diff --git a/docs/THE_FRONTIER.md b/docs/THE_FRONTIER.md index ba7c4ec..889560b 100644 --- a/docs/THE_FRONTIER.md +++ b/docs/THE_FRONTIER.md @@ -108,6 +108,22 @@ Candidates, ranked by honest cost: B/E polish rounds. Goldens untouched either way (plan hashes don't see meshes); budgets re-measured per archetype. +6. **THE CIVIC LAYER (filed 2026-07-23, John's question — "do we have fountains/statues/ + gardens?" Answer: no, and the town feels it).** Trees exist (wind-swaying billboard gums, + R17) and commerce exists; civic PRIDE doesn't — no parks, gardens, fountains, statues, + memorials, rotundas. The real-data angle makes this a first-class citizen of the real-map + DNA: **OSM maps all of it** (`amenity=fountain` · `historic=memorial` · `leisure=park/ + garden`), and the **war memorial** — the defining civic marker of exactly the AU towns we + build — is mapped in nearly every one. Real towns get their actual memorial/park/rotunda + at actual positions via the existing ODbL fetch (one more class, standing auth); synthetic + towns get a seeded civic kit (memorial at the main intersection, rotunda + gums in a + pocket park, drinking fountain by the shops); statue/rotunda meshes via the local gen + stack (hunyuan3d_mlx, CC0-equiv, the instrument-pipeline discipline). Cheap-to-mid (B + furniture patterns + E assets + one A data class), incremental like the kit, and pairs + with it: terrain = the ground's shape, the kit = the buildings' shape, the civic layer = + the town's heart. A pocket park with a memorial is also the natural HOME BASE candidate + for v7.x (sleep on a park bench, you battler). + ## The honest sequencing opinion (Fable's, not a ruling) The private-test deploy is the design instrument: John walks the game cold and writes down