A new-school reimagining of Sierra's 1980s AGI interpreter in Rust + macroquad: - Dual-buffer (visual + priority) room model with hand-painted walkability - In-engine room editor: brush/line/rect/fill/pick/erase/oval/image/spawn/object tools - Sprite pipeline (PNG -> EGA quantize), multi-room worlds with edge exits - Objects with look/use/needs/keys/win conditions (no code) - Forgiving text parser + optional local-LLM lane (Ollama / OpenRouter) - Branching NPC dialogue trees, chiptune SFX, per-room ambient music - Content kit: 61 archetypes across fantasy/scifi/monsters/saucy/horror - Full docs: README, EDITOR_GUIDE, MANUAL, art manifesto + Gemini prompts Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
16 lines
236 B
Plaintext
16 lines
236 B
Plaintext
# Rust build output
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/target
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**/*.rs.bk
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# Editor/runtime backups (regenerable; git is the backup now)
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**/*.bak
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# macOS / IDE cruft
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.DS_Store
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.claude/
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# Stray test renders that landed here from another project
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001.jpeg
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002.png
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003.png
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