MRPGI/web/build.sh
type-two 11d25f5c52 Browser build: the engine compiles to WASM and runs at a URL
- mrpgi-core: ureq/tiny_http/threads are native-only deps; the AI lane
  compiles to an always-off stub on wasm32 (deterministic parser stays).
- World::from_memory + assets::cel_from_bytes — boot a game with no
  filesystem.
- mrpgi GUI on wasm: embeds games/lost-fuse via include_dir, boots
  straight into Play (Tab still opens the editor; saving needs a disk,
  so web is play + paint-only for now).
- web/: index.html shell + macroquad JS loader + build.sh producing a
  self-contained static web/dist (1.1 MB total, game included).
- .cargo/config.toml: --allow-undefined for miniquad's JS imports.

Verified in-browser: renders, typed commands reach the parser,
click-to-walk works, zero console errors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 09:35:45 +10:00

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#!/bin/sh
# Build the browser version of MRPGI into web/dist/ (self-contained, static).
# Requires the wasm target: rustup target add wasm32-unknown-unknown
set -e
cd "$(dirname "$0")/.."
cargo build -p mrpgi --release --target wasm32-unknown-unknown
mkdir -p web/dist
cp target/wasm32-unknown-unknown/release/mrpgi.wasm web/dist/
cp web/index.html web/mq_js_bundle.js web/dist/
echo "web build ready: $(du -sh web/dist | cut -f1) in web/dist/"