- The classic dropdown menus across the top of the play screen: Game
(New Game / Edit Mode / CRT / Sound / About) and Action (Look Around /
Inventory / Help). Pure bus consumers — menu items inject the same
Commands every other surface uses. Sliding along the bar switches
menus, clicks outside close, clicks never leak into click-to-walk.
- web: README tab pinned top-right with the short guide — controls,
editor shortcuts (undo is just Z, no Ctrl), the two-layer paint model,
and why the lake is scenery for now.
- --shot out.png: render a few Play frames and save the real backbuffer
to PNG — ground-truth GPU screenshots for debugging and CI. (Used to
prove the menu colors were right when a preview browser's auto-dark
filter was inverting light neutrals on canvas.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>