- web/manual.html — 17 chapters: playing, the editor deeply, the authoring cookbook (full JSON reference + the five load-bearing puzzle patterns), dialogue trees, flags, the art pipeline with sprite-generation prompts, sound, driving the engine with code (real JSONL transcripts), AIs + MCP, prompt patterns with actual outputs (the roof room is the real shipped expansion), the web build & cloud saves, engine internals, extension recipes, troubleshooting, and full command/event/palette reference. - Game menu gains "Manual": window.open on the web (via a JS plugin import), the default browser natively. - README tab links the Book; repo README points at it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
232 lines
10 KiB
HTML
232 lines
10 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>MRPGI — Monster Robot Party Game Interpreter</title>
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<meta name="description" content="A new-school reimagining of Sierra's AGI adventure engine. Play The DJ's Lost Fuse in your browser.">
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<style>
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html, body { margin: 0; padding: 0; height: 100%; background: #0b0d11; overflow: hidden; }
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canvas {
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position: absolute; inset: 0;
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width: 100%; height: 100%;
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image-rendering: pixelated;
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background: #0b0d11;
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}
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#boot {
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position: absolute; inset: 0; display: flex; flex-direction: column;
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align-items: center; justify-content: center; gap: 12px;
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color: #5fffd7; font-family: ui-monospace, Menlo, monospace; font-size: 14px;
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pointer-events: none; transition: opacity .4s;
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}
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#boot b { font-size: 22px; letter-spacing: 2px; color: #ff87d7; }
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#readme-tab {
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position: fixed; top: 0; right: 24px; z-index: 10;
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background: #ff87d7; color: #0b0d11; border: 0;
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border-radius: 0 0 8px 8px; padding: 5px 14px 7px;
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font: bold 13px ui-monospace, Menlo, monospace; letter-spacing: 1px;
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cursor: pointer;
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}
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#account-tab {
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position: fixed; top: 0; right: 110px; z-index: 10;
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background: #5fffd7; color: #0b0d11; border: 0;
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border-radius: 0 0 8px 8px; padding: 5px 14px 7px;
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font: bold 13px ui-monospace, Menlo, monospace; letter-spacing: 1px;
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cursor: pointer;
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}
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#account {
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position: fixed; top: 34px; right: 100px; z-index: 10; display: none;
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width: min(280px, calc(100vw - 24px));
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background: #12151c; color: #cdd5e1; border: 1px solid #5fffd7; border-radius: 8px;
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padding: 14px 16px; font: 13px/1.5 ui-monospace, Menlo, monospace;
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}
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#account.open { display: block; }
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#account h1 { font-size: 15px; color: #5fffd7; margin: 0 0 8px; letter-spacing: 1px; }
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#account input {
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width: 100%; box-sizing: border-box; margin: 3px 0;
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background: #1e232b; color: #fff; border: 1px solid #48505f; border-radius: 4px;
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padding: 6px 8px; font: inherit;
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}
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#account button {
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margin: 6px 6px 0 0; padding: 6px 12px;
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background: #5fffd7; color: #0b0d11; border: 0; border-radius: 4px;
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font: bold 12px ui-monospace, Menlo, monospace; cursor: pointer;
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}
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#account button.quiet { background: #2a3140; color: #cdd5e1; }
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#account #acc-msg { margin-top: 8px; color: #ff87d7; min-height: 18px; }
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#readme {
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position: fixed; top: 34px; right: 12px; z-index: 10; display: none;
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width: min(340px, calc(100vw - 24px)); max-height: 80vh; overflow-y: auto;
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background: #12151c; color: #cdd5e1; border: 1px solid #ff87d7; border-radius: 8px;
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padding: 14px 16px; font: 13px/1.5 ui-monospace, Menlo, monospace;
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}
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#readme.open { display: block; }
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#readme h1 { font-size: 15px; color: #ff87d7; margin: 0 0 6px; letter-spacing: 1px; }
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#readme h2 { font-size: 13px; color: #5fffd7; margin: 12px 0 2px; }
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#readme p { margin: 4px 0; }
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#readme kbd {
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background: #1e232b; border: 1px solid #48505f; border-radius: 4px;
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padding: 0 5px; font: inherit; color: #fff;
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}
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</style>
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</head>
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<body>
