MRPGI/Cargo.toml
type-two d0caf983a0 Initial commit: MRPGI — Apple-Silicon AGI adventure engine
A new-school reimagining of Sierra's 1980s AGI interpreter in Rust + macroquad:

- Dual-buffer (visual + priority) room model with hand-painted walkability
- In-engine room editor: brush/line/rect/fill/pick/erase/oval/image/spawn/object tools
- Sprite pipeline (PNG -> EGA quantize), multi-room worlds with edge exits
- Objects with look/use/needs/keys/win conditions (no code)
- Forgiving text parser + optional local-LLM lane (Ollama / OpenRouter)
- Branching NPC dialogue trees, chiptune SFX, per-room ambient music
- Content kit: 61 archetypes across fantasy/scifi/monsters/saucy/horror
- Full docs: README, EDITOR_GUIDE, MANUAL, art manifesto + Gemini prompts

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 17:26:55 +10:00

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TOML

[package]
name = "mrpgi"
version = "0.1.0"
edition = "2021"
description = "Monster Robot Party Game Interpreter — a new-school, Apple-Silicon-native reimagining of the Sierra AGI adventure engine."
[dependencies]
macroquad = "0.4"
image = { version = "0.24", default-features = false, features = ["png"] } # PNG-only: lean builds
serde = { version = "1", features = ["derive"] } # room (.json) save/load
serde_json = "1"
ureq = { version = "2", features = ["json", "tls"] } # AI parser: local Ollama / OpenRouter HTTP
# macroquad renders much more smoothly when its dependencies are optimized,
# even during `cargo run` dev builds. Our own crate stays fast to recompile.
[profile.dev]
opt-level = 1
[profile.dev.package."*"]
opt-level = 3