Lane D R15 (v3.0): guitar_amp up-stage per C's §3 ruling (ledger #4)
The R13 backline plant sat down-stage (stage.z + 0.15), 0.29 m from the bass rig — it interpenetrated the bassist (C's R14 audit caught it). Move it up-stage-right to C's blessed pose (stage.x + w*0.36, deckY, stage.z - d*0.22): 0.75 m clear of the bass, behind the front line, flanking C's primitive ampStacks. Pose-only. Verified: draw/tri delta 0 (same GLB moved — pub 50 draws / ~183k tris, <=350); ?noassets unaffected (amp is fleet-gated dressing → 0 props, band placeholders, no crash). No other code — continuity + the ratified sit-clip deferral are closed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -6,6 +6,18 @@ _rotOnly/head-bone normalize/upgradeStreetPeople). Measurements on the M3 Ultra
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## ROUND 15 — v3.0 close: the amp one-liner (ledger #4)
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*PROCITY-D, 2026-07-16. Sole task: move `band.js _addBackline` to C's §3 pose. Everything else (continuity,
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ratified sit-clip deferral) is closed.* The R13 amp sat at `z = stage.z + 0.15` (down-stage) — 0.29 m from
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the bass rig, interpenetrating the bassist (C's audit caught it). Moved up-stage-right to C's blessed pose
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**`(stage.x + w·0.36, deckY, stage.z − d·0.22)`** = (1.44, 0.32, −3.27) at the pub: **0.75 m clear** of the
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bass, behind the front line, flanking C's primitive ampStacks. Verified: draw/tri delta **0** (same GLB
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moved — pub interior 50 draws · ~183k tris), `?noassets` unaffected (amp is fleet-gated dressing → `props 0`,
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band placeholders, no crash).
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## ROUND 14 — v3.0 release: identity continuity (the ped you followed is in the crowd)
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## ROUND 14 — v3.0 release: identity continuity (the ped you followed is in the crowd)
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*PROCITY-D, 2026-07-16. The last charter promise. Behind `?gigs=1`; files `sim.js`, `band.js`, `queue.js`.
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*PROCITY-D, 2026-07-16. The last charter promise. Behind `?gigs=1`; files `sim.js`, `band.js`, `queue.js`.
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@ -230,8 +230,10 @@ export class GigCrew {
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if (!gltf || this._gen !== gen) return;
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if (!gltf || this._gen !== gen) return;
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const amp = gltf.scene.clone(true);
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const amp = gltf.scene.clone(true);
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amp.traverse((o) => { if (o.isMesh) { o.castShadow = false; o.frustumCulled = false; } });
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amp.traverse((o) => { if (o.isMesh) { o.castShadow = false; o.frustumCulled = false; } });
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// off to stage-right of the drum riser, on the deck, facing the crowd (world +Z). Room-local coords.
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// R15 (C's §3 ruling): up-stage-right behind the front line — clears the bass rig and offsets from
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amp.position.set(stage.x + (stage.w || 3) * 0.32, (stage.deckY || 0), stage.z + 0.15);
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// C's primitive ampStacks (at ±w·0.28, z−d·0.18), so GLB + primitive read as a flanking backline.
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// The old z+0.15 was down-stage and interpenetrated the bassist. Room-local coords; grille to the crowd.
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amp.position.set(stage.x + (stage.w || 3) * 0.36, (stage.deckY || 0), stage.z - (stage.d || 3) * 0.22);
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roomGroup.add(amp);
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roomGroup.add(amp);
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this.props.push(amp);
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this.props.push(amp);
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});
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});
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