- mrpgi-core: ureq/tiny_http/threads are native-only deps; the AI lane compiles to an always-off stub on wasm32 (deterministic parser stays). - World::from_memory + assets::cel_from_bytes — boot a game with no filesystem. - mrpgi GUI on wasm: embeds games/lost-fuse via include_dir, boots straight into Play (Tab still opens the editor; saving needs a disk, so web is play + paint-only for now). - web/: index.html shell + macroquad JS loader + build.sh producing a self-contained static web/dist (1.1 MB total, game included). - .cargo/config.toml: --allow-undefined for miniquad's JS imports. Verified in-browser: renders, typed commands reach the parser, click-to-walk works, zero console errors. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
17 lines
246 B
Plaintext
17 lines
246 B
Plaintext
# Rust build output
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/target
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**/*.rs.bk
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# Editor/runtime backups (regenerable; git is the backup now)
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**/*.bak
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# macOS / IDE cruft
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.DS_Store
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.claude/
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# Stray test renders that landed here from another project
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001.jpeg
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002.png
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003.png
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web/dist/
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