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<div id="boot"><b>MRPGI</b><span>booting the party…</span></div>
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<canvas id="glcanvas" tabindex="1"></canvas>
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<button id="readme-tab">README</button>
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<button id="account-tab">SIGN IN</button>
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<div id="account">
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<h1 id="acc-title">Sign in</h1>
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<div id="acc-form">
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<input id="acc-user" placeholder="username" autocomplete="username" maxlength="20">
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<input id="acc-pass" placeholder="password" type="password" autocomplete="current-password" maxlength="100">
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<button id="acc-login">Sign in</button>
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<button id="acc-signup" class="quiet">Create account</button>
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</div>
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<div id="acc-actions" style="display:none">
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<button id="acc-save">Save world</button>
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<button id="acc-load" class="quiet">Load world</button>
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<button id="acc-logout" class="quiet">Sign out</button>
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</div>
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<div id="acc-msg"></div>
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</div>
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<div id="readme">
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<h1>MRPGI</h1>
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<p>A new-school take on Sierra's 1980s AGI adventure engine (King's Quest,
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Space Quest), rebuilt in Rust and running here as one small WASM file —
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engine, paint tool, and the game <i>The DJ's Lost Fuse</i> included.</p>
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<h2>Playing</h2>
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<p><kbd>←↑↓→</kbd> or click to walk · type verbs +
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<kbd>Enter</kbd> (<i>look, take fuse, use amp, talk bouncer…</i>) ·
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menus along the top, like the classics · <kbd>1</kbd>–<kbd>6</kbd>
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pick a dialogue reply · <kbd>Esc</kbd> leaves a chat.</p>
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<h2>Painting (press <kbd>Tab</kbd>)</h2>
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<p>The in-engine room editor. <kbd>1</kbd>–<kbd>0</kbd> tools ·
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<kbd>Z</kbd> undo (just Z — no Ctrl!) · <kbd>L</kbd> cycles the
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look/walkability view · <kbd>[</kbd> <kbd>]</kbd> pick sprites ·
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<kbd>,</kbd> <kbd>.</kbd> brush size. You paint two layers at once: a colour
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<i>and</i> a meaning (floor / wall / water). Making a lake? Paint with the
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<b>water</b> tag — today it's scenery with plans (the engine reserves it
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for swimming, like the original).</p>
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<p>Want to keep what you paint? Hit <b>SIGN IN</b> (top right), make a
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name + password, and <b>Save world</b> / <b>Load world</b> keep your whole
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project on the server between visits.</p>
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<h2>Etc</h2>
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<p><kbd>F1</kbd> CRT scanlines · <kbd>F2</kbd> sound · whole
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thing is ~1 MB · also drivable headlessly by terminals, Python,
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and AIs (it's an MCP server). Made by Monster Robot Party.</p>
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<p><b><a href="manual.html" target="_blank">→ THE MRPGI BOOK</a></b> —
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the deep manual: authoring games as JSON, AI prompt patterns, driving the
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engine from code, and the engine internals. Also under
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<b>Game → Manual</b> in the menu bar.</p>
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</div>
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<script src="mq_js_bundle.js"></script>
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<script>
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// --- engine <-> page bridge (must register before the wasm loads) ------
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let onWorldSaved = null;
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miniquad_add_plugin({
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register_plugin: (importObject) => {
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importObject.env.mrpgi_world_saved = (ptr, len) => {
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const json = new TextDecoder().decode(new Uint8Array(wasm_memory.buffer, ptr, len));
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if (onWorldSaved) onWorldSaved(json);
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};
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importObject.env.mrpgi_open_manual = () => { window.open('manual.html', '_blank'); };
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},
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version: "1",
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name: "mrpgi_bridge",
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});
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function sendWorldToEngine(json) {
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const bytes = new TextEncoder().encode(json);
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const ptr = wasm_exports.mrpgi_alloc(bytes.length);
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new Uint8Array(wasm_memory.buffer, ptr, bytes.length).set(bytes);
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wasm_exports.mrpgi_world_in(ptr, bytes.length);
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}
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load("mrpgi.wasm");
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// hide the boot splash once the engine is drawing frames
