MRPGI/kit/locations/inn.json
type-two d0caf983a0 Initial commit: MRPGI — Apple-Silicon AGI adventure engine
A new-school reimagining of Sierra's 1980s AGI interpreter in Rust + macroquad:

- Dual-buffer (visual + priority) room model with hand-painted walkability
- In-engine room editor: brush/line/rect/fill/pick/erase/oval/image/spawn/object tools
- Sprite pipeline (PNG -> EGA quantize), multi-room worlds with edge exits
- Objects with look/use/needs/keys/win conditions (no code)
- Forgiving text parser + optional local-LLM lane (Ollama / OpenRouter)
- Branching NPC dialogue trees, chiptune SFX, per-room ambient music
- Content kit: 61 archetypes across fantasy/scifi/monsters/saucy/horror
- Full docs: README, EDITOR_GUIDE, MANUAL, art manifesto + Gemini prompts

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 17:26:55 +10:00

154 lines
2.7 KiB
JSON

{
"strokes": [
{
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"meaning": "None"
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"meaning": "Floor"
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"meaning": "Wall"
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"objects": [
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"name": "villager",
"sprite": "villager",
"x": 60,
"y": 112,
"look": "A nervous barkeep. 'Heading to the cave? Take the key — and my prayers.'",
"takeable": false,
"synonyms": "barkeep person npc",
"use_text": "'Be careful in there,' the barkeep says, sliding you nothing useful.",
"needs": "",
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},
{
"name": "key",
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"look": "An iron key hanging by the door. The barkeep nods at you to take it.",
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"synonyms": "ironkey",
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},
{
"name": "potion",
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"look": "A complimentary vial of bubbling red liquid. Probably fine.",
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{
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"synonyms": "ale keg",
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}
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}