- MANUAL.md brought up to the workspace era: game folders + manifest, flags & gated puzzles, hidden dialogue choices, audio file overrides, a Programmatic control section (CLI/HTTP/MCP/Python), and the new two-crate architecture map. - games/lost-fuse: three rooms that demonstrate every mechanic in one chain — item, needs-lock, object sets_flag, a dialogue choice hidden behind requires_flag, dialogue sets_flag, and a flag-locked wins finale. Verified winnable headlessly, gate included. - games/lost-fuse/expansion/roof.jsonl: a live lore drop that upserts a fourth room into a running game and rewires an exit — the "drop JSON lore in" workflow, runnable as a one-liner. - games/README.md: the guided tour — mechanic-to-JSON map, the live expansion demo, and how to prompt an LLM (or point Claude's MCP at the engine) to write valid lore. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
11 lines
292 B
JSON
11 lines
292 B
JSON
{
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"name": "The DJ's Lost Fuse",
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"start_room": 0,
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"intro_text": "Night. A scrapyard. Somewhere above, a party has gone horribly silent. Type 'help'.",
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"verbs": [
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{ "name": "use", "words": ["plug", "fix", "repair"] },
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{ "name": "look", "words": ["scope"] }
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],
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"flags": {}
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}
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