- The classic dropdown menus across the top of the play screen: Game (New Game / Edit Mode / CRT / Sound / About) and Action (Look Around / Inventory / Help). Pure bus consumers — menu items inject the same Commands every other surface uses. Sliding along the bar switches menus, clicks outside close, clicks never leak into click-to-walk. - web: README tab pinned top-right with the short guide — controls, editor shortcuts (undo is just Z, no Ctrl), the two-layer paint model, and why the lake is scenery for now. - --shot out.png: render a few Play frames and save the real backbuffer to PNG — ground-truth GPU screenshots for debugging and CI. (Used to prove the menu colors were right when a preview browser's auto-dark filter was inverting light neutrals on canvas.) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| src | ||
| Cargo.toml | ||