diff --git a/docs/THE_FRONTIER.md b/docs/THE_FRONTIER.md index 889560b..440359b 100644 --- a/docs/THE_FRONTIER.md +++ b/docs/THE_FRONTIER.md @@ -81,7 +81,20 @@ Candidates, ranked by honest cost: epoch with an alpha/beta/close arc of its own, not a round. 2. **Sky / cloud domes — cheap, near-term (v6/v7 polish).** Skies are baked textures today; a seeded FBM dome gives every day its own weather-shaped sky, composes with the existing - weather states, and is one lane's item (B, lighting). + weather states, and is one lane's item (B, lighting). *(2026-07-23: Sebastian Lague's + graphics-library video §6 is effectively the implementation guide — fBm + cheap + Rayleigh/Mie approximation in one full-screen pass; the winmap shader proves the house + does this class of trick. Skip full volumetric raymarch until measured.)* + - **2b. THE HORIZON MATTE (filed 2026-07-23, from the same video) — the poor-man's + terrain.** Towns end at a flat empty horizon. A seeded fBm-raymarched HORIZON BAND — a + matte painting that computes itself, ~1 draw, zero geometry — puts the Blue Mountains + behind Katoomba and scrub ranges behind Bendigo, seeded per town (real towns could bias + the profile from their actual region). Buys most of the terrain epoch's FEEL years early; + classic-gated like everything; retires automatically if real terrain ever lands. + - **2c. VORONOI OUTSKIRTS (same filing).** Grid-constrained Voronoi paddocks with treeline + borders as the town-edge ring, so the approach to town reads as countryside instead of a + hard stop. A's partitioner class (plan-side, seeded, golden-aware) + B's tree instancing. + Pairs with 2b; both are candidates for a single "THE HORIZON" polish round. 3. **Wear & grime — cheap, high-charm (E/C canvas painters).** Seeded value-noise for sleeve ring-wear, facade sun-fade, footpath staining — per-item, deterministic, and exactly the 90s patina the parody sleeves deserve. Pairs with the beta's price-guide work (a worn