MRPGI/mrpgi-core
type-two 0b8fe85ccd Let a game supply its own ego sprite and death text
Two general-purpose additions, both needed by an external game folder and
useful to any other:

- World::ego_view() — a game folder with sprites/ego.png uses it as the
  player avatar instead of the hardcoded party robot (optional ego1.png
  gives the walk bob a second cel). Refreshed on LoadGame and ReloadSprites.
- GameManifest.death_text — the death banner was hardcoded to morp2's
  "Morp is not cruel; Morp is accurate", which leaked that game's flavour
  into every other one. Now a manifest field; the default keeps the old
  wording minus the morp2 reference, so existing games are unaffected.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 22:11:16 +10:00
..
src Let a game supply its own ego sprite and death text 2026-07-25 22:11:16 +10:00
tests Sierra soul for game authors: scoring, deaths, gated exits, room prose, visibility flags 2026-07-05 15:30:32 +10:00
Cargo.toml Browser build: the engine compiles to WASM and runs at a URL 2026-07-05 09:35:45 +10:00