Captures the 2026-07-05 design session: making MRPGI fully programmatically controllable (MCP + CLI/stdio + HTTP/WebSocket) via a headless mrpgi-core engine behind a typed command/event bus, with the macroquad GUI as one optional front-end. Includes: current-state analysis, the core refactor (GameState with apply/tick), games-as-folders + JSON lore ingestion, an "always want options" audio design (SynthSink / FileSink mp3-ogg-wav / StrudelSink, all toggleable), a P0-P6 roadmap, quick wins, risks, and a source map. Adds docs/architecture.svg (self-contained) plus an inline Mermaid diagram in the handover. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
92 lines
6.0 KiB
XML
92 lines
6.0 KiB
XML