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const t = setInterval(() => {
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if (typeof wasm_exports !== "undefined" && wasm_exports) {
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document.getElementById("boot").style.opacity = "0";
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clearInterval(t);
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}
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}, 250);
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</script>
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<script>
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const canvas = document.getElementById('glcanvas');
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const tab = document.getElementById('readme-tab');
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const panel = document.getElementById('readme');
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tab.addEventListener('click', () => {
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panel.classList.toggle('open');
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tab.textContent = panel.classList.contains('open') ? 'CLOSE' : 'README';
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if (!panel.classList.contains('open')) canvas.focus();
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});
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// --- the front door -----------------------------------------------------
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const $ = (id) => document.getElementById(id);
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const accTab = $('account-tab'), acc = $('account');
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const msg = (m) => { $('acc-msg').textContent = m || ''; };
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const api = (path, opts = {}) => fetch('api/' + path, { credentials: 'same-origin', ...opts });
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function setSignedIn(user) {
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$('acc-form').style.display = user ? 'none' : 'block';
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$('acc-actions').style.display = user ? 'block' : 'none';
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$('acc-title').textContent = user ? ('hi, ' + user) : 'Sign in';
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accTab.textContent = user ? user.toUpperCase() : 'SIGN IN';
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}
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accTab.addEventListener('click', () => {
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acc.classList.toggle('open');
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if (!acc.classList.contains('open')) { msg(''); canvas.focus(); }
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});
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async function auth(kind) {
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const user = $('acc-user').value.trim(), pass = $('acc-pass').value;
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if (!user || !pass) { msg('need a name and a password'); return; }
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try {
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const r = await api(kind, { method: 'POST', body: JSON.stringify({ user, pass }) });
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const j = await r.json();
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if (!r.ok) { msg(j.error || 'hmm, that did not work'); return; }
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$('acc-pass').value = '';
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setSignedIn(j.user);
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msg(kind === 'signup' ? 'welcome! SAVE stores your painted world.' : 'welcome back.');
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} catch { msg('server unreachable'); }
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}
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$('acc-login').addEventListener('click', () => auth('login'));
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$('acc-signup').addEventListener('click', () => auth('signup'));
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$('acc-pass').addEventListener('keydown', (e) => { if (e.key === 'Enter') auth('login'); });
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$('acc-logout').addEventListener('click', async () => {
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try { await api('logout', { method: 'POST' }); } catch {}
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setSignedIn(null);
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msg('signed out.');
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});
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$('acc-save').addEventListener('click', () => {
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msg('packing world…');
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onWorldSaved = async (json) => {
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onWorldSaved = null;
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try {
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const r = await api('world', { method: 'PUT', body: json });
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const j = await r.json();
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msg(r.ok ? 'saved! (' + Math.round(json.length / 1024) + ' KB)' : (j.error || 'save failed'));
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} catch { msg('server unreachable'); }
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};
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wasm_exports.mrpgi_request_save();
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});
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$('acc-load').addEventListener('click', async () => {
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try {
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const r = await api('world');
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if (!r.ok) { msg((await r.json()).error || 'load failed'); return; }
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sendWorldToEngine(await r.text());
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msg('world loaded — go look!');
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canvas.focus();
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} catch { msg('server unreachable'); }
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});
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// restore an existing session on boot
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api('me').then(async (r) => { if (r.ok) setSignedIn((await r.json()).user); }).catch(() => {});
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</script>
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</body>
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</html>
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