Fable (integrator): ROUND 30 CLOSED — v7.0-alpha wave 1 complete, all green, 7/0/0; the game remembers, spends, and cannot cheat
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -96,6 +96,20 @@ successful debit must be impossible — assert `recordFind` only fires on `walle
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the **E-key sell routing** (§9.4 dig → sell → shelf) is F's held item and lands in the wave-3
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session BEFORE the gates run against it.
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## ROUND CLOSED (Fable, at the wave-3 review) — **v7.0-alpha wave 1: COMPLETE, ALL GREEN**
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Ten commits, five lane-agent sessions, zero holds, zero cross-lane incidents beyond the one
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adjudicated. The loop is real and gated: dig → buy → the crate remembers → counter → E → sell
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(strictly at a loss) → sleep → tomorrow rotates the mint crates and never the real one → the
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save survives the reboot and the UI reads it. `qa.sh --strict --matrix` **7/0/0, MATRIX 10
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towns**, selfcheck 156,352, covenant frozen, the day provably cannot enter the world.
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**Fed to R31 (the alpha close — charter it after John PLAYS):** the beta rulings queue
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(scarcity-per-day pull records · guide bands · per-keeper taste · foreign-town display names
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via E's index) · F's harness lesson #3 (the HUD hides in interiors by design) · the design
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fact that re-buying a rotated sleeve is a strict money loser (correct, filed). **The alpha
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tags when it plays — John's hands on the real URL are the acceptance environment.**
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## Standing
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- **John — nothing blocks this round.** The deploy to digalot.fyi/procity still waits on your
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