MRPGI/kit/themes/saucy/locations/lounge.json
type-two d0caf983a0 Initial commit: MRPGI — Apple-Silicon AGI adventure engine
A new-school reimagining of Sierra's 1980s AGI interpreter in Rust + macroquad:

- Dual-buffer (visual + priority) room model with hand-painted walkability
- In-engine room editor: brush/line/rect/fill/pick/erase/oval/image/spawn/object tools
- Sprite pipeline (PNG -> EGA quantize), multi-room worlds with edge exits
- Objects with look/use/needs/keys/win conditions (no code)
- Forgiving text parser + optional local-LLM lane (Ollama / OpenRouter)
- Branching NPC dialogue trees, chiptune SFX, per-room ambient music
- Content kit: 61 archetypes across fantasy/scifi/monsters/saucy/horror
- Full docs: README, EDITOR_GUIDE, MANUAL, art manifesto + Gemini prompts

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 17:26:55 +10:00

22 lines
2.1 KiB
JSON

{
"strokes": [
{ "Rect": { "x": 0, "y": 0, "w": 160, "h": 168, "color": 5, "meaning": "None" } },
{ "Rect": { "x": 6, "y": 16, "w": 148, "h": 146, "color": 4, "meaning": "Floor" } },
{ "Rect": { "x": 0, "y": 0, "w": 160, "h": 16, "color": 5, "meaning": "Wall" } },
{ "Rect": { "x": 0, "y": 160, "w": 160, "h": 8, "color": 5, "meaning": "Wall" } },
{ "Rect": { "x": 0, "y": 0, "w": 6, "h": 168, "color": 5, "meaning": "Wall" } },
{ "Rect": { "x": 154, "y": 0, "w": 6, "h": 168, "color": 5, "meaning": "Wall" } },
{ "Rect": { "x": 30, "y": 130, "w": 100, "h": 30, "color": 12, "meaning": "None" } },
{ "Rect": { "x": 20, "y": 22, "w": 8, "h": 8, "color": 14, "meaning": "None" } },
{ "Rect": { "x": 132, "y": 22, "w": 8, "h": 8, "color": 14, "meaning": "None" } }
],
"spawn": [80, 150],
"exits": [null, null, null, null],
"objects": [
{ "name": "bouncer", "sprite": "bouncer", "x": 80, "y": 116, "look": "The bouncer guards a velvet-roped staircase, manicure immaculate, heart of gold.", "takeable": false, "synonyms": "guard doorman", "use_text": "'List or letter, sugar,' the bouncer rumbles, almost gently.", "needs": "", "wins": false },
{ "name": "letter", "sprite": "letter", "x": 40, "y": 140, "look": "A love letter, abandoned on the bar: 'meet me upstairs ;)'. Finders, flirters.", "takeable": true, "synonyms": "note card invite", "use_text": "You pocket the letter and try out a confident eyebrow.", "needs": "", "wins": false },
{ "name": "jukebox", "sprite": "jukebox", "x": 120, "y": 130, "look": "A jukebox glowing like a sunset, loaded entirely with slow numbers.", "takeable": false, "synonyms": "music machine", "use_text": "The jukebox starts something smoky. The whole lounge leans in.", "needs": "", "wins": false },
{ "name": "velvet door", "sprite": "door", "x": 112, "y": 118, "look": "The MEMBERS ONLY door at the top of the stairs. The real party is up there.", "takeable": false, "synonyms": "door rope vip upstairs", "use_text": "You show the bouncer the letter. The rope drops. 'Have fun, sugar.' THE END.", "needs": "letter", "wins": true }
]
}