered for v5.x, not assumed. Charter: [`docs/V5_REAL_SHOP.md`](docs/V5_REAL_SHOP.md) · +economy design: [`docs/G3_ECONOMY_DESIGN.md`](docs/G3_ECONOMY_DESIGN.md). | `?seed=N` | `20261990` | town seed | **Release tour:** [`docs/shots/release_v3_1/contact.html`](docs/shots/release_v3_1/) — the money shots on